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Overwatch |OT5| 15 Million Strong, None Are On The Payload

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Skii

Member
Junkrat is really fun to play as but so annoying to play against. But against Genji, he has real difficulty doing anything to him because of deflect and dash. At least with the traps, he can at least have the possibility of eliminating a Genji who tries to dash in for the kill.
 
If they're going to fix triple jump I think they should also fix Genji's dash. Currently until you finish the animation your character still takes damage as if he were at the starting position of the dash.
 
That's super dumb. I like knowing my win rate and which heroes I need to improve with. I mean, if they're still tracking wins as well as total games played, it's not like we can't figure out the losses anyway.



I'm assuming they're not getting rid of all the data from lost games, just that there isn't a tracker specifically for losses as a whole. If only victories count towards your overall stats, that's even dumber.

Tbf the win percentages are still there by the looks of it.

Nah, because nowadays cleaning up as Bastion isn't easy. Like, I can do about 60-80% damage to any character, but landing the killing shot is usually hard to get. I need teammates playing cleanup basically.

Except for Roadhogs and Winstons, those guys just sit there and take it.



I wish stat sites tracked how ofter we got a play of the game the same way they track how often we get post game cards.

Lol only kidding anyways, but yh some players won't get the props deserved if they're a certain character generally, bastion is one such character.
 

hydruxo

Member
Killing an Ulting Reaper with my Martydom bombs always makes me laugh. Always.

Honestly that's the only time I can remember dying to them lol. I'll drop down and get a triple kill with death blossom and die because I landed on a Junkrat and didn't realize it until I'm already dead.
 

DevilDog

Member
it's fun.

I mean when you're not Junkrat.

Junk rat traps are about the only reliable counter for tracer and Genji. They very much belong.

They absolutely are not reliable. That and tracer/genji eat junkrats for breakfast.

This Martydom is different than COD Martydom though. In COD, you had no idea if someone was going to drop a grenade or not, and at was why it sucked. At least in this game, you know who has it, and it's much easier to prepare for.

The chances of getting killed by Junks martydom once you've been playing for awhile are like 1/100.
Cod 4 martydom had a longer time before is was set off.

And yes, you die to junkrat martydom 1/50 times, but anytime it happens, its annoying and unfun to deal with.
 
If they're going to fix triple jump I think they should also fix Genji's dash. Currently until you finish the animation your character still takes damage as if he were at the starting position of the dash.
That has to do with the servers not being 60 tick.

Assuming you're on console.
 
If they're going to fix triple jump I think they should also fix Genji's dash. Currently until you finish the animation your character still takes damage as if he were at the starting position of the dash.
I think that's lag.

I think the triple jump will return. Like three of the bug fixes on console nerfed his survivability (rightfully). Still it should be hilarious in the interim.
 
McCree says hi.

I like Junkrat and his kit, though. I just got kinda burned out on him at launch. He's not as entertaining to play as others, even though you can churn out damage.

I love playing as Junkrat. Throwing a concussion mine into the face of somebody trying to ambush you so you both go flying, then nailing them with a grenade mid-flight? That's my bread and butter.

Killing an Ulting Reaper with my Martydom bombs always makes me laugh. Always.

My favorite Junkrat death bomb was when a Genji reflected my grenade back at me, then dashed in to kill me and then tried to teabag and immediately died. It was hilarious.

Tbf the win percentages are still there by the looks of it.

Yeah, that's why taking the losses out doesn't make sense if you're still tracking wins and total games. It's called math and pretty sure any stat tracking site can piece together that puzzle.
 

Zenaku

Member
Has something happened to Overbuff? Just went on there to try looking for a friend to find my Zen stats now have me down as being #765, when I was at about 83% a few days back, soldier is at 98%, the top 3000, when it was around 75% or so a few days back, and Bastion who I was around 70% with is now 93%.

Have they re-evaluated players based on more recent data? I've been doing a lot better with each lately than when I started, so I knew my terrible performance at launch was bringing down my averages somewhat, but this has to be a bug right?
 
Has something happened to Overbuff? Just went on there to try looking for a friend to find my Zen stats now have me down as being #765, when I was at about 83% a few days back, soldier is at 98%, the top 3000, when it was around 75% or so a few days back, and Bastion who I was around 70% with is now 93%.

Have they re-evaluated players based on more recent data? I've been doing a lot better with each lately than when I started, so I knew my terrible performance at launch was bringing down my averages somewhat, but this has to be a bug right?
It doesn't count losses anymore.
 

Beckx

Member
Yeah, that's why taking the losses out doesn't make sense if you're still tracking wins and total games. It's called math and pretty sure any stat tracking site can piece together that puzzle.

does the game track draws though? you can figure out "not wins" but unless they start reporting draws separately, it will be difficult to figure out which of the "not wins" in competitive were actually losses.
 

R0ckman

Member
Junkrat is really fun to play as but so annoying to play against. But against Genji, he has real difficulty doing anything to him because of deflect and dash. At least with the traps, he can at least have the possibility of eliminating a Genji who tries to dash in for the kill.

Use Zarya when you have an enemy junkrat tons of charge if the rat is dumb enough to engage you.
 

Papercuts

fired zero bullets in the orphanage.
It doesn't count losses anymore.

Weird how much that changes some of mine. I think my most played with Roadhog stayed similar (95th percentile), but my Symmetra plummeted from 94th to 78th...though she did have my highest winrate near 70% IIRC.
 

Zenaku

Member
It doesn't count losses anymore.

Ah. So it just takes raw stats into account, like damage, healing, etc. What's the general consensus on that? I suppose it means bad players with great teammates wont get carried, but I can't tell if this is definitely good or not.

I've only really been interested in the stats because I've been trying to get better at games in general, and it's great for seeing whether I'm improving or not.
 
does the game track draws though? you can figure out "not wins" but unless they start reporting draws separately, it will be difficult to figure out which of the "not wins" in competitive were actually losses.

Oh I didn't think about the new comp system. That's probably why they dropped losses, to account for the fact that draws are possible in comp now. Of course they could have just added a draw stat tracker but they probably figured it would happen so infrequently compared to wins/losses it would be better to just drop losses altogether.
 
Ah. So it just takes raw stats into account, like damage, healing, etc. What's the general consensus on that? I suppose it means bad players with great teammates wont get carried, but I can't tell if this is definitely good or not.

I've only really been interested in the stats because I've been trying to get better at games in general, and it's great for seeing whether I'm improving or not.
It's not a good change because the sites are losing out on a huge portion of data. Like, if you had a really good game, and it was a close game the entire time, but you lost, should that not count?

It feels impossible to trust what these sites say anymore when they don't use all the data. Pretty much everyone's stats have been fucked up in some way because of this change.
 

Skii

Member
It's not a good change because the sites are losing out on a huge portion of data. Like, if you had a really good game, and it was a close game the entire time, but you lost, should that not count?

It feels impossible to trust what these sites say anymore when they don't use all the data. Pretty much everyone's stats have been fucked up in some way because of this change.

Maybe it's counting the data in a loss but not the loss itself?
 

matmanx1

Member
What I'm saying, is using the best Genji in the world to show that Genji is fine is really not the way to show that a character is fine.

And yes, that was Shadders line, but I also said "I wouldn't say it's not a big deal" so the drama queen could've been aimed towards me.

And if he is still good with Genji and is still calling him a bad hero, I don't think he's being a drama queen. He knows Genji better than anyone and to be honest, if he says Genji is not worth using, he's probably right. Like, he still wrecks face with Genji, but still says he sucks.

Eh you have to take these streamers and folks who are heavy into competitive with a grain of salt. They are always going to go the route of absolute most effective hero even if it's only a tiny difference in certain situations.

Genji is still an excellent pick but he is now not the most powerful on every map and in every team comp like he was before. And this is a very good thing. It's terrible for the game when you have an obvious "best" in every match. When that happens it is the opposite of balanced.

Someone is always going to be on the top of the pile and someone is always going to be on the bottom but you want the range of good to bad to be fairly small. And Genji's nerf brings him back closer to the other characters within that range.

The ones to watch right now will be Hanzo and Tracer (and maybe Mei, possibly) on the OP side and Widowmaker on the side of "desperately needs something".
 

Beckx

Member
Genji wasn't nerfed because he was an auto-pick (Zen / Lucio were the only auto-picks in the pre-patch meta). He was nerfed because in the situations where he was picked, he outperformed due to how easy it was to build ult and how effective the ult was.

Nerfing movement on top of the ult will mean that the DPS with the best movement options will now get that pick slot. Tracer was already top pick for KotH, now she'll get payload, hybrid, and attack/defend pick as well. (Hanzo use probably keeps her from being S tier auto-include though)

So you're going to see Tracer's usage spike, but it doesn't mean anything about her kit being OP or nerfs needed. It just means Genji's movement was nerfed to the point that taking him over Tracer will be seen as a liability.
 

xaosslug

Member
still no PS4 update? Sony, Sony, lema sabachthani?
VEx1noo.gif
 

ekim

Member
Btw: why do scores still pop up in the game. Like +5 for healing. I get it for eliminations so you can see that you participated. But the other things seem odd with numbered scores.
 

Beckx

Member
Btw: why do scores still pop up in the game. Like +5 for healing. I get it for eliminations so you can see that you participated. But the other things seem odd with numbered scores.

that's the amount it's adding to your on fire total, right?
 

Anne

Member
Feeling like there are some good comps floating around atm.

Mercy/Zen looks to be the most popular set of healers out there right now. Mercy/Zen/Ana as triple support is kinda hilarious.

McCree/Hanzo carries are a thing now for sure. Soldier still isn't good enough to challenge McCree from the carry role from what I've seen. Tracer is also doing the same old shit. Too early to call Pharah. I don't think Genji can fill that role anymore? Whatever, I expect to see teams looking for those big carries while the off-DPS is stuck on Reaper or something.

Mei's better. Don't think she'll be as auto-inculde as people think, but she is def going to be picked on certain maps/segments. Junkrat is going to be in a similar spot as well with the Lucio nerf. Certain maps he's gonna be real good on.

Tanks are all the same except Roadhog got a bit better and you can't be a dumbass with D.Va anymore.

Expect to see things like Zen/Mercy/Rein or Winston/Zarya/Carry/Carry floating around as the main comp. One of those carry roles can be dropped for something more specialist like Junkrat/Mei/Roadhog etc. Also triple support might be a thing again with Ana, but who knows. These are just the teams I expect to be common; there's a lot more out there to mess with atm.
 
Oh. Didn't know that. You always learn something new. I always wondered how this is calculated. How much do you need to reach to be on fire? And how much do you lose for a death.

The bar below your health has a value of 350.

At 250, you are considered On Fire.

Fire deteriorates at like 5pts per second. You can have more than 350pts worth of being on fire, the game just caps the bar at 350.

So if you get a 4 man environment kill in the game, you've actually got 400pts worth of fire, but you wont be able to see your bar deplete until it drops below 350.

Kills, blocking and healing all give you points, shown on screen, towards your on fire rating.
 

matmanx1

Member
The bar below your health has a value of 350.

At 250, you are considered On Fire.

Fire deteriorates at like 5pts per second. You can have more than 350pts worth of being on fire, the game just caps the bar at 350.

So if you get a 4 man environment kill in the game, you've actually got 400pts worth of fire, but you wont be able to see your bar deplete until it drops below 350.

Kills, blocking and healing all give you points, shown on screen, towards your on fire rating.

This is a completely different discussion but I feel like some characters get "on fire" much easier than others just by nature of their kit. It's not a huge priority for me to whine about it and see it adjusted but it seems easy as pie to be on fire with Zenyatta while Mercy and some others I have noticed are much harder to stay on fire with.
 
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