I absolutely agree with your assessment of the game. It's basically the video game version of Halloween Horror Nights. For me thankfully, that's all I ever really wanted from this. The audio and visual design especially delivered and made it are really fun Digital thrill ride
It's cool if people can enjoy it for what it is, I really couldn't get into it, immediately saw behind the curtains. I think the concept had alot of promise but they needed to make an actual game out of it. I'm hoping that Alien: Isolation finally takes the concept of being stalked and turns it into an actual videogame. Not expecting much from it but atleast it sounds like they're putting alot of effort into the AI, trying to avoid making it too scripted.
Anyway, I was just reading that Insane difficulty removes all checkpoints and resets your entire game if you die. Not that it would fix any of the issues I have with the game but I might give it a shot, I wonder how fast I could blast through this considering 90% of the time you aren't in any danger at all.
I can think of a few sections that would be incredibly lame though if the enemies are one hit kills. The game loves to cheat and magically have enemies detect you when you pick up a key or something, such a stupid design decision. Would probably be incredibly frustrating on Insane. Oh and what the hell is up with these stupid collectibles in games these days? Atleast let me go back on chapter select and give me fractions, this is just infuriating. The last thing you want to do is worry about dumb collectibles while going through an atmospheric game.