Antiwhippy
the holder of the trombone
mmm, I love a good steamroll on point A leading me to build up enough ult to nano boost the rein to steamroll point B.
Love, ana.
Love, ana.
anyone trying to justify the SR system is out of their mind
the mere fact that such wild swings in rankings occur means that it's doing a poor job at telling people where they are in terms of skill
anyone trying to justify the SR system is out of their mind
the mere fact that such wild swings in rankings occur means that it's doing a poor job at telling people where they are in terms of skill
The funny thing is that the insignia is their way of making people not feel too bad for dropping ranks haha.
Elo systems for games with a component of variance always have wild swings. I used to play a lot of Magic: the Gathering online, and it had an Elo system for rating. Magic has a significant component of variance (duh), and your Elo would get punished for losing games that you literally could never win due to your draws. The upshot is that you have to play significantly more games to stabilize your Elo (so that the "bad beats" are a smaller overall percentage of your games), and you have to really consider your average Elo over a span of time rather than your instantaneous Elo.
It's the same here, except the randomness is the performance of your teammates as opposed to the cards you draw.
I'm honestly not sure what you guys are complaining about right now. The system seems perfectly fine to me.
The game seems to do a decent job of placing you, but doesn't cement you in so hard that there is no escape.
I think a lot of people are just unhappy with their rank but don't want to admit that maybe those ranks are about where they belong.
That said, I would say every person is probably going to fluctuate naturally around 200-300 points. Because sometimes your game is on point, and other times you're shit and there is nothing you can do about it.
I'm honestly not sure what you guys are complaining about right now. The system seems perfectly fine to me.
The game seems to do a decent job of placing you, but doesn't cement you in so hard that there is no escape.
I think a lot of people are just unhappy with their rank but don't want to admit that maybe those ranks are about where they belong.
That said, I would say every person is probably going to fluctuate naturally around 200-300 points. Because sometimes your game is on point, and other times you're shit and there is nothing you can do about it.
obviously swings will happen but eventually it should even out and you'll end up where you belong
that doesn't happen in this game because there's all kinds of stuff beyond just whether you win or lose that affect the points you gain or lose, including streaks (which makes zero sense)
even human players watching a single game wouldn't be able to fairly allocate points based on player performance, there's no way an algorithm that has to do it instantly after a match ends can even come close
the only sensible system is a flat number that applies to both teams
I'm honestly not sure what you guys are complaining about right now. The system seems perfectly fine to me.
The game seems to do a decent job of placing you, but doesn't cement you in so hard that there is no escape.
I think a lot of people are just unhappy with their rank but don't want to admit that maybe those ranks are about where they belong.
That said, I would say every person is probably going to fluctuate naturally around 200-300 points. Because sometimes your game is on point, and other times you're shit and there is nothing you can do about it.
I'm honestly not sure what you guys are complaining about right now. The system seems perfectly fine to me.
The game seems to do a decent job of placing you, but doesn't cement you in so hard that there is no escape.
I think a lot of people are just unhappy with their rank but don't want to admit that maybe those ranks are about where they belong.
That said, I would say every person is probably going to fluctuate naturally around 200-300 points. Because sometimes your game is on point, and other times you're shit and there is nothing you can do about it.
does it make sense for the system to disincentivize playing support as it does now?
The problem is in incentives and how unclear everything is in regards to why you gained or lost what you did.
Anecdotally, I had a game where we won on a complete blow out. I had 3 golds. I gained about 28. The very next game, we lost instead of forcing the draw in Overtime, super close match. Again, 3 golds. But I lost about 35.
The confusion as to why is what's irking people. And because I don't know why, I don't know how to adjust to try and maximize the amount of points I can gain back, so it makes it increasingly easy to say "fuck it" and not queue up for another.
There's a dude on my friends list who is a mercy + lucio main. He placed in diamond and reached master before anyone else on my list did.
I've also had games where I literally went Loss-Win-Loss-Win with a net gain in SR, so even the "always lose more than you gain" thing is a myth.
This has happened. Bless you Stylosa for pointing it out. Fuck those whiny meta bitches.
https://youtu.be/TQC9iAexr1E
I powered up a Lucio 3 times in one match because every time I pressed Q he magically jumped right behind the Rein. I cried and switched to Zen after that.Had an ana in koth, and I shit you not this happened all the time.
Enemy zarya: "Going for the toddler steal!"
Me (lucio): "Let's break it down!"
Ana: "You're powered up."
Except it's to me.
Lucio.
All the fucking time.
Now I love ana.
But why are you ulting in the middle of graviton surge where it's hard to aim because everyone is clumped up together?
For fucks sakes.
Yeah pretty much if your good enough you'll climb regardless of placement. My girlfriend was 2500 yesterday and we've been alternating goes, one match each and now she's almost diamond.I'm honestly not sure what you guys are complaining about right now. The system seems perfectly fine to me.
The game seems to do a decent job of placing you, but doesn't cement you in so hard that there is no escape.
I think a lot of people are just unhappy with their rank but don't want to admit that maybe those ranks are about where they belong.
That said, I would say every person is probably going to fluctuate naturally around 200-300 points. Because sometimes your game is on point, and other times you're shit and there is nothing you can do about it.
Random thoughts here so bear with me.
Regarding SR - The more you play the more accurately it will reflect your true skill level and that goes for everyone else as well. In other words, having someone on the other team who's just finished their placement matches they might or might not actually be at the right SR level and this leads to a lot of the wonky games we are seeing right now. I know I've already had games that were steamrolls and not even close but it is early season yet. The more folks play the more "even" it should get. I don't know how many games the system really needs to get it right but I'm thinking at least 25 with 50 being better. Bottom line, get in there and play Comp even if it hurts at first.
Regarding the new Meta: Mei is a force. A smart one can almost do what Zarya can in terms of locking down a point or group of enemies for her team mates to clean up on kills. I am seeing her in almost every game now which leads me to think about her counters. Her hard counters would be anyone who can put out burst damage at range, namely Pharah and Widowmaker, neither of which are in a great place right now. It will be interesting to see how things progress and if either or both get a little bit of a buff.
Regarding Zenyatta: I feel like he is a great solo que pick for Competitive but he is not a great solo healer. In my first Comp game last night (on Eichenwalde) I actually picked Pharah because I didn't want to solo heal on attack as Zenny. Someone else picked Anna (last, of course) so I switched back to Zenny and we proceeded to stomp. I may use this strategy more in the future; pick DPS quickly and then switch to Zen.
Regarding playstyle: I've noticed that I play to not die, first and foremost. In my "good" game with Zenyatta last night I only had 16 elims vs 2 deaths but I had 39 defensive assists and 63% kill participation. I tend to hang back and try to keep heals on folks while staying out of danger and assisting my dps as needed. But even when I am playing a dps class, like Reaper, I don't typically have over 30 eliminations but my deaths are also a small number. Should I go for more kills? Should I be a little riskier? I'm honestly curious.
Lastly - I think Winston is the next hero that I am going to start spending quality time with. I feel like he has a pretty straightforward playstyle and he caters to smart play much moreso than twitch play, which is right up my alley. He is probably the tank I see played the least at the Gold tier and that's a shame because his kit is tailor made for harassing supports and chasing off squishy dps characters.
This has happened. Bless you Stylosa for pointing it out. Fuck those whiny meta bitches.
https://youtu.be/TQC9iAexr1E
This has happened. Bless you Stylosa for pointing it out. Fuck those whiny meta bitches.
https://youtu.be/TQC9iAexr1E
Probably thopught she would save someone with it but who knows. It is a very bad call to drop it then.I mean if that was the situation it was my bad.
But she was ulting when everyone is in the middle of a graviton surge.
When I sound barriered everyone so she most likely could have just waited and then ulted properly.
Elo boosting people!? triggred.Yeah pretty much if your good enough you'll climb regardless of placement. My girlfriend was 2500 yesterday and we've been alternating goes, one match each and now she's almost diamond.
The people on my team saying I need to switch to another healer that's not Zenyatta are in for trouble when they realize how bad I am with Mercy.
This has happened. Bless you Stylosa for pointing it out. Fuck those whiny meta bitches.
https://youtu.be/TQC9iAexr1E
The people on my team saying I need to swap off of Zenyatta and onto Mercy are in for trouble when they realize how bad I am at using her.
This has happened. Bless you Stylosa for pointing it out. Fuck those whiny meta bitches.
https://youtu.be/TQC9iAexr1E
Eh, Mercy is terrible at topping people off for health, while Zen can do so without actually having to travel to each individual teammates. And since Mercy is single target only, she'll find herself damage boosting when that target is at full health.
One that that annoys me like crazy is a mercy healing me when I'm at full. I saw it a lot during the Mercy Rez of the Game we had for a couple weeks there. Mercy would Rez and then heal full health targets instead of damage boosting them. Which basically means they're not contributing anything.
The people on my team saying I need to swap off of Zenyatta and onto Mercy are in for trouble when they realize how bad I am at using her.
i was playing solo last night and a guy who picked Rein in King's Row on Attack simply stalled at the choke. I was D.va and I even rushed in TWICE and he was still at the fucking choke. It was no wonder my I got slaughtered by the enemy team with no support. I literally had to walk in front of him and kept going around the statue for him to follow me in. We finally captured the point but holy shit that was frustrating.
People need to learn to fucking push. Stop being pussies.
Went 5/1 and she went 3/2 so kinda boosting. We both tank. I zarya while she prefers dva.Elo boosting people!? triggred.jk
What are you two playing the most? Support, Tank, Attack?
The problem is in incentives and how unclear everything is in regards to why you gained or lost what you did.
Anecdotally, I had a game where we won on a complete blow out. I had 3 golds. I gained about 28. The very next game, we lost instead of forcing the draw in Overtime, super close match. Again, 3 golds. But I lost about 35.
The confusion as to why is what's irking people. And because I don't know why, I don't know how to adjust to try and maximize the amount of points I can gain back, so it makes it increasingly easy to say "fuck it" and not queue up for another.
I solo healed and held for 2 points as zen today.
At some point people should know the health pack locations.
Then switch to ana on attack and just steamrolled. Ana is seriously just as scary as zen in a dive comp.
Went 5/1 and she went 3/2 so kinda boosting. We both tank. I zarya while she prefers dva.
Edit: Decided to look at the stats and yeah it's not kinda boosting. Definitely boosting.
That was yesterday. Currently a win away from diamond I think. Kinda did it to help her get to diamond and see how hard it was to climb since people complain a lot before anyone tells me off for boosting 😣