Weird, I'm watching Gods stream right now and it's a 60 tick server in public comp. Maybe it's just an NA rollout so far? Maybe he needs to restart the game? Idk, but I am seeing 60 tick right now.
Nevermind, it is indeed 60 tick.
Weird, I'm watching Gods stream right now and it's a 60 tick server in public comp. Maybe it's just an NA rollout so far? Maybe he needs to restart the game? Idk, but I am seeing 60 tick right now.
Nevermind, it is indeed 60 tick.
Yeah i posted the message from Kaplan about higher tickrate servers and competitive changes in the old thread but everyone ignored it.
http://www.neogaf.com/forum/showpost.php?p=213277107&postcount=19782
Yeah i posted the message from Kaplan about higher tickrate servers and competitive changes in the old thread but everyone ignored it.
http://www.neogaf.com/forum/showpost.php?p=213277107&postcount=19782
Does Overbuff only update when you're in-game? My profile doesn't seem to have changed for about a week.
Does Overbuff only update when you're in-game? My profile doesn't seem to have changed for about a week.
What if Lucio's speed boost caused your party to take 10% or maybe 15% more damage while it's active? It'd still leave the speed aspect there but it'd be more dangerous to do it willy nilly. It'd be the go too fast and you hurt yourself thing lol
What if you randomly trip everytime speedboost is activated?
What if you randomly trip everytime speedboost is activated?
Do people get penalized in Comp during team set up when they leave? Happened 3 times today for me. Irritating.
what if torbjorn had speed boost
Yes.
The boost would only affect her, so teams can't abuse it like Lucio's boost.That would be fun. She could be a very mobile defender, skating in to protect her team's back end. Like a reverse tracer.
Man, I started comp mode at rank 45 and am sitting at 35 now.
I primarily play Zen (if on Attack and there's a Lucio), Mercy (if on defense with 0-1 healer), D-Va (if there are no tanks, or only one tank and we have two supports), and the occasional Mei (because she's awesome).
Is 35 pretty normally when you only solo queue or should I just be content with my scrubbery?
What if Lucio's speed boost caused your party to take 10% or maybe 15% more damage while it's active? It'd still leave the speed aspect there but it'd be more dangerous to do it willy nilly. It'd be the go too fast and you hurt yourself thing lol
What what what? Comp is running on 60 tick now? Since when?
I don't think anyone would use speedboost if it eats up health. You might as well just remove the ability.
35 is low solo or otherwise.Man, I started comp mode at rank 45 and am sitting at 35 now.
I primarily play Zen (if on Attack and there's a Lucio), Mercy (if on defense with 0-1 healer), D-Va (if there are no tanks, or only one tank and we have two supports), and the occasional Mei (because she's awesome).
Is 35 pretty normally when you only solo queue or should I just be content with my scrubbery?
Everything on PC, apparently as of a few hours ago.
Filthy console peasant checking in, this isn't going to affect us, right?Everything on PC, apparently as of a few hours ago.
Filthy console peasant checking in, this isn't going to affect us, right?
It shouldn't, it just makes life better on PC. I'd wait for word from Blizzard on when/if console implementation is going up. They didn't even announce they were changing it on PC, it just happened and people noticed from their data display.
How do you see this?
But really, the one character they should look at is DVa. Her lack of an E ability is seriously unfair.
I propose a giant beam sword to be her e ability.
She didn't have a right click before. It balances out
Uh, have the setting on to display performance in the top left corner. If the IND number is ~20ms, you're on 60 tick.
I forget the shortcut command, it might be ctrl+shift+r?
But you see so many characters get both right click and e.
Buff dva's e.
Oh yeah. I have this open all the time. What does IND mean exactly?
edit: and what was the value with 30 tick servers?
interpolation delay. I forget what the value was on the 20 tick servers, I think it was 50 something?
You can also do ctrl+shift+N to see how often the server is updating and how often the client is updating. The OW severs have always been 60 tick actually. The client updated at 20 tick which was the problem. With the client at 20m the servers might as well have been 20 tick. They should both be 60 tick now,
Only Lucio takes more damage when it's active. Like a 20% increase. That would be one way of doing it. Speed up your team at your own risk.
give reaper an alt fire. Lemme fire my shotguns separately obviously.
Ah ok. Didn't know that. I just played a QP and it hovered between 30 and 40 but I'm at work and my ping is all over the place for a short amount and the game is running at <30 FPS.
Does this mean that I should now be able to get a better hitscan char accuracy? I played at 144FPS and had the feeling that McGrees bullets have a travel time. I always thought, the low tick rate caused this because what I've seen on the monitor was always a bit ahead of my actions in the game.
Btw: the game didn't update, so if they changed it client side, I should've gotten an update, no?
The clients been updated throughout the week. I'm not an expert on how that all works, but I guess Blizz can flip a switch on the servers to communicate it since they always had the server side "high bandwidth" option.
Also yeah, with the low tickrate you had to "lead" hitscan shots a bit which is where that feeling came from. With the updated tickrate that should be less of the case.
At least I think. I know meta better than I know netcode.
Edit: Battle.nets support page says IND "should be between 50-60 in normal games" which refers to the old tickrate.