I played a game which was all Winstons versus all Torbjons.
It was like the opening scene of Saving Private Ryan...but with gorillas.
When the enemy team eats all the peanut butter.
I played a game which was all Winstons versus all Torbjons.
It was like the opening scene of Saving Private Ryan...but with gorillas.
Any ps4 games going on?
Not 6am for me.6AM? very unlikely
6AM? very unlikely
I mean he's always been just kinda not great.
Maybe he'll be good this time?
Winston is the secondary tank you want if you are holding the point. Winston is the secondary tank you really don't want if you're trying to take the point.
This also applies to KotH, where he is super useful if your team takes the point early and you can mostly hold it. If the other team takes the point early and you're trying to regain it, he is much less useful.
tl;dr: Winston is the Bastion of tanks.
I played a game which was all Winstons versus all Torbjons.
It was like the opening scene of Saving Private Ryan...but with gorillas.
Winston is the secondary tank you want if you are holding the point. Winston is the secondary tank you really don't want if you're trying to take the point.
This also applies to KotH, where he is super useful if your team takes the point early and you can mostly hold it. If the other team takes the point early and you're trying to regain it, he is much less useful.
tl;dr: Winston is the Bastion of tanks.
Not 6am for me.
Who do you think the best tank for an assault is?
I'm also curious as to why Torbjorn is considered defence, but Symmetra is considered support. They're similar in so many ways.
Who do you think the best tank for an assault is?
I'm also curious as to why Torbjorn is considered defence, but Symmetra is considered support. They're similar in so many ways.
I think it depends on what sort of "best" you are asking here. If your team doesn't suck, I think Dva and Zarya are the best tank class characters for Assault, because of their ability to build up their ults while the match is in a defensive holding pattern early on, and using them to cause mass disruption on a team after that when the action gets heated.
As for the Torb/Sym argument, I think it really boils down to the ult. Sym's ult is passive and purely tactical, which lines up with other Support ults, while Torb's ult is attack based for defensive purposes.
Reinhardt's ult is one of the best in the game.
Reinhardt's ult is one of the best in the game.
def one of the most annoying cuz it's fast and hard to avoid.
def one of the most annoying cuz it's fast and hard to avoid.
Yeah. And then you're incapacitated but get to watch as he swings that giant axe/hammer at you and your friends.
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Okay, let's talk ults. What are your favorites / least favorites? It doesn't have to be the best or worst, just what gets you excited to be able to finally use once you've built it up.
For me...
Favorite: Winston. Health pool skyrockets and I get to leap around while swinging my arms like a mad man. Getting someone stuck in a corner and air juggling them feels better than knocking them off of cliffs. One of the best feelings in the game.
Least favorite: Mercy. I feel like I shouldn't be pocketing it all the time but I also feel like using it for 1 person who overextended is a waste. I just can't get the timing and situation down.
Second off, the new SR adjustments on PTR are pretty harsh. Expect to end up a whole tier lower than you are now starting out unless you're pretty good.
Unless you SUCK like me and keep missing everyone with it. These days whenever I play Reinhardt, I feel my team carrying me. They tell me that my shield helps hold the enemy back and helps the team push through to the point, but I think they're just making me feel better.
T_T
Unless you SUCK like me and keep missing everyone with it. These days whenever I play Reinhardt, I feel my team carrying me. They tell me that my shield helps hold the enemy back and helps the team push through to the point, but I think they're just making me feel better.
T_T
I do enjoy popping up a teleporter as Symmetra, as it feels great to bring back your team to knock the enemy off the point. (Especially when you bring up a Teleporter and have Reinhardt charge out of it.) Lucio's is also great when you want to stop Pharah raining Pharaoh Rockets, 'cause who'd be there to drop the beat when it happens?
I certainly don't like Widow Maker's Ult, as it's borderline useless. Like, what is Infra-Sight good for?
Perhaps already posted but :
http://us.battle.net/forums/en/overwatch/topic/20748795915#post-13
They MIGHT add some 1 hero limit mode outside of Ranked.
The advantage of Lucio and Zen is that their healing is autonomous to their damage output. Ana can heal more but won't be dealing damage while doing so. Mercy can heal more but won't be damage boosting or damaging while doing so. The Zen advantage is debuff AND healing AND dps all at once which no other support can do.
i find Hanzo's wallhack arrows a bit more useful than waiting for Widow Ult. it doesn't have the all encompassing range but the arrow's shorter cooldown is better for checking corners/walls, imo.
I thought soldier 76 was pretty good at dealing with turrets. He can burst down a bastion before he knows what's happening and can outrange Torb's turrets.
i find Hanzo's wallhack arrows a bit more useful than waiting for Widow Ult. it doesn't have the all encompassing range but the arrow's shorter cooldown is better for checking corners/walls, imo.
But it also means you have to play with a Hanzo...
Because he's harder to learn and do good with?This Genji Ult nerf can't come fast enough.
I hate that no matter what character I'm playing when I hear a Genji pop an Ult I immediately have to reevaluate everything going on.
I know he's being nerfed, but I just hate how much power and mobility he has all at the same time. Like, Reaper has power, but very little mobility. Pharah has power, but very little mobility. So why does Genji seem to have a Ult with power that rivals or even surpasses Reaper and Pharah, but has the mobility and thus survivability to go with it?
I hate that no matter what character I'm playing when I hear a Genji pop an Ult I immediately have to reevaluate everything going on.
Because he's harder to learn and do good with?
Isn't that the same with a lot of ultimates though?
If I hear "It's High Noon" I have immediately stop what I'm doing and run for cover. If I hear NERF THIS, the same. That's the whole point of ultimates - they're threatening and make you reassess the situation to deal with an incredibly powerful ability.
This Genji Ult nerf can't come fast enough.
I hate that no matter what character I'm playing when I hear a Genji pop an Ult I immediately have to reevaluate everything going on.
I know he's being nerfed, but I just hate how much power and mobility he has all at the same time. Like, Reaper has power, but very little mobility. Pharah has power, but very little mobility. So why does Genji seem to have a Ult with power that rivals or even surpasses Reaper and Pharah, but has the mobility and thus survivability to go with it?