I actually like the competitive mode ruleset. There's room for improvement, but when things go well (no leavers, balanced teams, full team willing to communicate) regardless of a win or a loss, I find it tons of fun. Playing both attack and defend on a map, scoring based on checkpoints and/or time, having multiple chances to shake up the strategy and catch the other team by surprise, etc. Great stuff. Coin flip is hit or miss, KotH is totally exhausting if it drags on for 5 rounds, Sudden Death should probably only be implemented after taking time differences into account, etc. But overall, I don't feel it's something that is terrible at all. They need to deal with the technical issues ASAP though (leavers, penalties, fixing disconnects, etc).