Light the candles with Alphonse, then latch on to the pendulum with LT and drag it round. If you can't get all the way round in time, drop it, then relight the candles.
Don't do what I did the first time round and shoot the pendulum to make it move round!
minigame. It may have something to do with the fact that I am an "inverter" in other games, I don't know. I generally want to do the opposite of what the game is telling me to do, and there's no way to just practice. I had to just give up so far. Anyone else feel this way?
It's one of the only parts that feels poorly designed, yes. Realistically there's no way for someone to clear this right off the bat since a) it doesn't communicate the controls before starting, b) there's relatively very little time to react due to its set-in-stone speed and c) the camera doesn't keep up in places either, which'll kill you if you don't know when to expect it. Given how focused the rest of the game is, I was taken aback by the comparatively lousy execution of said mini-game.
Game is pretty awesome, visuals and music are great.
I'm a little frustrated that the controls sometimes feel clumsy and inaccurate. I also don't like the constant interruptions to gameplay for story stuff and showing things in the game world. Yes I'm aware there are flies coming out of that hole, you don't have to take control away from me to highlight this.
Game has been fun though, up until now (area spoilers?)
These caves in the floating continent with no light suck and is to the point it's just not fun, I'm at a spot with a lot of enemies and the save checkpoint results in having to do a lot over again.
So I missed some coins in the very first mini dungeon but because
of the cave in
I can't seem to go back and collect them. Anyone know whether or not it will open up again later. Or do I better start over now, so that my inner completionist does not have to cry themselves to sleep.
So I missed some coins in the very first mini dungeon but because
of the cave in
I can't seem to go back and collect them. Anyone know whether or not it will open up again later. Or do I better start over now, so that my inner completionist does not have to cry themselves to sleep.
So I missed some coins in the very first mini dungeon but because
of the cave in
I can't seem to go back and collect them. Anyone know whether or not it will open up again later. Or do I better start over now, so that my inner completionist does not have to cry themselves to sleep.
Aye, were going to aim for console, although were not quite sure which one we will focus on first. Weve added PlayStation and Xbox controller support already, so aiming for those platforms would be a most likely starting point.
It's an XNA game so first thing they'd have to do is convert it to Monogame (which is an open-source version of XNA that gained popularity after Microsoft abandoned XNA). I know PS4 has some Monogame-based games on it like Transistor; not sure about other consoles.
Its a testament to how well these areas are designed in that theres loads a branching paths and no map and ive not had a single moment of feeling lost or overwhelmed.
I can see why theres been a few complaints about the controls now the difficulty has started to ramp up though, it feels like it could be just a smidge tighter. Its not near so bad it sours the experience given its yet to cause me any deaths or anything but its there.
I'm at a "point of no return". But I want to know from those who've beaten it if I can explore after I go there or if I'll have to beat the game again with all the coins.
Along with that, I'm missing coins in areas that I have explored top to bottom. Will I get any items or will something change if I move ahead?
Loving this game. For once proud of a norwegian made game, it seems like this game is getting rave reviews everywhere. Retro games with pixel art is not really my style, but this game nails everything that makes those games great and it has a really touching, charming story. Controls are fine for me too.
I'm at a "point of no return". But I want to know from those who've beaten it if I can explore after I go there or if I'll have to beat the game again with all the coins.
There's a warp point just before the final boss that lets you go back to collect things.
Having just beaten the game, I am assuming there's some kind of hidden ending if I go back and collect some more stuff
I have one more golden disc to find and place although I'm buggered if I have any idea where either it or its receptacle are, nor what they even do...
; however, the lack of an in-game map makes me rather reluctant to do so (I thought the Owls were supposed to be the world's mappers? The game even starts with you going to the Professor's house to make his map computer work - which it then only does one more time in a cutscene!).
It's a fun game, although I wouldn't be throwing GOTY or 10/10 at Owlboy beyond effort. It's beautiful visually and aurally, and the story isn't bad for a slightly retro action-adventure, but there are some slightly questionable design decisions (not a fan of (mini boss spoiler)
the gorilla mini-boss, where the screen gets a little frenetic
, nor (mini game spoiler)
the cannon sequence, which is trial and error/memory rather than skill based
). I also wish there weren't quite so many white flashing lights in it!
I might go back for the remaining major collectibles, but I'm not that fussed about coins.
I'm in a part of the jungle section that's very frustrating, please tell me if I'm missing something:
there are flies everywhere that drain my health, and the best remedy is to carry a lamp creature around. This works perfectly the first couple of screens, but then you have to rely on the flame of your buddy and shoot those rock snakes in the dark. If you get hit, you get dumped back in the dark, killing you very quickly. Is there a lamp I'm missing in the section with the snakes?
I've had to retry this section a bunch of times, I keep getting killed.
These guys, these fucking guys. The game got a lot of sad moments but every time they were on screen I had a dumb smile on my face. They're like the new prinnies. I WANT ONE
These guys, these fucking guys. The game got a lot of sad moments but every time they were on screen I had a dumb smile on my face. They're like the new prinnies. I WANT ONE
There's a warp point just before the final boss that lets you go back to collect things.
Having just beaten the game, I am assuming there's some kind of hidden ending if I go back and collect some more stuff
I have one more golden disc to find and place although I'm buggered if I have any idea where either it or its receptacle are, nor what they even do...
; however, the lack of an in-game map makes me rather reluctant to do so (I thought the Owls were supposed to be the world's mappers? The game even starts with you going to the Professor's house to make his map computer work - which it then only does one more time in a cutscene!).
It's a fun game, although I wouldn't be throwing GOTY or 10/10 at Owlboy beyond effort. It's beautiful visually and aurally, and the story isn't bad for a slightly retro action-adventure, but there are some slightly questionable design decisions (not a fan of (mini boss spoiler)
the gorilla mini-boss, where the screen gets a little frenetic
, nor (mini game spoiler)
the cannon sequence, which is trial and error/memory rather than skill based
). I also wish there weren't quite so many white flashing lights in it!
I might go back for the remaining major collectibles, but I'm not that fussed about coins.
These guys, these fucking guys. The game got a lot of sad moments but every time they were on screen I had a dumb smile on my face. They're like the new prinnies. I WANT ONE
I've searched and searched areas and still come up around ten coins short in a few places. I don't think I'll ever beat the cannon game. With this in mind, does anyone notice that five achievements are attached to one goal: getting all the coins? Two are to buy all the trinkets and two are to get all the coins, which is really odd. And one is to complete the cannon game, so they're all connected.
I beat the game and nothing popped. The usual non-working Steam achievement system, or five secrets not attached to endings?
Beat it after about 8 hours. Did some exploring after coins, but decided not to waste more time.
The game is definitely fantastic. The narrative, art and music are the highpoint. I would recommend to get the OST.
The only thing that I really wish could be improved on is the enemy variations and mechanics.Some boss fights were handled brilliantly, while others felt a bit lackluster. It was a wonderful ride from start to finish. I am really close to giving this a 10/10, but I think 9/10 is the right pick.
So finished yesterday completely with secrets and all. Clocked at about 9 hours, which I think is decent length although wish there was a bit more replayability as the game is very linear.
Anyway, a fast review. Spoilers in them of course:
Overall very positive experience. It's hard to describe what Owlboy is other than just a big Adventure, with the biggest of As. The game feels longer than it is really due to how much variation there is within it, from more classic shootey and navigating sections to stealth, to even wilder things that took me off guard, although never confused me while playing or felt really frustrating (yes, even the
canon minigame
that some people call the worse thing ever I didn't have much problem with after the initial trials). All of it really nicely packed in gorgeous pixel art, and a great soundtrack (although not the most memorable a la shovel knight, some tracks are more ambiance, but all the scenes have a very unique feel to them)
Some will enjoy the intense use of cutscenes more than others i'm guessing. While the gameplay isn't lacking, there is a lot of scripted moments that sometimes feel slightly frustrating as the game will always pause to show you something. That and a few instances where I feel I could've played a section instead of watching it. But still, the game offers a lot already so that it doesn't feel too invasive, but it's there. It also couples with the fact that it's a VERY linear game. Which is surprising despite the openness of the levels, but don't expect at all a Link to the past experience where you can maybe skip a dungeon for another. Everything is tightly linked to the narration. Which is kind of a shame also when it relates to stuff like the upgrades you get from Buccanary's coins. Speaking of, backtracking for coins isn't the most enjoyable thing I found. The reward you get for it (
the glitter cape)
is awesome as well as the cutscenes themselves. But by the point you get that item, which is amazing as
it makes you pretty much invincible and super fast
, it's pretty useless as thereasons for backtracking are very slim
(unless you need more owl tokens...and one of them is in the very last zone so it's not even of use)
. Seems a bit like an oversight
Another knock i'd take off tho is the last segment of the story. Now the story is pretty nice. Not amazing in any case but it flows pretty naturally with a nice aura of mystery. Until the very last bit:
The fact that Solus "doesn't have time to explain" even tho he's not really been antagonizing you, nor do you have bad blood with him and explaining stuff would've solved the game WAY more easily is frankly kinda bad writing, or bad setup i'd say. In general i'd say the final build up is a bit poor and the payoff is kinda...eh. I don't know if it sets up for a sequel but I feel like there's a misuse of characters in this last bit.
Overall tho, damn good game. Incredibly polished technically speaking, only a few squeaky wheels mostly in the story and aspects of game design but I enjoyed myself greatly.
EDIT: Actually I might try to replay through the entire game once now that I know where every coins are, just to see if I can get some upgrades way sooner and how it impacts the experience
Very glad I picked this up, as well as Freedom Planet (on sale on GOG). Enjoying both so far but think I'm going to finish Freedom Planet first before diving deeper into Owlboy. Love the art style and music in both!
Another knock i'd take off tho is the last segment of the story. Now the story is pretty nice. Not amazing in any case but it flows pretty naturally with a nice aura of mystery. Until the very last bit:
The fact that Solus "doesn't have time to explain" even tho he's not really been antagonizing you, nor do you have bad blood with him and explaining stuff would've solved the game WAY more easily is frankly kinda bad writing, or bad setup i'd say. In general i'd say the final build up is a bit poor and the payoff is kinda...eh. I don't know if it sets up for a sequel but I feel like there's a misuse of characters in this last bit.
By the time you finish the battle the world is already ending, with a lot of islands are already floating in space and the planet fucked up. During the time you take to reach there you see that it's already happening (the end of the world), so i don't think the 'i don't have time to explain!!' is a bad setup. The characters even ask him why he didn't get any help and he answers saying that he didn't trust anyone, which, considering how he was treated by his "friends" seems fair, too. I mean, nothing really complex, but i understood his reasoning.
and man, i thought the ending was a punch in the gut. With Otus dying and that last part where he speaks to everyone. Really sad.
This is why I thought I had "missed" an ending. The shadow version of his nasty mentor whose name I have already forgotten tells him that this isn't the end and that the real world awaits for him; I assumed that this meant that he survived the fall, particularly as we never see what happens to ANYONE who is on the Tower after the Anti-Hex is activated. If they all died then I guess that's it!
You just use each partner's attack on him until the relic flies away, then switch to another until all three are gone. He powers up a few times but that's it.
Gotta be honest, the story didn't really come together for me at the end. It seemed like a mix of different disparate ideas. It just came off weird. In some ways it does feel like a game that has been in development forever. That platforming stretch near the end was some rough shit.
, which was an awesome fight if you figured out the tricks, but I was wondering:
they're talking about being prepared before facing the captain, is this the point of no return? Can't be because I'm locked in the room. I didn't advance to be sure.
, which was an awesome fight if you figured out the tricks, but I was wondering:
they're talking about being prepared before facing the captain, is this the point of no return? Can't be because I'm locked in the room. I didn't advance to be sure.