I agree with you on taking out the healers on low level play. That is very much do-able.
But in higher levels it doesnt work like that. Pick Widowmaker to kill their healer, fine, but who is going to save your Widowmakers ass from enemy Reaper?
Got the Halloween Zenyatta skin last night. If this was just thrown into the game without any mention nobody would even notice it is a special themed skin, or in fact that it was new. Terrible.
That is definently not the case. Genji can't deflect anything hitting him in the back.Yeah, fair enough. Deflect is kinda cheesy imo, you can shoot him in the back and he still deflects. The fuck kinda bs is that.
Who has a higher skill ceiling than genji?
Genuinely asking because on console even with revamped controls I'm garbage with him yet all the top ps4 pros (lol right) main him.
I like it. And would have noticed.Got the Halloween Zenyatta skin last night. If this was just thrown into the game without any mention nobody would even notice it is a special themed skin, or in fact that it was new. Terrible.
I'm starting to gain a great appreciation for a good Winston play. Even if I'm just leaping in and getting wiped out by the enemy team, there's been a bunch of times when we've won games because the enemy team is too busy trying to get the giant rage monkey out of their midst instead of contesting the objective as the clock ticks down.
Next up on the list of characters to improve as: Zarya.
I am not super high SR (like 2300), but it is striking how few people in competitive will refuse to switch to get a good team comp. Maybe this is advice that is pervasive in my noob level tier, but I feel that on many maps (not always), it is hard to win without at least 2 support and ideally 2 tanks (of course if you're a god you don't need, but given skill matching, both teams tend to play at the same level).
And very often i'll find myself in a game where there is one tank, no healer, or no tank (!) and no healer. And getting anyone to play healer is like pulling teeth.
I don't mind so much so I often end up playing Lucio (I really like Mercy , but let's be honest, besides feeling good about myself, she can be a bit of a bore to play since she is almost entirely passive). But sometimes I wish I could play some other roles. Also while I end up playing Lucio a whole lot I still find it hard to find a really good use for his skate on the walls ability.
(I like to play cancerous Mei and I actually tend to win many games I play with her. I play a fair amount of Rein but am struggling to find a balance between being offensive and tank).
edit: and just to be clear I am not the annoying guy who pesters everyone to switch during set up
I'm starting to gain a great appreciation for a good Winston play. Even if I'm just leaping in and getting wiped out by the enemy team, there's been a bunch of times when we've won games because the enemy team is too busy trying to get the giant rage monkey out of their midst instead of contesting the objective as the clock ticks down.
Next up on the list of characters to improve as: Zarya.
Eh, i disagree that projectiles take no skill because it's lucked based. There's a lot of skill involved in leading and irreducible, and closing down the luck based nature of it is an infinite skill cap by itself if we consider hitscan aiming an infinite shill cap.
The idea of having one main is very strange to me - what do you do when someone picks it before you? Or if it's clearly not working with given team comp?Its the same in the 2500s, 2800s, 3000s.... unfortunately you will always get people who refuse to switch from their mains regardless of the situation.
Winston is very underrated, in the right hands he can cause some mayhem.
At last, Whippy shows his true colors.
Sometimes I wonder what kind of shit the community will put if Blizzard allowed mods for this game.
Sometimes I wonder what kind of shit the community will put if Blizzard allowed mods for this game.
The Battle.net client has other patch notes. There is some background optimization going on; that's why the patch is so big.
Changes for XP: 1-13 is the same; 14-100 is reduced; 100+ is 20K, no resets. The reason:
Is this change affecting consoles any time soon?
I'm level 91 now, and will hit 100 over the weekend, and I'm gonna be super mad if I have to get 20k XP per level after 100 because I was a day or two short.
Nobody knows, not even Blizzard probably, they are there to be tested and some might never go to live.
Watch the door in Eichenwalde change to something NSFW aswell as the payload in that map.
The Battle.net client has other patch notes. There is some background optimization going on; that's why the patch is so big.
Changes for XP: 1-13 is the same; 14-100 is reduced; 100+ is 20K, no resets. The reason:
Anyone got any tips for doing the Junkenstein brawl on Medium by the way? Or is it just that you need to do it with a group of 4 rather than trying to solo Q?
Anyone got any tips for doing the Junkenstein brawl on Medium by the way? Or is it just that you need to do it with a group of 4 rather than trying to solo Q?
On Medium? SoloQ is easily managable. Hard mode is where the problems are.
What is your problem on medium?
Anyone got any tips for doing the Junkenstein brawl on Medium by the way? Or is it just that you need to do it with a group of 4 rather than trying to solo Q?
That is definently not the case. Genji can't deflect anything hitting him in the back.
Anyone got any tips for doing the Junkenstein brawl on Medium by the way? Or is it just that you need to do it with a group of 4 rather than trying to solo Q?
Okay guys we need all attack on defense and one healer.
Whut?
Most of the stuff you mentioned are good things. People would still play healer they just wouldn't be as necessary because big team fight ults wouldn't occur unless one team massively snowballed. As for Symmetra, she just needs a ground up rework. She simply wouldn't be the same character.
This is the sixth OT and in every single thread there is just the same constant conversation. My team did this and picked X so we lost. Blah blah ELO hell blah blah on and on. Chaos is precisely what you want. Ults being effectively "kill streaks" is what you want. All concerns about "team comp" go out the window in this system. When a single kill can mean so much everyone has a place. When staying alive and getting kills mean more it means YOU yourself have more power in dictating the game's "tempo." It effectively adds another factor to adjust for balancing purposes. Characters with easier to farm ults would have a justified place versus other characters without having to directly compete with them. For example, Soldiers ability to keep himself alive better than McCree would insure that he gets more ults on average which gives him his own niche and so you wouldn't have to worry about power creeping him with regards to his damage which is what is already happening in the PTR. One of Overwatch's main balancing issues in general is that so many characters compete for the same space. An ult drop system gives a lot more "breathing room" in the game's design because you have a balancing point for easy to gain but mediocre ults, and super high impact ults but harder to farm and therefore a bigger risk of not getting any ult at all.
There's a problem if Reaper is killing Widowmaker.
In solo queue, It's basically the flanker's job to deal with Widow. Genji is obviously ideal but Reaper is still a pretty good counter if you manage to teleport somewhere without LOS for them.
Killing the same Hanzo twice in the same game with Mercy's pistol is the best feeling.
I'm getting Error LC-202 on PS4, apparently it's a "thing"?
She looks constipated, if you ask me.Took a bit of dicking around, but I managed to capture a close up of witch Mercy with her naughty smirk.