Incendiary
Banned
Playing Sym on Numbani attack the other day, and my teleporter saved that game for us. Unfortunately, in a game where people had some common sense, the tele would have been destroyed very quickly as it was just right off the final point in the side room. The teleporter in that situation was extremely powerful, Blizzard just needs to make the teleporter perform this way all the time.
The enemy team kept reinforcing the point on defense, and the teleporter evened up playing field and we endured.
When the game hits overtime and the defense is just a continuous straight rush to the payload/point, a decently hidden teleporter can provide a world of difference for the attackers because the team doesn't have time to hunt the teleporter, especially if it's a trickle situation where there are only 1-2 defenders on the point.