Ana inclusion was so awesome to this game, with her nano-boost and healing/debuff potential we saw:
- Zenyatta dropped significantly, who has probably the best defensive ult in the game (only doesn't work with instant high damage ults)
- enter Mei because with her abilities and the blizzard size buff now she can be a great defensive tool against nano-boosted enemies, and a lot of other stuff
- Reaper was always used frequently, but now I think he is even more prominent since he can pretty much destroy a whole team with a nano-boosted death blossom
- with Mei/Reaper we saw less McCree and with that we finally start seeing a bit more Pharah again :')- 3 tanks / 3 supports compositionnot enough though
Hope Sombra can have the same impact.
You like getting 1 shotted by a nano boosted genji? Or standing no chance against a nano boosted reinheardt unless there is a mei/sleep dart?
It's almost impossible to perfectly balance 22 heroes. Nerfing one, makes the other stronger, then you nerf that one, and another one rises. And so on.
I complain more about getting one-shotted by Hanzo's scatter arrow than a nano-boosted player. Especially since that involves two very loud vocal cues and gives me time to dodge and react, while the other happens before I can blink.
Dota 2 is at over 110 heroes, and during the group stage for the international 6, the highest pick/ban rate of a single hero was 83%, and only a handful were completely ignored.
22 heroes is child's play comparatively, and having half of those ignored is laughable balancing.
Don't get me wrong, I freaking LOVE playing Overwatch, but the balancing job Blizzard is doing is pathetic.
It's just as bad but at least hanzo isn't viable right now.
I rarely ever see any, and if I do we usually win. Are you on PS4?Tell that to all the Hanzos I see in comp and QP.
Dota 2 is at over 110 heroes, and during the group stage for the international 6, the highest pick/ban rate of a single hero was 83%, and only a handful were completely ignored.
22 heroes is child's play comparatively, and having half of those ignored is laughable balancing.
Don't get me wrong, I freaking LOVE playing Overwatch, but the balancing job Blizzard is doing is pathetic.
Dota 2 is at over 110 heroes, and during the group stage for the international 6, the highest pick/ban rate of a single hero was 83%, and only a handful were completely ignored.
22 heroes is child's play comparatively, and having half of those ignored is laughable balancing.
Don't get me wrong, I freaking LOVE playing Overwatch, but the balancing job Blizzard is doing is pathetic.
Dota 2 is at over 110 heroes, and during the group stage for the international 6, the highest pick/ban rate of a single hero was 83%, and only a handful were completely ignored.
22 heroes is child's play comparatively, and having half of those ignored is laughable balancing.
Don't get me wrong, I freaking LOVE playing Overwatch, but the balancing job Blizzard is doing is pathetic.
You like getting 1 shotted by a nano boosted genji? Or standing no chance against a nano boosted reinheardt unless there is a mei/sleep dart?
I rarely ever see any, and if I do we usually win. Are you on PS4?
You realize this is an FPS right? It has 10x times the depth of a point and click 2D game.
You realize this is an FPS right? It has 10x times the depth of a point and click 2D game.
Again with only 22 you should expect this game to have higher picks rates, especially like I said when there are only 4 supports.
I still think Blizzard needs to be more agressive with their balancing, you have a PTR for testing stuff before release, go crazy a bit, try stuff out.
I still think Blizzard needs to be more agressive with their balancing, you have a PTR for testing stuff before release, go crazy a bit, try stuff out.
Overwatch does not have '10x the depth' of a MOBA. Sorry.
Overwatch does not have '10x the depth' of a MOBA. Sorry.
I honestly don't bash people for their choices anymore. I once had a Widow that made us win in Nepal.
Hey guys, anyone feel up to adding me so I don't have to rely on Pugs? I'm on PC. I'm stuck in Gold and feel like I won't have any luck getting out of it relying on randoms.
I main tanks; I think I play a pretty good Reinhardt and Roadhog! I'm a decent Ana and Junkrat, too. Offense is my weakest class, don't like them, but willing to learn.
https://playoverwatch.com/en-us/career/pc/us/Rampage-1423
Rampage#1423
Overwatch does not have '10x the depth' of a MOBA. Sorry.
Most of the aspects of a top down point and click game are embedded into 3D shooters by default. This is without including the genre specific stuff like special abilities etc.I'm not saying I agree with him, but how do you even argue this?
I don't know who you're kidding here, but implying that I'm fanboying about this and that I'm not reasonable enough to have a discussion with, only shows that you're insecure about your own views. All that while cheekily exiting the discussion.Honestly I would argue the opposite, but I know better than to argue about another game having more depth in a game's OT, so I'll just drop this here.
Who said this?Overwatch does not have '10x the depth' of a MOBA. Sorry.
This.I don't know who you're kidding here, but implying that I'm fanboying about this and that I'm not reasonable enough to have a discussion with, only shows that you're insecure about your own views.
Who said this?
They buffed Dva but she still sucks ass and is easily the worst tank.
It's just as bad but at least hanzo isn't viable right now.
They buffed Dva but she still sucks ass and is easily the worst tank.
They buffed Dva but she still sucks ass and is easily the worst tank.
Nah, she's great. I climbed fromn Plat to Diamond only using her.
At it's core MOBAs are point and click, I was referring to the wildly different nature of FPS and point and click, and how much more difficult it is to balance characters based on that difference alone.it looked like you were calling dota 2 a point and click game, if not why even bring up the "10x more depth than a point and click game" part?
My play is currently hit or miss with D.Va. Any advice on how to dive? About 75% of the time I dive in, kill the character I was aiming for and then escape, but the other 25% I dive in and die immediately.
Not really sure what's happening. I guess the 25% failure is when the opposing team is ready for me and expecting me. If that happens, is there another useful role other than just DMing any incoming damage to the supports on my team and bullying any flankers who harass supports?
At it's core MOBAs are point and click, I was referring to the wildly different nature of FPS and point and click, and how much more difficult it is to balance characters based on that difference alone.
It wasn't aimed at devaluing the genre.
It's something they plan to implement. It's just not a high priority right now.Speaking of changes, has Blizzard ever say something about recording demos?
The thing I miss the most coming from TF2 to OW is the demo recording features. I suppose an external recording device works, but Source demos were soooo much better.
Yea, diving is hit or miss with her. I try to be a distraction like Tracer and just fuck with the other team and make them leave the choke points. It usually works. I try to get in some shots and protect myself with DM and boost away. Even if they manage to destroy the mech, I would just try to get as many shots off to try and take out a dude.
Sometimes you need to rely on your team to push when you dive and hope they get there to help out. If they stall, it's usually death. A Harmony Orb from Zen is also a must.
Most of the aspects of a top down point and click game are embedded into 3D shooters by default. This is without including the genre specific stuff like special abilities etc.
I don't know who you're kidding here, but implying that I'm fanboying about this and that I'm not reasonable enough to have a discussion with, only shows that you're insecure about your own views. All that while cheekily exiting the discussion.
Dva is a weird one. I have no idea what to do with her because she has no ranged damage and is a sitting duck when shooting but I've had loads of good Dvas on my team or some Dvas that outplay me when I'm Reaper. But there's no real time to learn her when you can learn a proper tank like Reinhardt or Zarya who are almost mandatory for most games in competitive.
Sounds like I'm pretty much doing it right...except occasionally I over extend to kill my target and end up dying. I just hope that a Mercy/Lucio is worth the trade. Maybe just harass a little more rather than always trying to get the kill.
Dva is a weird one. I have no idea what to do with her because she has no ranged damage and is a sitting duck when shooting but I've had loads of good Dvas on my team or some Dvas that outplay me when I'm Reaper. But there's no real time to learn her when you can learn a proper tank like Reinhardt or Zarya who are almost mandatory for most games in competitive.