When do you usually use his secondary fire?
Reinhardt's shield is one. Whenever I see him marching slowly at me I start to charge it up. 200 damage a pop is nothing to sneeze at.
When do you usually use his secondary fire?
I've been done since last week. The stress and salt became too much for me. I'll try again in Season 2, but I'm only sticking with our core group of players. Never again will I play with randoms. Too much of a gamble.
I don't care about the pro scene. Reinhardt gets picked in most pro games, but should he be nerfed? I'm sure the pros would still find some use for her, but pubs will just find her useless when you can just play Zen or Lucio.Dont mercy have like a 100% pick rate in pro games?
I don't care about the pro scene. Reinhardt gets picked in most pro games, but should he be nerfed? I'm sure the pros would still find some use for her, but pubs will just find her useless when you can just play Zen or Lucio.
Ana is better at that thoChanging her ult doens't stop her from having extremely strong, on demand single target healing.
But her ult is her most useful aspect. If her ult gets nerfed, why use her over Lucio when right now, he's already a little superior to her, but just a little. Why only use her for single target healing, when Zen can do it half as good, plus give out discord and have an amazing ult. Same with Lucio.Changing her ult doens't stop her from having extremely strong, on demand single target healing.
Ana is better at that tho
Yes, let's nerf her ult so even LESS people will play healer, brilliant idea. If Mercy gets nerfed any further, she's gonna be worthless. Why play her when you got Lucio or Zen. Any nerfs will make her an inferior healer to Lucio. The only thing keeping her competitive is her ult. Nerf that any further and say goodbye to Mercy.
Also, 200 fucking percent?? Are you mad? It not like her ult is an insta win button. I've seen many 3 man or 4 man revives made by the other team and we still hold them out.
Ana is better at that tho
I don't care about the pro scene. Reinhardt gets picked in most pro games, but should he be nerfed? I'm sure the pros would still find some use for her, but pubs will just find her useless when you can just play Zen or Lucio.
Had a pretty short comp match on Anubis and my team of randoms told me it's the first time ever they won with an allied Ana, lol. She's incredibly useful on attack, I wonder how people are using her.
Simple solution. Kill the Mercy first and she can't Rez. Then wipe the team with ults. Like I said, her Rez is not an insta win button. Most of the time, the people that get rezzed still lose the fight and it just charges your ults more. Again, nerfing her in ANY way will make her inferior to Lucio(better ult), Zen(better damage output and better ult), and Ana(better healing potential).
This has always bothered me.I've said it since day 1, if Mercy dies while her team is still in the gold phase, it shouldn't res anyone.
That's why it charges so quickly. Because it's not an insta win and rarely is. I would say that at least half of her rezzes fail, which is why it charges so fast, so it's easier to have a successful Rez.
Do you guys not realize she has the lowest win rate in the game? Nerfing her won't help that in any way.
Rez doesn't have to be an insta-win button when it charges so quickly. That's the point. It's a powerful enough effect that the rate it charges is ridiculous. She can expend it resurrecting one or two characters and then have it back again in 30 seconds to resurrect after a teamfight.
Killing Mercy is easier said than done when she has such a low CD escape ability, and if you're concentrating on killing her then her team is killing you.
Again, there has to be a way to make this hero playable that doesn't rely on making her ult dafter and dafter.
If everyone is dead and she's dropped in to resurrect them, then her escape ability is useless, it's really not that hard to zip behind the team and take her out with a Tracer or something. It also has the bonus of panicking the team as they try to kill you to stop you from killing Mercy (unless they don't care about her, in which case she will die). As others have said, her moment to moment healing is worse than Ana's, she can't heal more than one teammate at a time, and she has a very low win rate. The only thing Mercy has going for her is her ult.Rez doesn't have to be an insta-win button when it charges so quickly. That's the point. It's a powerful enough effect that the rate it charges is ridiculous. She can expend it resurrecting one or two characters and then have it back again in 30 seconds to resurrect after a teamfight.
Killing Mercy is easier said than done when she has such a low CD escape ability, and if you're concentrating on killing her then her team is killing you.
Again, there has to be a way to make this hero playable that doesn't rely on making her ult dafter and dafter.
She doesn't get it back in 30 seconds anymore. It still charges relatively quick but it got nerfed by 30% this patch.
If everyone is dead and she's dropped in to resurrect them, then her escape ability is useless, it's really not that hard to zip behind the team and take her out with a Tracer or something. It also has the bonus of panicking the team as they try to kill you to stop you from killing Mercy (unless they don't care about her, in which case she will die). As others have said, her moment to moment healing is worse than Ana's, she can't heal more than one teammate at a time, and she has a very low win rate. The only thing Mercy has going for her is her ult.
It actually is becuase ten seconds could mean the difference between your whole team being dead before you get the Rez. Ten seconds in this game is s huge factor. Now, mercy can't get her Rez in every teamfight, so she's actually very balanced as of now, but any nerf will make her an inferior support compared to some of the others.30% on top of 30 seconds is 40 seconds, hardly a world-shattering change when it comes out so fast.
What could they do?30% on top of 30 seconds is 40 seconds, hardly a world-shattering change when it comes out so fast.
Which is why I've said that there has to be a way to make Mercy worthwhile without just breaking an already broken ult. Do any of y'all even read my posts?
Ana has a longer useful range than Mercy, reducing their differences to only single-target healing is inane.What could they do?
Increase her healing stream -> Ana is useless
They tried changing it to 50%, decided it was ridiculous, and put it back down. That's hardly exhausting the possibilities. I, myself, can think of 20 whole numbers between 30 and 50 that they could have tried but didn't.Increase her attack boost -> Nanoboost less useful, McCree becomes even more ridiculous, etc
Again, there could be some range between single-target healing and healing everyone in a large AOE around you to think about here.Allow her to heal multiple teammates -> bye Lucio
There's nothing they could do to her as a support that the other ones don't already do, or that wouldn't involve her stepping on their toes. Mercy is designed around her revive, and the other supports are designed around not having them.
Reinhardt is designed around his shield, is he poorly designed? Symm is designed around her TP now, is she poorly designed(although she might need a buff now)? Bastion is(mostly) designed around turret mode, is he poorly designed?A hero designed around a single annoying ability is a hero that's badly designed.
Reinhardt is designed around his shield, is he poorly designed? Symm is designed around her TP now, is she poorly designed(although she might need a buff now)? Bastion is(mostly) designed around turret mode, is he poorly designed?
But the majority of Reins usefulness is based around his shield, without that he'd be worthless. Same with Mercys Rez.If Reinhardt did NOTHING other than sit at the back with his shield, he'd be poorly designed. As it is, he doesn't. Symm and Bastion though, yeah, they are kinda badly designed, particularly Bastion. Give him more utility in turret mode please.
Well there's the trade off right there... Mercy has to get into the fight to heal, she can be killed very easily - I don't know what else to say. Res doesn't have insane range, neither does her healing. Prioritise her.Ana has a longer useful range than Mercy, reducing their differences to only single-target healing is inane.
There's obviously a reason they put it back down, and it's because any boost on top of that makes some heroes broken. It doesn't matter if they moved it to 40%, McCree et al would still be doing far too much damage. And if you think a few % on her attack boost is a worthy trade off for ult charge well... :/They tried changing it to 50%, decided it was ridiculous, and put it back down. That's hardly exhausting the possibilities. I, myself, can think of 20 whole numbers between 30 and 50 that they could have tried but didn't.
A split healing beam that heals multiple targets with more at 12hp/s could work.Again, there could be some range between single-target healing and healing everyone in a large AOE around you to think about here.
Disagree, but eh. The fact of the matter is that Mercy has a very low win rate. The ability is clearly not as OP as you think, otherwise Mercy teams would always win.A hero designed around a single annoying ability is a hero that's badly designed.
But the majority of Reins usefulness is based around his shield, without that he'd be worthless. Same with Mercys Rez.
Also, you want to buff a turret that has the most DPS capability in the game that can also self heal? Yeah I can't take you seriously anymore.
I mean, that's becuase a lot of people don't use him right. Doesn't mean they should buff turret mode, which is his strongest aspect. I'm with the idea that's been said here about changing his self heal to something else.That turret is nearly a joke even at medium level play.
I dread having a bastion teammate because 90% of the time all it does is get killed constantly.
"bottom!Lucio. Reinhardt/Lucio"
A group of GAF is still kind of a random group. If you're going up against groups that often plays together, you're probably in for trouble. The better take away is, ideally, you're all getting better and no one is being a dick. Call outs, communication and team compositions/adjustments should be easier and give insight to more ways to get an advantage.
This game is very weird/dynamic. I've been on teams that get crushed on the first map of KoTH than go 3-0 without giving up a single point. Payloads that don't move at all until a minute left then it goes non stop through check points to the finish. Can't stop a payload at all then something happens and it stops dead.
Why not just kill the mercy?
Sometimes you need to sacrifice yourself to kill the mercy as attack, yeah her ult is annoying to deal with, but so is every other healers ult in the game
calm downFollowing that retarded win rate logic
While this is always the key, it can be really unfortunate at times when she actually has time to spawn and res her team BECAUSE you killed her first. It mostly bugs me on Gibraltar since she can reach a lot of people from the actual spawn room since it's below the payload.
Dont mercy have like a 100% pick rate in pro games?
Symmetra's design is pretty poor too. Her win rate is extremely polarized and completely unindicative of her actual effectiveness in an average game. Her kit seems mashed together from spare parts without any real synergy.
I mean I like Sym and I (used to) like playing her but she's so one-dimensional and I've been expecting a remake for a while.
They are probably just afraid that some people who pick new characters are bad with those new characters, but that doesn't mean they are right. You should have just stayed Ana and if they didn't like it, then too bad they have to deal with it. If you are a good Ana and you think she's the right pick then pick her. If your teammates give you a valid reason as to why you shouldn't use her, then switch. But otherwise don't listen them. Do what you are comfortable with and what you think is right and if it doesn't work out, than just switch.So I was just in a game with competitive with five other people, our team was set up with a Reinhardt, Zarya, McCree, Pharah, and Lucio. I figured this is a decent set-up to utilize Ana, so I pick her. Everybody else then switches to all the other Support characters and start hitting me in the face. I get the hint and switch to Reaper and they all say thank you and switch back to the original characters.
Of course we then proceed to lose badly, but is everybody in competitive that against Ana even being used? Nano boosted Reinhardt and McCree seemed like a good set-up, in addition to Lucio's general healing I could heal and grenade. As opposed to just more DPS. I dunno, it felt like a good pick to me.
Why not just kill the mercy?
Sometimes you need to sacrifice yourself to kill the mercy as attack, yeah her ult is annoying to deal with, but so is every other healers ult in the game
I'd say bastion is very poorly designed.