Isn't Diamond 3000+?Arghhhhh when you lose a KOTH comp match despite being up 2-0.
Placed into diamond going 7-2-1, 2683, lost a hundred on two losses, got back up to 2603ish with a win. Played a bunch of Rein.
This is still better than quick play.
Isn't Diamond 3000+?
2683 is Platinum.
Isn't Diamond 3000+?
2683 is Platinum.
To be fair that's not a very large drop though, you can easily make it back to where you were with a short win streak.
Mine really vary. Sometimes I'll get around 50, other times only like 15 and pretty much anywhere between those. Have never had less than 10 though.Im gettinf like 20 points a win now, whats everyone elses point gain looking like ?
the points i lose are pretty huge but i havent kept count of the exact numbers
The problem alot of times I see in these comp matches is people change heroes mid mid KOTH rounds. Like if it ain't broke dont fix it. If your dominating with that team why are you changing heroes.
Been dealing with losses from dudes wanting to change mid game to mei or some shit and throws off what synergy we had
The problem alot of times I see in these comp matches is people change heroes mid mid KOTH rounds. Like if it ain't broke dont fix it. If your dominating with that team why are you changing heroes.
Been dealing with losses from dudes wanting to change mid game to mei or some shit and throws off what synergy we had
This is still better than quick play.
Every single match plays out exactly the same in quick play. Bastion sitting in a corner the entire match and nobody doing a fucking thing
I still see people trying the Bastion + Reinhardt combo on payloads even in competitive.
I still see people trying the Bastion + Reinhardt combo on payloads even in competitive.
I think team chemistry is a huge factor, people really have to be on the same page and even if you're playing with friends, if you aren't on the same page or working as a team you will crumble. It's kind of why I have a love/hate for solo queue because it provides an interesting sort of dynamic and challenge. Even though I and many others will come here and bitch about our experience.So many people suck at this game, they don't even need "skill" per se. Just common sense to do little things to slow the enemies down. Even with a 3-4 man party I lose matches:/ I think I'm gonna try for 6 man parties.
Oh so that was you. Awesome work out there.Played some games with gaffers and my Mercy got like 6 POTGs in a row, lol. Clutch revives!
Last time this happened was Dorado, both of them got taken out hassle free almost right away but they kept trying to set up over and over again.I think they are measuring how the RNG mm placed them for the round, if a combo like that works you know you can take it easy a bit.
To be fair this guy is WAY more mobile than any Bastion I've seen try it.
True sometimes it does call for it but if the other team has no answer for your team make up then stick with it. Rather have the upper hand momentum wise then to switch off a character because this might work out better situation wise.Some heros are better suited for certain maps
Played some games with gaffers and my Mercy got like 6 POTGs in a row, lol. Clutch revives!
Last time this happened was Dorado, both of them got taken out hassle free almost right away but they kept trying to set up over and over again.
To be fair this guy is WAY more mobile than any Bastion I've seen try it.
Not by much, m8.
I hate it because it's probably the buggiest map in the game. It's also the only map I've had serious lag in. There was a bug where you could TP into it as Reaper and couldn't die but could shoot out of it. There was a bug as Tracer where you could get stuck in the payload and basically your team could never lose. The one bug I experienced on defense was that the payload was moving when no one was on it....except me, when I was on defense. Yet it continued to move forward. And that first point was completely worthless and is why they got rid of it.Why? It's a really balanced map.
ban mercy.
Tbh, Mercy is probably the weakest healer in the game because she 100% relies on her teammates and as a solo healer, this is frustrating as all hell. Ana can sleep dart and grenade people to defend herself, Lucio can speed boost out of there, and Zen has discord. If Mercys teammates die, she's screwed, there's nothing she can do to save herself. At least, the other healers can either escape or take out someone before they die. Mercy has that tiny little pistol and it's not like she'll be able to fly to teammates corpses to escape because they are probably all dead on the point. She is probably the hardest healer to play in the game, especially when she's by herself. All she can do is watch her mates kill people, at least the other healers can help kill people themselves.I'm ok with this
If Mercys teammates die, she's screwed, there's nothing she can do.
If Mercys teammates die, she's screwed, there's nothing she can do.
Well this is obviously considering that she has her ult, but you get my point. The other healers can reliably 1v1 other heroes or have the ability to escape unharmed. I mean, let's be real, can Mercy 1v1 anyone other than another Mercy?Heroes never die.
So do we know what Blizzard takes into account for Individual Performance that affects Skill Rating changes?
Is it medals? Certain stats? Being On Fire?
You act like she always has ult lolMercy doesn't need to 1v1 anybody cuz nobody ever dies when she's healing now
and if they do, they just come right back anyway
So do we know what Blizzard takes into account for Individual Performance that affects Skill Rating changes?
Is it medals? Certain stats? Being On Fire?
You act like she always has ult lol
Maybe, kill her first?
Eichenwalde is REALLY good but I don't have enough time with it to call it my favorite yet
The first part of the Eichenwalde is basically Hanamura. I think the rest of the map is okay though.