Forerunner
Member
The last few days have been decent, I went 10-5 and got back into the 60s, so I guess that's cool. Hopefully I don't have another freefall again.
Yup, really effective junkrat play on your end I must say. Still playing around with D. VA since the buff but she seems very effective, even if her ult doesn't get too many kills it can make a defense scramble and get your teammates to pounce on them. And that first Kings row game I was so surprised we won, gotta love when a Lucio can contest a payload for like a minute at the 2 metre mark
Theses servers are fucking trash. 3 out of the past 5 matches the server shut down to an unexpected error. What the fuck?
Theses servers are fucking trash. 3 out of the past 5 matches the server shut down to an unexpected error. What the fuck?
Just had a Zenyatta never once throw me a Harmony Orb the entire time as Hog.
Fuck these people sometimes, man. He wouldn't even throw it on someone coming out of spawn.
Just had a Zenyatta never once throw me a Harmony Orb the entire time as Hog.
Fuck these people sometimes, man. He wouldn't even throw it on someone coming out of spawn.
Maybe he knows you're a feeder.
(j/k)
I've gone entire games as a healer without getting a single Zarya bubble. I've said it before, but man, this game has the worst playerbase. It's like most people playing it are actively trying to lose.
Just had a Zenyatta never once throw me a Harmony Orb the entire time as Hog.
Fuck these people sometimes, man. He wouldn't even throw it on someone coming out of spawn.
i love landing scatter arrows. that hits the head. <3
Been trying out DVA in defense, and I honestly think that I might prefer her to roadhog for D. She's better at responding to and protecting against flankers than reinhardt, and honestly with DM buff hog's ulti is not as good as a defensive ulti anymore.
tvique doing low rank games: https://www.twitch.tv/tvique
This went to show that %99 of the people bitching about how they are on a "shit team" that's dragging them down from their true potential of rank 90+ is exactly what it is, bullshit.
If you are good you get to your deserved rank super fast. He singlehandedly spawn camped the rank 55-60 enemy team with tracer that one game, it wasn't even fair. Pretty much in all his placement matches he had terrible teammates and team comp too.
This went to show that %99 of the people bitching about how they are on a "shit team" that's dragging them down from their true potential of rank 90+ is exactly what it is, bullshit.
If you are good you get to your deserved rank super fast. He singlehandedly spawn camped the rank 55-60 enemy team with tracer that one game, it wasn't even fair. Pretty much in all his placement matches he had terrible teammates and team comp too.
This went to show that %99 of the people bitching about how they are on a "shit team" that's dragging them down from their true potential of rank 90+ is exactly what it is, bullshit.
If you are good you get to your deserved rank super fast. He singlehandedly spawn camped the rank 55-60 enemy team with tracer that one game, it wasn't even fair. Pretty much in all his placement matches he had terrible teammates and team comp too.
TBF, while I agree, there's a difference between, for the sake of argument, a better than average player trying to carry a "bad" team compared to tvique carrying a "bad" team.
.Most characters aren't capable of carrying no matter how good you are.
Most characters aren't capable of carrying no matter how good you are.
Absolutely. Although a high skill Tracer is definitely capable of dismantling and spawn camping virtually an entire low skill team by herself.
Absolutely. Although a high skill Tracer is definitely capable of dismantling and spawn camping virtually an entire low skill team by herself.
probably need to point out we played against a Genji today who's PSN name was BESTGENJI. i blew him up a lot so not really the best.
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Honestly, this is why at higher level the best ideas can be the dumbed down one. Able to take out 3 guys and your team might not understand it? Get the fourth too and burn that ult if they can cap the point anyways- if they won't listen to you otherwise, you might as well make the message one people can loudly hear- you're all fighting these guys on the objective and four of them just died in an ult, get in the room. There's no other way to tell.
Alternatively, certain classes are way better at "forcing" this mindset push. A reinhardt walking up is a very clear message to a team for instance.
It probably helps that Reinhardt literally says "get behind me" when he puts up his shield.
I think that the concept of "carry" might be a bit different in Overwatch than it is in other games of the type because of the way heroes are perceived. When playing with a team of random players who don't communicate, there are considerations to make. They could be shy, they could have nothing to contribute to a chat, and most importantly, they can't read your mind and many of them probably don't think too much about strategies or popular and "known" tactics. Not everyone playing the game hangs out on game forums or reads wikis all the time.
With all those considerations in mind, I don't think the main problem is that most people are shit at playing the basic elements of the game, so much as understanding what is expected of them or how they can contribute to victory other than running towards an objective and shooting at enemy players. They could be playing a Reaper fine in terms of trying to stay alive on their own, flanking enemies with his skills, etc. But they will probably not be aware of the situation on a level where they think about who they should be flanking, where they should be flanking, in terms of aiding the team in blocking off enemy routes and allowing the team to get to move the payload unhindered. Or you could have a Soldier who simply won't follow a Zarya and benefit from the synergy of shields + healing post to win most firefights, instead he might try to flank on his own, thinking the Zarya is better off alone while he shoots enemies from another position. It's just psychology at work.
On the other hand, I've noticed there are certain things which can gravitate players who are "lost" like that. If you throw in a Reinhardt there's a MUCH better chance of one or two players following him. It's something about the shield and the size of the character which says "THIS WAY DUDES" in a way Zarya doesn't. If a Winston jumps into a Point from the flanks and starts distracting and scattering the enemy team, there's a better chance that attacking teammates will suddenly see it as an opening and rush in, rather than if you have a Tracer or Genji doing the same, even though in reality that might be even more effective.
There are a dozen or so of these "basic" synergies which in theory are way outclassed by better and tighter strategies if the team is a known group and on voice chat, but work SO MUCH BETTER in random games just because they have obvious tells and make it easy for the team to work together without saying anything. It's not elegant, it's not smart, but sometimes it just works. Obviously it won't work if your teammates are actual dumbasses, but I feel that we are often blinded by our frustrations and call out team members who aren't actually dumb, just not the sort of players we expect. I'm guilty of this too. But I've noticed a few times where if I just stopped blaming everyone else and just took the initiative to dumb down the strategy a little, it can turn the game around.
It probably helps that Reinhardt literally says "get behind me" when he puts up his shield.
The problem with this is that your rank would change drastically when you're not even playing, and that could make it really difficult to balance teams properly.Now the one thing I want is a revamped rank section- please Blizzard, seperate 73-99 and 99th percentile. Make 1-100 your percentile so low 50s aren't between 30% and 50% of players and high 50s in the 80%s and 60% being the last 15%, leaving only 1% with more than a quarter of the rank system. It's nice for the 1%, but to everyone else, you're there thinking "I'm totally above a 51!" and getting angry at the skill gap and overall lack of progression on your end. On the other end, you also get 59s and 51s grouping up for 'being similar ranks' even though in a more even leveling system most people wouldn't group up with someone an entire third apart on the rank system,which it essentially is.
Just have 1-100 be your percentile like it is now but have say, 70 mean you're better than 70% instead of 98%. Then at 1% use a different rank system and have it show how good you are within it. It's fairly simple and causes everyone to not freak out when there's giant skill gaps, people notice improvement a lot more, and overall, leads to more satisfaction with rank ups for the vast majority. The common mentality is that no one wants to be 50, because after all, everyone's in the 50s, and your good friends are barely 60. The only issue is people have to acknowledge their ranks would be very fluid, as you'd probably move a few a match. I think they chose this system for that reason, so that the top 5% or whatever can effectively gloss right over the 95% in a mere 5 or 10 matches, which is harder to explain to the general audience as to why they're doing that. Placement matches let you start in the 70s if you're somehow that good (read: Envyus) after only a few matches against 50s and 60s.
The problem with this is that your rank would change drastically when you're not even playing, and that could make it really difficult to balance teams properly.
Other games don't have this issue. Your rank moves but not as much as you'd think. Just have it adjust after your match.
Regardless, they can balance it to be close to that rather than reserving an entire segment to 1%.
Who are we kidding they're totally ditching numbers cause people complain when their numbers not good.
I would be totally okay with them hiding everyone's rank until the end of the season.
Obviously it won't work if your teammates are actual dumbasses, but I feel that we are often blinded by our frustrations and call out team members who aren't actually dumb, just not the sort of players we expect. I'm guilty of this too. But I've noticed a few times where if I just stopped blaming everyone else and just took the initiative to dumb down the strategy a little, it can turn the game around.
Honestly, this is why at higher level the best ideas can be the dumbed down one. Able to take out 3 guys and your team might not understand it? Get the fourth too and burn that ult if they can cap the point anyways- if they won't listen to you otherwise, you might as well make the message one people can loudly hear- you're all fighting these guys on the objective and four of them just died in an ult, get in the room. There's no other way to tell.
Alternatively, certain classes are way better at "forcing" this mindset push. A reinhardt walking up is a very clear message to a team for instance.
I understand what you're getting at but find the phrasing "if they won't listen to you otherwise" comes off as condescending. It might be the case that a player is the more knowledgeable or skilled or proposing the better tactic, but it might also be that's not the case and the other guy has it right. We've all encountered people that are clearly, obviously, painfully wrong and just as adamant they're right. Who's to say we're not that guy from time to time?
It's probably not the typical case, but I always imagine that those terrible players are children or otherwise innocuous until proven otherwise. I've been in situations like that before -- had a guildmate in WoW that would play with his 9 year old daughter and brought her on an instance run where she rolled on and won a nice weapon off the boss. Another guild member loses it and starts with the toxic comments towards the "waste" of loot on a non-raiding member and so on. He was quickly taken aside and informed of the situation (ie. That "retard" is a child) and proceeded to rightly feel terrible about himself.
This mental practice certainly cuts down on my internet raging.
I think a big problem is MOBA crowds and FPS crowds trying to play together. Lots of skill and knowledge gaps.