I'm really saddened that Mercy sees so little play
I think she was mainly used for two reasons:I'm really saddened that Mercy sees so little play
I'm really saddened that Mercy sees so little play
This makes no fucking sense to meYes. It's all based on your hidden MMR, not your rank. I played with and against plenty of people who were higher rank than me.
Gosugamers weekly is a weird one to take a measure of though. Not a lot of top tier teams playing because they're busy elsewhere.
Yeah that's been my thought. Her cool down for the trapping hook is a relic of her days of dominance.honestly I don't think snipers are a good mechanic for this game, not ones that can one shot you. It just feels too cheap for a game where one teammate being down can cost you the battle and theres few good counters to a really great sniper especially if the character is too powerful.Yeah, either reduce the cool-down on her grappling hook, or let her use it as a stun on someone who gets in her face. Or both.
There's a few of them. Aren't Reunited and Misfits considered pretty high level teams? And it seems like NiP is rising because of 3/3. But I agree, it's too early to tell. Wait till teams like Envy, Fnatic, NRG, etc. start playing again.Gosugamers weekly is a weird one to take a measure of though. Not a lot of top tier teams playing because they're busy elsewhere.
How so?This makes no fucking sense to me
I think it's counting the Lenovo Cup too. Some high ranked EU teams there. Then there's the ELeague later this week.
Top 500 is a competitive rank. It should apply to the people with the top skill rank earned in competitiveThere's a few of them. Aren't Reunited and Misfits considered pretty high level teams? And it seems like NiP is rising because of 3/3. But I agree, it's too early to tell. Wait till teams like Envy, Fnatic, NRG, etc. start playing again.
Speaking of tourneys, saw an ad on TV for the upcoming Overwatch Open. Seems like the pro scene is really starting to break through.
How so?
Lmao seriously? You're giving up without even trying? If you don't at least try, next season will take this season into account and see you're a gold player and will put you around the same, so have fun in the future!got d/c during placement. counted as 4 losses got ranked at 2400 i was a rank 65+ player last season gg fuck this game will wait until next season im not going to try climbing in low rank hell
Picks from last weeks Gosugamers tournament:
Code:Lucio - 94.02% Zarya - 78.98% Reinhardt - 65.64% Ana - 57.37% Zenyatta - 47.28% Roadhog - 45.83% Winston - 45.06% Tracer - 43.21% Reaper - 33.98% Genji - 32.75% McCree - 25.26% Hanzo - 7.99% Mercy - 5.20% Mei - 4.56% D.Va - 3.59% Pharah - 2.73% Torbjorn - 2.64% Soldier: 76 - 1.65% Junkrat - 1.58% Widowmaker - 1.04% Bastion - 0.65% Symmetra - 0.00%
I'm guessing new content for October, and Sombra around Halloween and Blizzcon.
What if you got rank 70+ because you played with 5 far better players? Do you still deserve top 500 even though you're not actually at that high of a level? If you are worthy of top 500, there is no reason why the game should have to wait until you're high enough rank. If you are top 500 material, you should get it no matter if you're rank 65 or rank 80.Top 500 is a competitive rank. It should apply to the people with the top skill rank earned in competitive
Picks from last weeks Gosugamers tournament:
Code:Lucio - 94.02% Zarya - 78.98% Reinhardt - 65.64% Ana - 57.37% Zenyatta - 47.28% Roadhog - 45.83% Winston - 45.06% Tracer - 43.21% Reaper - 33.98% Genji - 32.75% McCree - 25.26% Hanzo - 7.99% Mercy - 5.20% Mei - 4.56% D.Va - 3.59% Pharah - 2.73% Torbjorn - 2.64% Soldier: 76 - 1.65% Junkrat - 1.58% Widowmaker - 1.04% Bastion - 0.65% Symmetra - 0.00%
I'm guessing new content for October, and Sombra around Halloween and Blizzcon.
I'm really saddened that Mercy sees so little play
Eh, some heroes will just never be picked highly and be meant for pubs. Bastion, Symm, and Torb are prime examples of this. They are just too easy to counter. With Genji in the picture still, Bastion is meh, Torb is just easy to deal with, and Winston is highly picked, so no reason to pick Symm. Those 3 will probably have a low pick rate for eternity. All the others can be compensated in some way though(not like they all need buffs, like Junk, Pharah, Soldier, Hanzo, or Mei.)More generally, half the cast being at <10% pickrate is not great.
I'm really saddened that Mercy sees so little play
Picks from last weeks Gosugamers tournament:
Code:Lucio - 94.02% Zarya - 78.98% Reinhardt - 65.64% Ana - 57.37% Zenyatta - 47.28% Roadhog - 45.83% Winston - 45.06% Tracer - 43.21% Reaper - 33.98% Genji - 32.75% McCree - 25.26% Hanzo - 7.99% Mercy - 5.20% Mei - 4.56% D.Va - 3.59% Pharah - 2.73% Torbjorn - 2.64% Soldier: 76 - 1.65% Junkrat - 1.58% Widowmaker - 1.04% Bastion - 0.65% Symmetra - 0.00%
I'm guessing new content for October, and Sombra around Halloween and Blizzcon.
Well shit... I learned something today.
Yes. It's all based on your hidden MMR, not your rank. I played with and against plenty of people who were higher rank than me.
Wait, are you saying you could be 70 and a top 500, and have someone else be a 71, and NOT be top 500?
Not true about season 1. I got top 500 at rank 72, and my highest was 73. I think top 500 was thrown out once you got to rank 70 or so. So it's somewhat the same.
Well, realize that (for PSN), Top 500, started at Rank 76 in season 1. However, in Season 2, Top 500 has started around 3500, which blizz says is the equivalent to level 70.
So something didn't transfer over right.
Yeah it's always been region based. Don't know if it splits up the US into multiple regions though.was it top 500 for the region in s1 too tho? and for region, means US/EU/AUS etc or east/west/central us?
D.Va under Mercy and Mei, but yeah... let's nerf her! >_>
and Blizz doesn't give a single fuck that that Symm's not used at all. I mean if 'we're buffing Mei because she doesn't see much comp play...' is true where da Symm buff at, yo??
Eh, some heroes will just never be picked highly and be meant for pubs. Bastion, Symm, and Torb are prime examples of this. They are just too easy to counter. With Genji in the picture still, Bastion is meh, Torb is just easy to deal with, and Winston is highly picked, so no reason to pick Symm. Those 3 will probably have a low pick rate for eternity. All the others can be compensated in some way though(not like they all need buffs, like Junk, Pharah, Soldier, Hanzo, or Mei.)
Also, Symm and Torb are worthless against 3/3. There turrets mean nothing against tanks.
D.Va under Mercy and Mei, but yeah... let's nerf her! >_>
and Blizz doesn't give a single fuck that that Symm's not used at all. I mean if 'we're buffing Mei because she doesn't see much comp play...' is true where da Symm buff at, yo??
I mean, if they say we are playing her wrong, then we probably are, but they just failed at actually designing her around that and that led to her being better in other areas. If they want her to be an intel character, they need to change something huge because she just can't work like that. Especially since not everyone will be on mic to communicate this "intel".Cause Blizzard thinks we're all playing Sym wrong.
Of course it should wait. If you're so good than you should have no trouble getting into the top ranks. You're crowning people based on their quick play performance in a competitive mode. If that's the case why make them play competitive at all?What if you got rank 70+ because you played with 5 far better players? Do you still deserve top 500 even though you're not actually at that high of a level? If you are worthy of top 500, there is no reason why the game should have to wait until you're high enough rank. If you are top 500 material, you should get it no matter if you're rank 65 or rank 80.
Plus, top 500 is more about individual skill while your competitive rank is more about how well you work with a team. They're really two separate things.
I mean, if they say we are playing her wrong, then we probably are, but they just failed at actually designing her around that and that led to her being better in other areas. If they want her to be an intel character, they need to change something huge because she just can't work like that. Especially since not everyone will be on mic to communicate this "intel".
Who said it was based on your QP performance? You have to win 75? matches to be qualified for top 500 because it needs to have more reliable data on if it decides if you're top 500 or not.Of course it should wait. If you're so good than you should have no trouble getting into the top ranks. You're crowning people based on their quick play performance in a competitive mode. If that's the case why make them play competitive at all?
They correct for groups though. And your hidden mmr suffers from the same flaw - you can earn it playing in a group.
If Top 500 is not a competitive rank then they should say so.
Mercy probably needs double damage on her pistol to become a viable healer. The main 3 healers all provide good DPS/offensive potential on top of their healing. It's a no brainer to pick them ahead of Mercy who essentially renders you 5v6 against a good team.
Is there another DDOS attack? I am losing connection mid game again.
That's a huge problem when Lucio, Zen and Ana can.
Eh, this would be a crappy way at balancing. Like, Hanzo, Pharah, Mei, Junkrat, and Soldier are fairly balanced heroes even though they don't get picked often. Lucio, Zarya, and Rein, for example, have high pick rates, but are fairly balanced.I just assume that whatever characters get least play will get buffed and whatever character gets most play will get nerfed, until Blizzard feels they have a good even split of who plays what. Symmetra is the only black sheep here.
Mercy probably needs double damage on her pistol to become a viable healer. The main 3 healers all provide good DPS/offensive potential on top of their healing. It's a no brainer to pick them ahead of Mercy who essentially renders you 5v6 against a good team.
Really? TheBattle.netBlizzard servers can't catch a break.
?
You can do a lot of damage with Lucio.
I'm talking about for the pro scene though. All those heroes I named that have low pick rates are fantastic heroes in the regular game. They just don't work with or against pro teams because of how they play. Like, Junk is about his spam and it's easier for pro teams to work around that. Pharah only works with Mercy in pro games because they're better at shooting down Pharah, where in pubs she can easily dominate without a Pharah. You get what I'm getting at here?Hmmmm.
That's not the exact definition of fairly balanced, but sure.
Maybe design wise to you, but balance is considered across the whole roster.
Mmr is also earned in quick play is it not?Who said it was based on your QP performance? You have to win 75? matches to be qualified for top 500 because it needs to have more reliable data on if it decides if you're top 500 or not.
I know you can still earn it by playing in a group, but I'm sure you know what I'm getting at with that right?
I thought it was pretty obvious it wasn't a competitive rank when it uses a completely separate number from your actual competitive rank.