wonder surprise other than hero
Overwatch is a fun game and all
but I swear all the maps are awful. Like Anubis never feels fun. Anubis feels like a TF2 community map in beta.
Overwatch is a fun game and all
but I swear all the maps are awful. Like Anubis never feels fun. Anubis feels like a TF2 community map in beta.
Hopefully more maps. I'm more excited for maps over more heroes.
Anubis is the only map I actively hate. That map is straight up garbage. Everything else is at least passable.
Pharah air shots aren't all that hard. You should've spent some time in the brawl the other week that was all pharah mercy. Definitely helped my air shot game out a bit.Yea, but it takes away from focusing on the enemy team on ground. It's a distraction more than anything. And no, it's not fun. We were just constantly flying around each other for a few rematches until I decided to just quit focusing on her and going after the ground guys again. She eventually gave up too. I guess we both hated trying to kill each other, lol
Overwatch is a fun game and all
but I swear all the maps are awful. Like Anubis never feels fun. Anubis feels like a TF2 community map in beta.
Overwatch is a fun game and all
but I swear all the maps are awful. Like Anubis never feels fun. Anubis feels like a TF2 community map in beta.
Pharah air shots aren't all that hard. You should've spent some time in the brawl the other week that was all pharah mercy. Definitely helped my air shot game out a bit.
It's easier to list the good maps - Lijang, Nepal, El Dorado, Kings Row
It's so fun getting stuck in a rotation of route 66 - anubis - hanamura - route 66
And by fun, I mean completely awful fuck this game where's my map filter?
The biggest problem with hero stacking is even if you can counter it, it makes the game boring. That's the main reason most tournaments, even the ESL recently, have a hero limit. It's boring to play against. It's boring to watch. It's just plain boring.Okay, Blizzard REALLY needs to do something about stacking.
I thought I was okay with it in QP, since competitive is more serious oriented.
I thought I was okay with it if there were only one or two stacks on a hero.
No. Fuck that. Fuck all of it.
One of each hero per team. Fighting a Torb team is stupid. Trying to take over a checkpoint that a bunch of bastions have locked down from every angle is stupid. 2 Tracers and two Lucio's guarding an area is fucking stupid.
I seem to remember blizzard's reasoning is that you shouldn't be forced to not pick your favorite character because that's not fun. To that, I demand that all blizzard employees have a ten game session such games (on PS4 if need be) and play with randoms and then tell me how much fun their having. It's important to play with randoms so they know how fun it is to try and coordinate with strangers who only might every once in a few games listen.
It's bad for them anyway. Players need to learn how to diversify their strategies, play with characters their not used to. Some wierdo's who paly 523532 hours of one character and one character only may not be happy about it, but they are a small minority.
Fuck stacking.
Yes, FTH cooldown was the answer, not nerfing his damage. The balance on console sucks ass since his nerf, TBH.
They might finally decide to remove it when the game is more "balanced" and has more characters. As it is now, certain characters aren't countered enough as much as others, and vice versa, so having a bad *character that you really need* in your team and not being able to do anything about it might be something Blizzard doesn't want to happen. In the "rock-paper-scissors" scheme of things, some heroes have a serious advantage over others.Fuck stacking.
One silverlining to Comp is that QP is so relaxing in comparison. The attitude is just different now. Before Comp came out, people would freak in QP but now, no one really gives a fuck anymore. Well, except for people who are tryhards and still get mad over nothing.
I agree with this. I had some of the most fun and relaxed QP games last night with a friend and his GF, who just got the game. Sure, we lost the first couple and she had little idea what she was doing, but then we won a couple after that, and everyone was having fun and keeping a good attitude about it. So that is one positive aspect of Competitive!
And people are messing with random heroes to practice. It's just a good time now.
The main downside to a 1 of each hero per team limit is that you're going to get a lot of people like "You suck as Mercy, switch to someone else so I can be Mercy and actually do her job well" and others who get mad because someone else took their character.
Which is why it should be a different mode for people who prefer it. If the group can't cooperate on hero choices, they can stick to QP.
I think the biggest limitation right now is hero depth at tank and support positions. I want the first 3 new heroes they roll out to be 2 supports and another tank.
I think the biggest limitation right now is hero depth at tank and support positions. I want the first 3 new heroes they roll out to be 2 supports and another tank.
Uh what? The tank depth is very good.
The main downside to a 1 of each hero per team limit is that you're going to get a lot of people like "You suck as Mercy, switch to someone else so I can be Mercy and actually do her job well" and others who get mad because someone else took their character.
We had a hanzo main right now blaming others for their picks, saying that double support is shit lel and that he is there for dealing dmg, while being killed by a symmetra or the other teams widow. why
One of the most frustrating things is going against 2x Torb, Bastion, and Symmetra in a pick up group. The response time to countering is at least 5 deaths before someone even makes a change.
Uh what? The tank depth is very good.
Symmetra shouldn't even be in the same category as Mercy and Lucio. She's straight-up defense just as much as Torb isAgreed. It's the support class that needs the most help. Right now it's basically just Lucio and Mercy. Symmetra is situational, and Zenyatta is a risky pick at mid to high level play.
This penalty that you get when the enemy team leaves is driving me insane, of all the wins i got today all of them was due to steamrolling the first round and the enemy team had 1-3 leavers when the next round started. No way of regaining lost ranking at this rate
Symmetra shouldn't even be in the same category as Mercy and Lucio. She's straight-up defense just as much as Torb is
The tank situation is similar in that Reinhardt is the only real pure tank. Zarya is equal parts tank, damage, and support. Roadhog is half tank, half damage. Winston and D.va are both more for harassment, flanking, and disruption than any sort of front line tanking.
Anyone on EU server lagging like hell and waits 3-4 minutes for matches? It's completely unplayable right now, is it me or is it the server?
Got booted out of the game on PS4 because of PSN maintenance. Like wut?