who will use him after this
only affects his turret. his Rivet gun won't change.
who will use him after this
it seems that Mercy boost will be back to 30%, well that was quick.
Torb needs a rework, to be honest. Taking down a turret a turret shouldn't be this frustrating, even if it's not that good. Being able to instantly place another is fucking stupid and will make sure he's never allowed to be good.They're only nerfing Torb on console. He's actually almost too weak on PC in my opinion - but his kit is the kind that can just be obnoxious and toxic if it's pushed too far, so I would never advocate any sort of buff on PC.
I'm suffering that too (MST). My shyness to cold join the community parties doesn't help either. I have the pc version and game on the low settings (115 fps), but my video card gets up to 86°. Once the specs for Civ 6 are announced, I'm going to rebuild the PC for my wife to play on higher settings. I love the Atmos settings on PC (It really helps with situational awareness). The main problem for me is that I've been a joypad gamer since the Xbox's Duke controller (last mouse and keyboard FPS experience was Marathon), so I really struggle with the movement aspect of the keyboard (aiming with the mouse is god tier). I haven't reached level ten on PC, but I'm level 50-something on PS4. The loss of skins doesn't bother me, but may impact your decision to double dip.I believe double Torbs still exist on PC as well. I might double dip for PTR and playing with more Gaffers. there's a real drought of players on PS4 when I go play.
it seems that Mercy boost will be back to 30%, well that was quick.
lol, officially announced?
Not surprised, especially when people found out that Mercy's ult charge is still ridiculously fast after the change.
I'm suffering that too (MST). My shyness to cold join the community parties doesn't help either. I have the pc version and game on the low settings (115 fps), but my video card gets up to 86°. Once the specs for Civ 6 are announced, I'm going to rebuild the PC for my wife to play on higher settings. I love the Atmos settings on PC (It really helps with situational awareness). The main problem for me is that I've been a joypad gamer since the Xbox's Duke controller (last mouse and keyboard FPS experience was Marathon), so I really struggle with the movement aspect of the keyboard (aiming with the mouse is god tier). I haven't reached level ten on PC, but I'm level 50-something on PS4. The loss of skins doesn't bother me, but may impact your decision to double dip.
A dev on a stream right now.
Torb needs a rework, to be honest. Taking down a turret a turret shouldn't be this frustrating, even if it's not that good. Being able to instantly place another is fucking stupid and will make sure he's never allowed to be good.
They're only nerfing Torb on console. He's actually almost too weak on PC in my opinion - but his kit is the kind that can just be obnoxious and toxic if it's pushed too far, so I would never advocate any sort of buff on PC.
Torb needs a rework, to be honest. Taking down a turret a turret shouldn't be this frustrating, even if it's not that good. Being able to instantly place another is fucking stupid and will make sure he's never allowed to be good.
Why aren't they nerfing him on PC?
Why aren't they nerfing him on PC?
I'm suffering that too (MST). My shyness to cold join the community parties doesn't help either. I have the pc version and game on the low settings (115 fps), but my video card gets up to 86°. Once the specs for Civ 6 are announced, I'm going to rebuild the PC for my wife to play on higher settings. I love the Atmos settings on PC (It really helps with situational awareness). The main problem for me is that I've been a joypad gamer since the Xbox's Duke controller (last mouse and keyboard FPS experience was Marathon), so I really struggle with the movement aspect of the keyboard (aiming with the mouse is god tier). I haven't reached level ten on PC, but I'm level 50-something on PS4. The loss of skins doesn't bother me, but may impact your decision to double dip.
he's easy to take out on PC cuz mouse aiming is way faster than consoles for the reaction times. which is pretty true.
I imagine something more along the lines of making the turrets a tad harder to kill but you can only repair them at the cost of scrap or that killing a turret puts his ability to place turrets on a moderate cooldown.I like the idea of a Turret costing 50 armor scraps and you spawn with 50 out of 200.
Maybe decrease the time that armor scrap materials stay around before despawn.
Give Torb the ability to make 1 turret right off the bat, but have to work for any others.
That or upgrading a turret to level 2 costs 50 scrap.
He's a joke in a game where Pharahs, Widows and Hanzos can actually aim at the turret before the turret kills them.Why aren't they nerfing him on PC?
I swear, there have been at least 3-4 games where I was playing Mercy, and I ended up pulling out my gun and killing the damn turret myself, because "Well, if none of you assholes are going to do it, I guess it's my job." So sick of hearing "Molten Core!" over and over again because idiots keep charging straight in and getting turreted to death instead of taking a minute to scout it out and destroy it.
That's easier said than done on console when the turrent can aim at you instantly but it takes you a while to acquire your target because you're using a controller. Honestly, the damage output isn't really a problem with Torbjorn, it's everything else.
While very true, I feel it would be harder to adjust the everything else for consoles.
Really? That's seems really stupid, wow.I still can't believe console players can't post in the official forums. they get all their info from double dippers or console players on the OW subreddit. fucking stupid. linking the accounts should give us access so we can post in the console specific threads since we might experience different issues. Blizzard is so dense.
The biggest thing they could do is just increase the time it takes for the turret to lock on so you at least have a chance to fire back. Right now you stick out from a wall by one pixel and it instantly locks onto you.
I think what frustrates me most is that his cooldown starts once he's put the turret down not once it's been destroyed. Combine that with double or triple Torbs and it's next to impossible to get past it.
Really? That's seems really stupid, wow.
Anecdotal and it's not a video but I placed my turret in a bush beside the final point on Numbani and literally nothing could kill it. It would just sit there, people would take too long to aim at it because it was in a bush, and then they would get mowed down. Whenever it was in danger I would just Molten Core and it would be fine again.If his cool down started after destroying the turret, he would not be able to replace his turret which is important for him to be effective. Unless he is given the ability to explicitly destroy his own turret and then wait the timeout period.
I need to see a video of a Torb locking down a point on consoles. Everything I hear makes it sound really terrible but it's hard for me to picture since I've only seen him played on PC.
Yes Lucio, Mercy, Zenyatta all build ult charge from their auto health regeneration. This is why the ultimate changes made to Lucio and Mercy are a joke.
Mercy can still rez at will (I can still get rez up in one team fight) and now Lucio and Zenyatta will have their ults more frequently.
So get ready for Heroes that never die while we break it down as we pass into the Iris.
While very true, I feel it would be harder to adjust the everything else for consoles.
They could make it so pressing shit again retrieves the turret, allowing you to place it again after a brief cooldown.If his cool down started after destroying the turret, he would not be able to replace his turret to new locations to keep it from being immediately targeted which is important for him to be effective. Unless he is given the ability to explicitly destroy his own turret and then wait the timeout period.
Make it so he can reposition his turret freely then. Pressing shift again lets him pick up the turret and put it down somewhere else.
If his cool down started after destroying the turret, he would not be able to replace his turret to new locations to keep it from being immediately targeted which is important for him to be effective. Unless he is given the ability to explicitly destroy his own turret and then wait the timeout period.
I need to see a video of a Torb locking down a point on consoles. Everything I hear makes it sound really terrible but it's hard for me to picture since I've only seen him played on PC.
That's not organic, that's roundabount and the whole reason stacking isn't balanceable.instead of straight up nerfing Torb's turret why don't they make it so that the more Torbs/Bastions/Symms you have in a match the less damage their turret (form, in Bastion's case) does? I think that would be a really organic way to reduce hero stacking (since you will still be able to do it in QP)
i wonder if doing something like that would be difficult...?
It's also easier to wiggle back and forth behind a wall and shoot without taking too much damage from the turret since Console seems to use some form of acceleration.
what does mei look like nano boosted? how fast can she freeze?
Wait, Mei got nerfed? on what exactly?
Nah just start right clicking.
People are saying Mei got nerfed because they fixed the hitbox issue that was causing head shots when you weren't even hitting their head. Same for Hanzo.
People are saying Mei got nerfed because they fixed the hitbox issue that was causing head shots when you weren't even hitting their head. Same for Hanzo.
People are saying Mei got nerfed because they fixed the hitbox issue that was causing head shots when you weren't even hitting their head. Same for Hanzo.
is it one shot? gotta goof around on PTR lol.
Reinhardts that charge out of a Zarya ultimate instead of putting their shield up. COWARDS. The kind of person that push the women and children out of the way to get on a rescue boat when the Cruise Liner is sinking. The kind of person that parks in the last available disabled spot.
70 is looking quite possible for me and I've been soloing it since the beginning. Before I thought my limit would be 60, however the 60s have been a lot easier than 50s for sure. Im up to a 57% w/l and rank 64. Its strange because back in Quickplay I only had a 52% w/l and in ranked its considerably higher. Im not really that great of a player, however I know how to adapt and switch when needed. Im pretty efficient at all the meta characters. Furthermore, Im also one of the first willing to play support. So I believe that plays a significant role in my success. It'll be interesting to see if I can hit 70 or not.
People are saying Mei got nerfed because they fixed the hitbox issue that was causing head shots when you weren't even hitting their head. Same for Hanzo.