QP is in a pretty tricky spot right now. People take it as a place to mess around, a place they want to take seriously because they don't like the stress of comp, and a place to practice, and all 3 don't really jive together that well.
This will get some flack in here but honestly I think it's because of stuff like MasterOverwatch
Because despite blizzard not having a scoreboard and trying to say, 'it's not that kind of game' both in-game and through third party sites using their API, you can see your performance. Everything matters even in quick play because you don't want to have someone go on your Master overwatch and say 'oh this guy has shit accuracy' when you were just dumping in the air for fun on quick play
This will get some flack in here but honestly I think it's because of stuff like MasterOverwatch
Because despite blizzard not having a scoreboard and trying to say, 'it's not that kind of game' both in-game and through third party sites using their API, you can see your performance. Everything matters even in quick play because you don't want to have someone go on your Master overwatch and say 'oh this guy has shit accuracy' when you were just dumping in the air for fun on quick play
So someone said that Symm has a new voice line mentioning her TP having 10 charges.
http://us.battle.net/forums/en/overwatch/topic/20749345625
http://us.battle.net/forums/en/overwatch/topic/20749355519
Can anyone here test this? This guys saying Ana's grenade heals 200 HP now.
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It's safe for work. Except for the dildo.
R3 is fine for melee. All my characters have slightly different button setups. It works fine because every character has a different kit. Jump is always either on L1 or L2. Ult is always on triangle, with the exception of Tracer, who has it on R1. Put the skill that doesn't require aiming on X.PS4 bros: any of you remap your buttons?
I need to make some changes and am looking for some examples of people's layouts
Jump def needs to be moved, I can't jump while aiming given the default layout
I also feel like R3 is not responsive enough for melee
Thoughts?
QP is in a pretty tricky spot right now. People take it as a place to mess around, a place they want to take seriously because they don't like the stress of comp, and a place to practice, and all 3 don't really jive together that well.
I can't imagine it doing 200 damage as well as healing. That would be insane. You'd be better off using it to kill DPS then to heal your team.The video clip on his post was clear. At least 180 healing due to his damage sustained. It might be more than 200 hps for all we know since the test was on a mostly damaged 200 hp character.
If that's the case, I'm curious how much damage it does tI enemies now. 200 health seems like a lot.
Oh wow. Now that would be something...
I would really like to see how she would work by giving her ult charge while the teleporter is up but at a slower rate.
There are some really interesting lines there:
[*]Mercy X Genji
Yeah, all three don't go together. I want to practice a hero but can't really because how do I practice against two meis or roadhogs and my team has two tracers and two hanzos. It's not a practical training ground most of the time.
I feel bad for Mercy. She has Genji, Roadhog, and Pharah to deal with. Must be exhausting. And who knows who else is out there
I got my mic working
Let's be honest here
Pharah and Mercy had like no in-game chemistry other than 'both fly!'
I can't imagine it doing 200 damage as well as healing. That would be insane. You'd be better off using it to kill DPS then to heal your team.
Someone pls test this out and see if it's damage was changed as well. Pretty sure the training bots have 200 health, so they'd be good to test it on.
Gotta be a bug. Insane if it's as intended.
All the more reason to have a casual comp(same as comp but no SR) mode along side QP and Comp. Seems like it'd solve those issues. QP for fun/messing around/trying new stuff. Casual comp for a place to practice while under a better rule system while not having the stress of competitive. And Comp for everyone else.
Which they kinda did away with by not showing loss stats for QP, but yeah, I dunno.
I've heard that QP loss stats don't count but is that really true? Are we sure they just don't show the number of losses? It seems my stats change, even after a one game, one loss night.
Yeah, I would love to use QP to practice DPS and see if I can contribute a little better in Competitive. But every match it's like, "Hmm, should I try out McCree or maybe a little Genj... nope, nobody picked a healer, and as much as I'd like to practice, I also don't want to get slaughtered. Time to pick Lucio again." One match we had three Attack heroes, a Mei and a Hanzo picked, and I actually had to say in the chat, "Um, guys, I can't play Support AND Tank." And unfortunately the "Practice Against Bots" option is useless considering the bots are bone-stupid and just rush out of the spawn door into a hail of gunfire and die. Not sure what I would do to improve things, but QP is kind of a mixed bag right now.
The only way to get 90% of Ana's to heal you
Sweet dreams, OW-GAF.
They need to fix the Gibraltar revive from spawn. That shit is broken man.
They need to fix the Gibraltar revive from spawn. That shit is broken man.
Not sure I get it. The closeness of it? Isn't that pretty standard? Hanamura and King's Row for sure are just as close.
You online Lik? I need to give myself some Overwatch before I grind strikes all night.
K give me a sec.sure, i'll log on now. we can play like 2 or 3 matches and see if i get over 3k.
On the final point Mercy can rez the team from the spawn point underground away from danger
Disable ultimate activations while inside the healing area of your spawn room. Boom, fixed as simply as possible.
On the final point Mercy can rez the team from the spawn point underground away from danger
But how will hanzo shoot out his ult from spawn now to totally get that guaranteed potg?