People who call for healing and don't notice that the support just died should probably
1) turn on the kill feed
2) pay attention to the damn kill feed
When I was forced to play Zen by two Master randoms and I was in team chat, they were bitching that I wasn't healing them when I just died and was coming back from spawn. How the hell do Masters not even pay attention to that? These solo q bitches need to learn to play like a team.
Noob here, how the fuck do you prevent roadhogs ult from spraying wildly everywhere?
Noob here, how the fuck do you prevent roadhogs ult from spraying wildly everywhere?
Thanks, does crouching improve accuracy?
Noob here, how the fuck do you prevent roadhogs ult from spraying wildly everywhere?
Thanks, does crouching improve accuracy?
remember when people tried to say the only reason zarya is so popular is because of dva's buff and not because she's stupidly strongWell this is the latest meta report.
Not sure if anyone posted it in the last thread
https://www.overbuff.com/blog/2016-...list-and-meta-report-new-metas-come-in-threes
I played with a dude (PSN) this morning who was on an eliptical machine as he played. Lots of huffing and puffing but dude held down a solid Mei and was calling things out left right & center. I was impressed.
Zarya questions:
1) Do barriers applied pre-match add to the total?
2) What's the pull range of her Ult? Occasionally someone is just outside the range when I was sure they'd be sucked in.
Also does anybody know if Overbuff's "Time Played" stats are off? I played Zarya almost exclusively for the last month but it still has my playtime with her as an hour.
What? I'm pretty sure the kill feed is on by default?Kill feed being off by default was a dumb-as-shit decision.
When I play Zenyatta, I'm often calling out to players to back up so I can heal them. I do this a lot in Comp - "Hey D.va - step back so I can Harmony you." I've found that doing this reminds players that they need to stay in my LOS to keep heals up, and helps instill the idea that healing is a team effort. I definitely get less "fucking Zenyatta can't heal good enough play Mercy you noob" when I'm active on mic.
Nothing applied pre-match counts towards anything.
The pull range of her Ult is just barely outside the graphical range. It's either an all or nothing thing though. Players wont feel a tug or anything until they get full on sucked in.
Several characters can flat out escape the ult.
Reaper
Tracer
Genji
Mei
What? I'm pretty sure the kill feed is on by default?
If Mei walls straight down while inside the ult, she'll push everyone up, but I believe you're still trapped by the gravity, right?
I had to manually enable it (PC).
Only class I've ever dropped. Godspeed.Physics major.
The Zarya nerf should be that absolutely nothing gets through the bubbles. Including any healing from teammates.
Defaultwhat sensitivity settings do y'all use on PS4?
having serious issues finding a setting that feels right
currently playing with the default settings doubles (60/30)
what sensitivity settings do y'all use on PS4?
having serious issues finding a setting that feels right
currently playing with the default settings doubled (60/30)
That would kind of suck and be a pain in the ass.The Zarya nerf should be that absolutely nothing gets through the bubbles. Including any healing from teammates.
what sensitivity settings do y'all use on PS4?
having serious issues finding a setting that feels right
currently playing with the default settings doubled (60/30)
Sombra XDLook, I'm one of the guys saying that she's real strong but I also don't subscribe to the belief that she needs to be nerfed. She just needs more counterplay which would be a nerf, but not one direct to her abilities.
In general, the game needs another tank buster to supplement Reaper.
People have been for a short while now, basically since Genji got fixed. Countering a good Zarya takes some mild situational awareness and paying attention, so I guess that's too much for some.Are people seriously calling for Zarya needs now? Man this game really needs a new character huh?
In general, the game needs another tank buster to supplement Reaper.
Like really, zarya is one of the more dynamic and skill based characters in the game. Nerfing her directly would hurt the game a lot imo.
Why? Reaper soloing tanks is already quite rare because tanks usually are with their healers and DPS anyways so taking down tanks is team effort. You have Reaper, Zen (discord), Cree, Widow, Mei etc. that provide good burst and tool for managing and killing tanks. People are big on feeding Zarya, but more often than not fail to focus her down even when she is maybe easiest tank to bust when her bubble is on CD.
https://twitter.com/BlizzardCSEU_EN/status/777895810059145216Blizzard CS EU
Some #Overwatch players may be experiencing latency or disconnections. We are investigating this now.
and so was genji
and so was genji
Like really, zarya is one of the more dynamic and skill based characters in the game. Nerfing her directly would hurt the game a lot imo.
and so was genji
Fair enough actually.
And he's still pretty strong.
It's not just about Zarya; it's about 3x3 in general.
I loved seeing 3x3 start to gain acceptance as a legitimate strategy, but even though teams are prepared for it, it still keeps winning.
so she'll be fine if she gets touched
everyone who plays zarya that does well never thinks the character has a very strong kit, it's always 'nah bro im just gdlk'
Like, Zarya has been in the meta for a while now and people just started calling for nerfs. Yeah, yeah, everyone was focusing on Genji, yeah I don't buy that for a minute. She's been in the meta for a long time and no wanted her nerfed a month or two ago :/
so she'll be fine if she gets touched
everyone who plays zarya that does well never thinks the character has a very strong kit, it's always 'nah bro im just gdlk'
But should we call for nerfs or buffs or even new heroes just by looking at what prometa is? 3-3 is very rare occurrence in ranked and especially PUG MM so it really isn't "ruining the game" at more casual level. IMO adding extra dedicated tank buster would throw off balance at all levels of play more than help it.
Why you wouldn't run 2 tank busters at any given time because even as such Reaper is also strong general DPS hero? That would severely hinder comps that ran less than 3 or even 4 tanks.
Why are you saying there is only one tank buster?On the flip side, why are you opposed to new heroes? How would having a second viable tankbuster be a bad thing when (I would presume) they would be at a disadvantage to ranged DPS?
I'm not advocating nerfs. I just want more options, and I fail to see why that's bad.