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Overwatch marks a new low in Unlocking and Microtransaction systems that I'm aware of

It's not even the same as hearthstone. Hearthstone is F2P for a reason. You cannot realistically grind for what you want for free in Hearthstone unless you're an arena pro, you CAN get what you want for free in very reasonable amounts of time in OW.

I was an arena pro until my account got stuck one day selecting my cards for arena. Last I checked it was still stuck, like they literally blocked me from that portion of the game for 5 months, at which point I uninstalled it on every device and have never tried it again. Good thing I never put any money into that game or I would be pissed. I'm still kind of upset to be honest.
 

Lothars

Member
While I am having fun with Overwatch during the times I play, I am starting to feel like Blizzard is extremely overrated as a developer. I mean, the base of Overwatch is nice, but considering what I got when I bought the game it is starting to feel it costed way too much.

The modes are few and often too similar. The number of maps, while very varied in art, starts to feel small. The rate you get loot boxes is clearly designed to entice you after level 15 or so to start buying them cause the rate you get them quickly drags on for too long. This combined with a high starting price for the game, the boxes being randomized with loot you often don't care about (another box of 4 voice lines and sprays...wooo) for characters you don't want them for, I feel like people give Blizzard a pass just because they are Blizzard when other games doing the exact same thing gets a ton of shit for it.
Now I know this thread is full of shit even more than I though so before.

Blizzard is far from overrated. This idea that Overwatch is ripping people off with how the unlocking works makes no sense and seems to be just the same people complaining about it.
 

BiggNife

Member
Has anyone mentioned yet that the only things you can buy are cosmetic and don't matter?

Just wanted to make sure

Yes but apparently legendary skins that change voice lines during ults is a game changing advantage because it means people need to hear for a different audio cue

Which isn't really true because just about every ult has multiple audio cues and only the voice line changes so the ults are still super recognizable
 

Saty

Member
Hmmm....

2016-06-0103_47_49-ov2kuno.png

Heh. Not me. I actually don't even have a Battle.net account.
 

TheYanger

Member
Sick burn!!!!


Oh wait on console you don't need a blizzard account.....


You don't look dumb at all ;)

You do to actually get the shit that comes with the origins edition, I suppose technically you don't? Shrug. I'll live, pretty sure I'm not the one that looks dumb after your comment.
 

Acerac

Banned
So you wouldn't take issues in a RPG where 90% of each character lines are voice acted with the rest 10% only accessible by random unlocking or purchasing?

I fail to see how that is comparable. There is no point at which in this game the options are voice acting or no voice acting, it's one line or another.

If you're asking me whether I'd be ok with having some in battle taunts be unlocked randomly (say, by killing a rare and difficult monster) or paid for, sure I would! If people want to spent hours hunting wasting their time to make the main character say x generic line instead of y generic line, that doesn't bother me. Nor does it bother me if devs give people the option to skip these sidequests for money, though I'll prolly laugh at people willing to pay for such a minor thing.
 
When it comes to the price, I really don't have any issues with it. I paid 60 bucks and I think the game is easily worth it. That said, there is no excuse for Blizzard not releasing a 40 bucks version of the game on console.

There is actually a very good excuse that people are forgetting.

retail WILL NOT carry a game where the digital version is cheaper than the physical copy on day one. That shit will not happen.
 

Past

Member
I wish Blizzard would just let you buy currency and have the loot box more easily unlockable in-game. Right now even if you buy 50 loot boxes, there's a high chance you may not get what you want since there's so many useless stuff like sprays, voice lines, etc.
 

Warnen

Don't pass gaas, it is your Destiny!
You do to actually get the shit that comes with the origins edition, I suppose technically you don't? Shrug. I'll live, pretty sure I'm not the one that looks dumb after your comment.

Yeah getting the shit for games you don't own is great. Well I guess Diablo is on console so if I ever buy that again I'll get wings...

Well at least we still got the cosmetics* from the loot boxes




*excpet for game changing audio cues
 

Saty

Member
Because the other guy i originally posed the question for emphasized how it isn't a big since it doesn't impact gameplay. So if you only look at that criteria there are many things games can strip in favor of unlocking system and MTA's, like soundtrack, voice acting and the like. So i asked him how he would feel about a RPG for example locking access to portion of those.

And i ask you too if you're are okay with locking music, dubbing and the sort. Where do you draw the line in what's acceptable for a developer to purposefully diminish a game's content to keep behind random unlock system and offering MTAs to get this content.
 

Acerac

Banned
Because the other guy i originally posed the question for emphasized how it isn't a big since it doesn't impact gameplay. So if you only look at that criteria there are many things games can strip in favor of unlocking system and MTA's, like soundtrack, voice acting and the like. So i asked him how he would feel about a RPG for example locking access to portion of those.

I responded to your post 10 minutes ago. It's like 5 posts above yours.

Come on now.
 

TheYanger

Member
Because the other guy i originally posed the question for emphasized how it isn't a big since it doesn't impact gameplay. So if you only look at that criteria there are many things games can strip in favor of unlocking system and MTA's, like soundtrack, voice acting and the like. So i asked him how he would feel about a RPG for example locking access to portion of those.

And i ask you too if you're are okay with locking music, dubbing and the sort. Where do you draw the line in what's acceptable for a developer to purposefully diminish a game's content to keep behind random unlock system and offering MTAs to get this content.

So you'er still hung up on voice lines even though it's been shown time and again just how far off the mark your original assumption about them were?

Yes, it woudl be shitty if all of the voice were locked away, instead it's just quick taunt one liners/quips that don't really add anything, just like sprays, and all real dialogue is where it should be. So why the fuck do you keep bringing it up as though it's doing something else?

EDIT: Since people are bringing up the 40 dollar PC version again, as if they stuck their head in the sand for the last month every time it popped up:
There isn't a 40 dollar console version because it's not possible for Blizz to sell it directly. The 40 dollar on PC is the version with literally zero overhead (Sorry, the overhead was paying someone to write the store entry for the version, 5 minutes tops). There is no other way to get that edition of the game, because there is nowhere else that they're not taking a pretty big hit on the product. I bet they make more on the digital 40 dollar pc version than on the retail 60 dollar console versions. A console digital version is still going to have the overhead of Sony/MS, cutting into margins on a game that is already going to sell whether you offer that version or not.
 
And i ask you too if you're are okay with locking music, dubbing and the sort. Where do you draw the line in what's acceptable for a developer to purposefully diminish a game's content to keep behind random unlock system and offering MTAs to get this content.

If you played the game, you would know that a lot of the lines are in the game. The only lines that are locked are "taunts" or your special sentence, that no one even really uses in the game.

All the other lines the characters have are between characters, about the maps etc. Like if you play as Phara and there is a Reinhard on the Egypt map, they both talk about how its her homecountry or on some other map, the characters talk that they would like to be stationed there.

The other locked ones are just taunts, that, like I said, no one really uses.
 

Ken

Member
I wish Blizzard would just let you buy currency and have the loot box more easily unlockable in-game. Right now even if you buy 50 loot boxes, there's a high chance you may not get what you want since there's so many useless stuff like sprays, voice lines, etc.

Depends. If you wanted one legendary skin there's a high chance you'll walk out of 50 loot boxes with at least 1000 currency to buy it, on top of all the other stuff you get.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
This thread reminds me of the good old days, when games didn't have microtransactions. I was 12 years old, and I also complained about games that I never played.
 

LordofPwn

Member
https://my.mixtape.moe/gptibw.webm

Yes, it's as if one doesn't need to personally play a game to observe an issue from gameplay footage, especially for something that doesn't pertain to mechanics. Sorry to shock you.
but when people that have played the game say it's not an issue, then what?

Because the other guy i originally posed the question for emphasized how it isn't a big since it doesn't impact gameplay. So if you only look at that criteria there are many things games can strip in favor of unlocking system and MTA's, like soundtrack, voice acting and the like. So i asked him how he would feel about a RPG for example locking access to portion of those.

And i ask you too if you're are okay with locking music, dubbing and the sort. Where do you draw the line in what's acceptable for a developer to purposefully diminish a game's content to keep behind random unlock system and offering MTAs to get this content.
but the voice lines are like taunts, and you have one to begin with. You can unlock customizations for them by playing the game.
Overwatch, once fully installed, is the vision of Overwatch the developers had in mind. the progression system came later when they felt like the game needed one because a lot of people want a progression system because that's what they are used to from playing other games. they didn't make the game and then decide to lock stuff away. they made the game and then added to it.
 

TheYanger

Member
but when people that have played the game say it's not an issue, then what?


but the voice lines are like taunts, and you have one to begin with. You can unlock customizations for them by playing the game.
Overwatch, once fully installed, is the vision of Overwatch the developers had in mind. the progression system came later when they felt like the game needed one because a lot of people want a progression system because that's what they are used to from playing other games. they didn't make the game and then decide to lock stuff away. they made the game and then added to it.

This is a good point as well, literally none of those unlocks existed for the first 3 months of beta. There was no levelling, no skins, no unlockable emotes, etc. The potg intro was always the basic one.

Played the game like 200 hours in that time. Would have dropped 60 immediately to play that.

Hell, it didn't even have 25% of the maps in yet (Or 3 heroes, but those got added very early).
 
I have to say, I am a little bit surprised this thread is still going.

On the other hand, salty will be famous from here on out in this thread will be oft parodied like "Sony just shot themselves in the foot."
 
This is the worst microtransaction bitching thread ever.

The game plays fine without the extra skins or voice lines or whatever.

I can't believe people pay for cosmetic stuff like this at all, honestly. Anything I get as a bonus is cool with me. At least I'm getting some for playing.

90% of the weapon skins in Gears for example are pay-only.

I do miss the days of mods and this kind of thing being free / random (I remember playing as South Park characters in Quake II).

I can see bitching about unlockable guns and things like that that affect gameplay. But skins and stupid paint and voice lines? Who cares. All cosmetic.
 

Apathy

Member
So to sum up again for those that want to catch up,

Doesn't own the game,
doesn't play the game,
still under the belief that voice lines are critical to character development despite the fact hes been told it's not,
still outrages that they are a MT despite the fact you can't buy them outright and can earn them with free boxes you get while leveling cause you played the game,
still can't accept the fact that it was a terrible argument to begin with.

OK, theres the cliff notes version, keep up, they'll be a test later
 
So to sum up again for those that want to catch up,

Doesn't own the game,
doesn't play the game,
still under the belief that voice lines are critical to character development despite the fact hes been told it's not,
still outrages that they are a MT despite the fact you can't buy them outright and can earn them with free boxes you get while leveling cause you played the game,
still can't accept the fact that it was a terrible argument to begin with.

OK, theres the cliff notes version, keep up, they'll be a test later
I mean, his thread has gotten so huge now, is he just supposed to back down and give up? And realize he made a mountain out of a mole hill? No, he's gotta die on the mole hill!
 

Saty

Member
I responded to your post 10 minutes ago. It's like 5 posts above yours.

Come on now.

You responded specifically about speech lines that are taunts and nod the more general question, which is what i'm still trying to get at. If you point to to the lack of impact of items as a reason why you are OK with the items being locked, then the next logical step is to ask your stance generally about any type of game that might lock non-gameplay-impacting content like dubbing, music, purely visual gfx effects and the like.

So you'er still hung up on voice lines even though it's been shown time and again just how far off the mark your original assumption about them were?

Yes, it woudl be shitty if all of the voice were locked away, instead it's just quick taunt one liners/quips that don't really add anything, just like sprays, and all real dialogue is where it should be. So why the fuck do you keep bringing it up as though it's doing something else?
I wasn't off the mark. If my math is right, there exists 189 lines of speech that are locked out of the gate.
It's shitty ANY portion of voice lines are locked away solely to serve a random unlocking system and MTAs. You might not care about quips while i think they tend to be the most enjoyable and funny lines in similar titles.

Which is why again i ask, would you be ok if Witcher 3 removed all voice acting for curses, insults and other non-informative speech only to have you randomly unlock them line by line, character by character. It's just lines! They don't add anything! Taunts and Quips!
Do you hold the opinion non-gameplay impacting elements and content of a video game can't affect a title's quality or the enjoyment of?

I know that, and already responded numerous times to this argument.

but when people that have played the game say it's not an issue, then what?
Then nothing. We've seen in the past people defending much more apparent issues and problems with games and microtransactions specifically.

More importantly, the argument boils down to me not being supposed to hold voice-acted speech lines higher than visual cosmetics. All other arguments such as 'just quips' or 'most of the overall speech is available' only emphasize the absurdity of the situation.
Which is why i asked like 3 people so far how far they are willing to let this approach go of being fine and dandy with non-gameplay impacting elements of game being locked down like they are in Overwatch. I still didn't get a straight answer. Somehow, i don't think any RPG locking 10% of its voice acting the way Overwatch does is going to be accepted with open arms.
 
Which is why again i ask, would you be ok if Witcher 3 removed all voice acting for curses, insults and other non-informative speech only to have you randomly unlock them line by line, character by character.

If they were unlocked just by playing the game and periphery to a standard set of lines already in the game, as in Overwatch, I doubt many people would care.

Your comparison is tenuous at best though.
 

oSoLucky

Member

I 100 percent believe that st this point you're just trying to find any possible justification that you can get others to latch on to. The RPG comparison is nonsensical at best. 10 percent of the voice acting in a story/atmosphere heavy genre versus taunts in a MP shooter. No, it's not close to the same thing. It's like if you could unlock the main character doing a variation of an incantation that he/she mutters while casting a spell, of which there are already 10 variations randomly chosen in game. That's not any sort of impactul voice acting, and you know full well what you're doing by comparing the two.

Why do you even bother wasting your energy on a game that you have no intention of playing? I'll never understand. If you really care about the issue, go research Black Ops 3 and make a thread about its MT implementation. Of course, a few dozen people already told you about it here. It's also a game that most likely will generate far more revenue than Overwatch. The fact that you choose to stick with a very minor offender instead of going after the bigger fish that others keep telling you about proves that you don't actually give a shit about the issue. You just want to shit on Overwatch.
 

TransTrender

Gold Member
Lol this thread is still going? Smh mods.

Seriously? I love this thread.


I mean, his thread has gotten so huge now, is he just supposed to back down and give up? And realize he made a mountain out of a mole hill? No, he's gotta die on the mole hill!

It's delicious.


Why do you even bother wasting your energy on a game that you have no intention of playing? I'll never understand. If you really care about the issue, go research Black Ops 3 and make a thread about its MT implementation. Of course, a few dozen people already told you about it here. It's also a game that most likely will generate far more revenue than Overwatch. The fact that you choose to stick with a very minor offender instead of going after the bigger fish that others keep telling you about proves that you don't actually give a shit about the issue. You just want to shit on Overwatch.

If I had the time I would do some post history research to see if these same people even bothered to complain in the various other "MT = Shit" threads for all the other big titles with egregious implementations.
 

drotahorror

Member

Dude, it's not the same. Overwatch has fun, silly unlockable voicelines that DON'T MATTER. (You have ones you start with)

The shit you're trying to make locked away, MATTER.

Understand?

Don't matter - Unlockable Overwatch voice lines. (you start with a default one for each character)

Do matter - dubs (if recorded for that language), music (can affect the tone of the game)

Your comparison doesn't work. Overwatch GIVES you voicelines right from the get go. You can unlock more, optional ones. The only way your comparison could work is if you had say, alternate music for a scene in a game. I would find that perfectly acceptable as an unlockable (although not something I would grind for, and this unlockable is now on the 'don't matter' list since a music track already exists).
 
So to sum up again for those that want to catch up,

Doesn't own the game,
doesn't play the game,
still under the belief that voice lines are critical to character development despite the fact hes been told it's not,
still outrages that they are a MT despite the fact you can't buy them outright and can earn them with free boxes you get while leveling cause you played the game,
still can't accept the fact that it was a terrible argument to begin with.

OK, theres the cliff notes version, keep up, they'll be a test later

Hey thanks for this summary!

So this thread made me want to pick up a $9.99 pack. So I did, bunch of things opened, got some sprays that I don't know what they do, some icons for my little box up in the top right of the screen next to my name, and now the dwarf guy can wear like a purple outfit or something instead of the brown or whatever it was. Oh, and Lucio can now say "you gotta believe!".

It's the most pointless $9.99 I've ever spent, and it does absolutely nothing in game other than allow me to spam "you gotta believe!" before every match start to pump up my team.

That's cool. But, it's... it's fucking nothing. People being mad about these mtx is so hilarious at this point.
 

MUnited83

For you.
If you, after all the pages in this thread, still fucking think that some random-ass lines that are barely taunts at best is in any way comparable to 10% of actual, plot-relevant, character developing speech in a RPG.... you are beyond hope, you can't really be reasoned with or have any kind of meaningful discussion.


Cut it out.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Which is why again i ask, would you be ok if Witcher 3 removed all voice acting for curses, insults and other non-informative speech only to have you randomly unlock them line by line, character by character. It's just lines! They don't add anything! Taunts and Quips!
Do you hold the opinion non-gameplay impacting elements and content of a video game can't affect a title's quality or the enjoyment of?
This is an incredibly disengenous comparison. I mean, just starting with the fact that Overwatch is an MP only shooter while the Witcher 3 is a story based RPG where dialogue is absolutely crucial to the experience while it's the exact opposite with Overwatch. That alone pokes a huge flaw in that line of thinking, Overwatch having unlockable quips isn't gonna affect SP RPGs, the two devs are targeting two different audiences ffs.
 

shoreu

Member
Now I know this thread is full of shit even more than I though so before.

Blizzard is far from overrated. This idea that Overwatch is ripping people off with how the unlocking works makes no sense and seems to be just the same people complaining about it.

Its a rotating cast of 5 people who won't take any of our reasonable points
 
I like to jump into this thread from time to time, and this bit is uh, something-

Which is why again i ask, would you be ok if Witcher 3 removed all voice acting for curses, insults and other non-informative speech only to have you randomly unlock them line by line, character by character. It's just lines! They don't add anything! Taunts and Quips!
Do you hold the opinion non-gameplay impacting elements and content of a video game can't affect a title's quality or the enjoyment of?

Uh

So uh, let's make the comparison a bit more fair. Only the playable character(s) in witcher 3 get to unlock lines. Remove spammable lines from mr. witcher. Now, lock 10 lines to be unlocked over time or immediately through a loot box system. These are spammable lines, ranging from 1-10 words per line. You can only equip one at a time. These lines are to be spammed to your hearts content.

I mean..I've seen stupid comparisons in my time from when I used to be on GameFAQs. But this one just takes the cake.
 
Or get this I know it's crazy, you buy/earn the in game currency, then buy the already priced items in the store. Holy shit it's like actually buying something! I know when I go to the store I don't say here is $20 I'll take what ever. Other games do that with MTs.


The only ones that benefit from current gambling system is blizzard.



I'll guess we will just let go of the MTs in $60 games is shit to, but but one of the 3 platform this game is on sells for $40 so it's not a full priced game...

It has been explained to you in a few threads by now why it's more on consoles than on PC. I'm not even a Blizzard fan, but you're literally ignoring answers to your posts then bringing the same points up in other threads as if they're worth gold.

https://my.mixtape.moe/gptibw.webm

Yes, it's as if one doesn't need to personally play a game to observe an issue from gameplay footage, especially for something that doesn't pertain to mechanics. Sorry to shock you.

You really do need to play the game to know how meaningless the things you're complaining about are. It is actually absurd that you're making the claims your're making without playing the game.

How is this worse than the ability to buy characters in LoL? There's all sorts of lore and voicelines locked behind those, and it takes much longer to unlock everying in LoL for free than it does in Overwatch. NOT TO MENTION, those characters acutally affect gameplay. This isn't even a subjective matter, your opinion is objectively incorrect.

I know you'll argue that 'herp derp LoL is FTP' but you get MUCH less in LoL than you do in Overwatch if you're playing for free. If you wanted 21 characers in LoL off the bat, you'd pay $60 easily. It acutally costs close to $2000 to unlock everything in LoL, or 3 wins a day for 3 years for F2P.
 
Yeah OP, I can see why voice lines in a competitive multiplayer game where you barely hear them outside of the first 30 seconds of the match is totally, totally the same as world building and character development in an RPG.
 

Saty

Member
I 100 percent believe that st this point you're just trying to find any possible justification that you can get others to latch on to. The RPG comparison is nonsensical at best. 10 percent of the voice acting in a story/atmosphere heavy genre versus taunts in a MP shooter. No, it's not close to the same thing. It's like if you could unlock the main character doing a variation of an incantation that he/she mutters while casting a spell, of which there are already 10 variations randomly chosen in game. That's not any sort of impactul voice acting, and you know full well what you're doing by comparing the two.

Since the original dude emphasized it's fine in Overwatch because it doesn't impact gameplay and mechanics, i'm giving examples of more stuff that don't impact gameplay and mechanics in all types of games that by his logic it's fine if games lock them out in the same way Overwatch does.

Why do you care about curses in Witcher? It's just curses. Why do you care about music tracks. If it doesn't impact mechanics, it doesn't impact mechanics - no other way to read that.

A game's quality and the enjoyment players derive from it is a combination of many things, including non-gameplay stuff. My experience with MP shooters in the past was that i very much enjoy the voice work. There is no way for me to see it but negatively when a similar type of game locks away a portion of voice work behind an as artificial and random unlock system as Overwatch does.

Dude, it's not the same. Overwatch has fun, silly unlockable voicelines that DON'T MATTER. (You have ones you start with)

The shit you're trying to make locked away, MATTER.

Understand?

Don't matter - Unlockable Overwatch voice lines. (you start with a default one for each character)

Do matter - dubs (if recorded for that language), music (can affect the tone of the game)
Of course it matters. That it doesn't impact gameplay doesn't mean it doesn't matter. I enjoy the game less. A bad unlock system + content i enjoy locked behind said system + no way to directly buy the content even i wanted to. How can this not reflect badly on the game?

Why do you care about dubs? Just read the subtitles. You don't *have* to have voice work. It doesn't affect gameplay. You can unlock dubbing per character just by playing the game, isn't it swell?

Orange = 9, Purple = 14, Blue = 35. Everything was free.
Good for you.
Since when did 'you can get everything for free given infinite time' become a testament that an unlock system is 'good'?

I already commented myself about how paradoxical it was for me calling it a 'new low' (before i was informed it wasn't new). Yes, shit in LOL sucks big time. I'm not going to disagree with you.

--

Thing is, even if i were you discard the voice lines, how the heck do you guys justify Blizzard accepting real money for the purchase of loot boxes but that they don't allow you to specifically buy each item with real money nor do they allow you to buy in-game credits with real money. That's the bare minimum for any game that has microtransactions in place in order for said system to be fair or good.
 

Lashley

Why does he wear the mask!?
Wait, people are defending micro transactions now? They used to be universally hated. Even the cosmetic stuff.
 
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