There will always be a best character for a role in a team shooter, and people will always choose them at the start. You nerf Lucio's, people go Zen, you make Zenyatta useless, people will just go Ana. I still believe the only way to fix it is by artificial means or nerf everyone until everybody's weak. The first route is just the "everybody gets a turn" balancing that plagues
many game's balancing and the second route stinks.
Nerfing the speed boost, the main thing that makes Lucio unique as a support hero, into an ability that is no longer impactful is fundamentally dumb as fuck for Blizzard to do. It's the kind of balancing principle that takes games with unique classes and homogenizes them into a dull slurry. If you want everybody to play the same go play Quake.
Let me get this straight.
There's a character that has basically always had a 90%+ pickrate, that is outright considered one of the best characters and sits at around 100% pickrate, that has an ability that outright invalidates other characters and strategies, that the entire game is forced to center around every single meta.
Because I want the ability bringing that character out of line to be toned down, I just want every character to play the same and I should just go play Quake? I know how meta works. I know that there will always be a top tier with a high pickrate. But because I think there's a chance that nerfing such an overwhelming ability will result in opening up other types of strategies, I should just go play Quake?
Okay, sure. That, or maybe I'm just actually right on this one and there's merit into looking into adjusting Lucio to see how Overwatch meta works without speedboost being a constant enabler. Hell, I'm normally the type that doesn't like constant patching, but Lucio has been a problem since closed beta and they outright fucked up with Zenyatta in the last patch.