I climbed back to 2800. Look forward to my post in a few days where I drop back down to 2600.
Yeah, I'm the one who made the clip and thread on Ana's grenade function. It still does 80 dps on enemies, so the 200 healing is a bit of an anomaly, tbh. She's already hard enough to kill, and this means that you have to 'kill' her twice over before she dies.
I've done some testing as well, and it seems as though it is a hard 200 (tested on a custom with a roadhog). If it was ticking twice for the heal due to a bug, the second tick should, in theory, be for 200 since the doubled healing should apply. What this seems to imply is that the healing was straight up increased for the grenade, and that this is not due to some strange property of the increased radius.
Experimenting with Roadhog (Kappa): https://clips.twitch.tv/mattz2007/WanderingMeerkatSmoocherZ
That shit is so infuriating. You can't even do anything to counter it.I hate this shit so much. I've lost close games because of it.
Not sure I get it. The closeness of it? Isn't that pretty standard? Hanamura and King's Row for sure are just as close.
Oh wow. Now that would be something...
I would really like to see how she would work by giving her ult charge while the teleporter is up but at a slower rate.
There are some really interesting lines there:
I've been on both sides of it. Have clutch revived 5 players from the spawn to win the match before, but have had it happen to me as well. Typically it fails, because the attackers have already overrun the point, but every now and again it works.I hate this shit so much. I've lost close games because of it.
👌Pharamercy btfo👌
2 support is in like every high level streaming or pre-made group game
yet every single time i solo queue, NOBODY wants ot do support. And everybody thinks we're ok with just Zen. Like you're not going to fucking die if you play Lucio or Mercy.
Man, don't play Bastion on Attack unless you know what you're doing. It's like tossing the game away.
I climbed back to 2800. Look forward to my post in a few days where I drop back down to 2600.
What's the consensus on gaining rank? I'm looking at 50/50 win/loss and I'm consistently losing rank. Not much, but I'm almost always gaining around twenty to twenty five for wins, but losing twenty five to thirty on losses, even on games I go four golds with a close loss. Is this the norm and I have to get a lot more wins than losses to gain and keep rank, or what? It's incredibly frustrating. Feels like playing Competitive is like playing against the house at a casino.
I play a lot of support and it gets old fast. Especially on solo queue. When you're on main supports like Lucio and Mercy, Overwatch is an FPS where you can't FPS. Lucio's shots are hard to hit with and don't feel that powerful when you do. You're just there to stay on points, speed boost, heal and occasionally boop. It's necessary but not as engaging as one of the other characters. Mercy doesn't shoot (or if she does, something's gone wrong) and it's more engaging than Lucio's play, but it's still support in solo queue--hoping that the team you're supporting is good enough to warrant you being their healer. Feels like one in three games I play support I'm babysitting people who couldn't win a 3v1 fight against a Mei.
There's also the belief that supports don't get as much level gain. Not sure if it's true or not.
Now with a good team, support is perfectly fine. All those gripes just disappear. Shame you never know when one of those will come along in solo queue.
:0 that is slickBeaten to it, but in my vid, you can see what the main stat page animates like.
https://aww.moe/ew9671.mp4
Didn't go into as many menu's as that video did tho.
Came back down 0 to 2 by playing bastion for 3 rounds
I climbed back to 2800. Look forward to my post in a few days where I drop back down to 2600.
Yea we have good synergy. Some awesome randoms in team chat tonight. You should join more often.No major win streaks but back over 3000 again. Played with Vault. We're a damn good team no matter what randoms we play with. Either a close game or a win. I'm a lot better with Soldier now. He's fun. Time for a short break.
Yea we have good synergy. Some awesome randoms in team chat tonight. You should join more often.
Yea we have good synergy. Some awesome randoms in team chat tonight. You should join more often.
I gotta play with you guys
I gotta play with you guys
If it's not me and Lik alone it doesn't work.same, tbh
That was a crazy game, but we won.
How have i not seen this until now.
https://youtu.be/9uvOkLomHDU
I swear if all bastions played this through mic i would never be mad.
Still no loot box,
"Why increase her aim sight, if she has to charge to fire her rounds? If she was too powerful in the beginning, why doesn't she have less health to counter balance it? Give her less rounds? Make her reload times longer? The default assault rile is pretty pathetic, to boot. In any FPS that have sniper riles as a weapon, their damage is high, but have fewer rounds and longer reload times. If you were snipping in any other competitive FPS, you will die within one or two shots for the squishes if your aim is true."
Do you guys think sniping (as a mechanic) is an afterthought in Overwatch? Not just for both Hanzo and Widow Maker's tool kit, but for the maps/gametypes that are not properly built to accommodate them? My friend had tried the game for the first time tonight, and as someone who played competitive CS and Call of Duty, he doesn't understand why Widow's sniper has to charge up to work as, well, a sniper rifle. This is what he had to say:
Just some food for thought, and I want to honestly hear what you guys have to say. He is disinterested with how horrible the snipers are, and unless something changes, he is avoiding Overwatch like the plague.
Do you guys think sniping (as a mechanic) is an afterthought in Overwatch? Not just for both Hanzo and Widow Maker's tool kit, but for the maps/gametypes that are not properly built to accommodate them? My friend had tried the game for the first time tonight, and as someone who played competitive CS and Call of Duty, he doesn't understand why Widow's sniper has to charge up to work as, well, a sniper rifle. This is what he had to say:
Just some food for thought, and I want to honestly hear what you guys have to say. He is disinterested with how horrible the snipers are, and unless something changes, he is avoiding Overwatch like the plague.
Do you guys think sniping (as a mechanic) is an afterthought in Overwatch? Not just for both Hanzo and Widow Maker's tool kit, but for the maps/gametypes that are not properly built to accommodate them? My friend had tried the game for the first time tonight, and as someone who played competitive CS and Call of Duty, he doesn't understand why Widow's sniper has to charge up to work as, well, a sniper rifle. This is what he had to say:
Just some food for thought, and I want to honestly hear what you guys have to say. He is disinterested with how horrible the snipers are, and unless something changes, he is avoiding Overwatch like the plague.
Did he try Ana? I think they don't want snipers to be too OP like in the traditional FPS games cuz I gotta admit that snipers ruin those games for me.
Because a lot of the maps are designed with far LoS with a major chokepoint to enter into an entrenched area.
Back in the day, a good Widow can deny major areas in the first point of king's row. On attack and defense.
Charge is basically a way to limit the RoF. While giving some element of skill in deciding which level of charge is enough or how much you need to charge before you lose the kill.
Widow isn't that bad, it's just that other chars are in a better spot atm. The quick scope needed to go, but i agree that she needs somewhat of a rework to be viable. Less ammo and higher dps? I dunno, i don't play her at all and haven't been playing for some time. I don't think a slower reload would be good however, It wouldn't match the pace of the game. She still needs to be somewhat fast, just not "quick scope before nerf-bat" fast.
Problem is that there is a very very very small middle ground for snipers.
It's very easy for them to either become overpowered or underpowered. In the case of overwatch since Blizzard doesn't want them to be overpowered it's other option is trying to find the very thin line of balanced, else it will be underpowered.
To break down what your friend said.
"Why increase her aim sight, if she has to charge to fire her rounds? If she was too powerful in the beginning, why doesn't she have less health to counter balance it? Give her less rounds? Make her reload times longer? The default assault rile is pretty pathetic, to boot. In any FPS that have sniper riles as a weapon, their damage is high, but have fewer rounds and longer reload times. If you were snipping in any other competitive FPS, you will die within one or two shots for the squishes if your aim is true."
Less health means nothing if the enemy can't even approach a good sniper. And on the flip side too little health means she's dead by a stray bullet. The line is literally either dying to 1 hit or to 2 hits and depends on who's hit. Any survivability equates to more sniper shots. And a good sniper only needs 1.
Less rounds means nothing if the enemy can't even approach a mobile sniper. Widow has better mobility than most snipers in other games due to the hook. But if he's too busy reloading then flankers just overpower her and thus stay underpowered.
Reload times longer mean nothing if the enemy can't approach a good sniper. Too long of a reload also means she's a one wave character and thus underpowered. Why pick widow to snipe one wave when you can have another char to deal with multiple.
Default assault rifle it's merely an option and not her main function. Consider it like a sidearm.
Other FPS's don't have the same mechanics as overwatch (ultimates, melee characters, leaping skills, etc) so you can't just change stats.
There is a lot more to consider than just tweaking stats. Balancing a sniper is actually absurdly hard. Right now, blizzard can't just tweak numbers to make her viable, she needs a rework similar to Dva's defense matrix.
Is it justice rains from above...or justice reigns from above? ��
how viable is Roadhog in competitive?
I'm about to unlock competitive and I pretty much have the most fun playing him
90% of my playtime is probably on Lucio, Zarya, and Roahog. The remainder is split between Anna and Winston.
I tend to do best when I play Lucio (objectively speaking), but for some reason Roadhog is so damn satisfying to play. I do pretty well with Roadhog too tho, but again we're talking quick matches
Would be sad if everyone figured out some counter for him in competitive, rendering him shit tier.
EDIT: on a side note, went about 5 games straight with at least 2 D.Va on my team, shit was annoying as fuck. I don't get why the fuck D.Va is used so much. maybe because it's easy to get POTG with her ulti?
For Competitive? He's pretty self-sufficient, so long as you don't over-extend yourself as the "Main Hog". Roadhog functions best as a flanker, where his chain can catch enemies unawares and kill them before they can react. With his large heal on a medium cooldown, he can operate for long periods of time away from his team. However, his lack of any kind of barrier makes him a lackluster pick when your focus is on protecting your teammates, so keep that in mind if you're the teams sole Tank.
I have had a lot of success with Solider 76, Lucio, and Roadhog, as those heroes are designed to be self-sufficient when shit hits the fan.
Dropped to 2480. Really sick of these trolls.
One guy refused to play if he didn't have junkrat.
Are there character limits? Think I just had like 4 D.Va in my last game
Do you guys think sniping (as a mechanic) is an afterthought in Overwatch? Not just for both Hanzo and Widow Maker's tool kit, but for the maps/gametypes that are not properly built to accommodate them? My friend had tried the game for the first time tonight, and as someone who played competitive CS and Call of Duty, he doesn't understand why Widow's sniper has to charge up to work as, well, a sniper rifle. This is what he had to say:
Just some food for thought, and I want to honestly hear what you guys have to say. He is disinterested with how horrible the snipers are, and unless something changes, he is avoiding Overwatch like the plague.
There are character limits in Competitive mode. Not in Quick Play.