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Parappa The Rapper Retrospective, Do you know why we stopped the car? (gas cost 56k)

This Retrospective of Parappa will include the following games, as I do the next game I will add a link to each retrospective:

Parappa The Rapper: The Hip Hop Hero
Um Jammer Lammy aka. Parappa 1.5 (I mean Parappa is like half the game)
Parappa The Rapper 2

This particular thread is about the first game, Parappa the Rapper, I'll be going over the story, the gameplay and the actual rapping.

So let's get started:

pY6rr6.gif


Story:

The story is about Parappa wanting to be a "man" to gain the love of his female friend Sunny Funny. Yes that is her name.

This is Sunny Funny:

VOygg1.gif


I mean I don't even know how this will work but whatever. It's a childrens game! Whoms gameplay isn't for children...

He also has to stop another movie star hero from trying to sweep her off her feat. You know that like 20 something year old adult going out with 12 year old girls. Um. Well look it's a CHildrens game!

Basically the first step to becoming a man is to learn how to fight. Which he goes to Master Onions Dojo. He then tries to impress Sunny Funny buy getting a drivers license which apparently police officer do driving instructions now(?), then when he wrecks the car, he sells a few things at a flee market because he has the funky flow from this Hippy Frog from Jamaica, which somehow gives him enough money to get a brand new car. Then finally, he has to make his own cake after the dog rival knock him down and makes him spill his cake by watching one of the worst rappers i have ever seen on TV. It all rounds up with trying to rap people to go to the bathroom when they could have went while he was ugh.. I'll get to that later.

So let's talk about the gameplay:
mZnRZp.gif

1wn1w3.gif


So basically how this game works is the following: IT IS NOT DDR IF YOU PLAY THIS GAME THINKING IT'S DDR AND PLAY IT LIKE ITS DDR YOU WILL NOT PASS STAGE 1.

Parrapa the Rapper is a game where you have to, as shown above, press the button that shows up on the sing-a-long bar at the top of the stream. The rapper goes first and you go second. But you don't just click the button when you head goes over it. That doesn't work in this game.

How you play Parappa is you have to press the button equal to about 5 miliseconds after the rapper says a statement.

So for example, if Mooselini says the word turn (terurrnnn) right when it show her flipping one of the buttons, when it is your turn you have to do it around the same time. Basically what I mean is you have to memorize how she rapped in your hewad, and when you get to the button you have to press the button a split second after she first started saying the word.

This means that is she pressed the X button for the word "Turn" (terurnnn) You don't press the X button at the same time period she said the word "Turn" because there is lack. Instead you press it where the "e' comes in, that's why I used the pronunciation "Terurnnn" as an example because you need to hit the button where she would say the "e" part, hence the bold. Not only do you have to do that but it also has to "partially" sync with the rest of the music in the background. So you have two forms of memorization. You basically have to rap the same as your teacher with a .5 second delay because the teachers rap slightly faster than when they shoe you the buttons being pushed.

This is a large problem because people play Parappa like it's DDR. This is a dumb thing to do, it doesn't work like that. The game makes you THINK that's how it works, but good luck getting anywhere using that method.

Now the second part of the gameplay is the bottom gif, which shows the Cool, Good, Bad, and Awful which depends on how U rappin. Cool imo, is completely pointless and breaks the flow of the game and the song. Although it's hilarious with the toilet level. A lot of people hate this system because considering Cool is an after though of most people you basically have one tier of passing and two tiers of failure. Cool basically removes the masters and you are buy yourself free styling and by free styling I mean pressing random buttons spoting gibberish.

If for example, you are good and mess up at the last second, you can get a failure for moving from good to bad. You can't beat levels without Good or Cool being the ending area. You are about to get the winning line like "now you got your license" only for that to change to "nope we gotta try again" and this will happen multiple times. WHen rapping awful sometimes the stage goes nuts which I think is an interesting detail. Sometimes the instructor will look at you angrily.

One of the best strategies for this issue is to aim for Bad but above Awful the whole time until the end. If you get good by incident ok. But you should only start panicking for getting a good score toward the end of the rap. Awful can actually end the stage early in certain cases, and you the next step up from it is bad so you would have to make double the effort to get to "good" so it's not worth it unless you want to see some of the details for doing bad. Which at times are hilarious. Before it changes your rank the game will flash the one you are about to be moved to, which gives you a chance to change up.

BTW Parappa has a hidden feature, is you press up on the D-pad during stages strange things happen.

Let's go over the Rapping Masters now.

Master Onion:
jRkQ0Y.gif

https://www.youtube.com/watch?v=reSJJ-QW1tw

Master Onion is the starting character, and the character on the demo discs that many likely have never eaten. He seems easy, but that's because the game misleads you because it acts like DDR for the start of his stage, kind of. Which leads to people failing.

He doesn't have very complicated notes to copy. So he's good practice for getting the timing down.


Mooselini Moose
YEnpMW.gif

https://www.youtube.com/watch?v=6TsqCNy6UU0

So the game gets hard right about here. From here on to get Cool you are going to have to do some crazy tricks and have a bit of luck. This stage is also infamous for you messing up at the last second and dropping from good to bad. This is the type of level where the strategy I mentioned above works best.

First thing you'll notice is that to learn how to drive, the hood must fly off for you to see the gas pedals. Also Cars run on rapping and now engine apparently. Parappa also drives in the middle of the road, and the car swerves if you rap bad.

This level starts the rapping fast issue. So because of this you'll have to press the buttons faster. Otherwise, it's still straight forward if you know what you're doing.

Also there's barely any rhyming at all in this level. Also when the hell did she leave the door open? ALso why is a cop teaching driving?

Prince Fleaswallow
82x8oW.gif

https://www.youtube.com/watch?v=lU69ntXGhVI

Ok so the game usually becomes a major issue here for most people. This is where they start stringing buttons right next to each other, having the rap speed change randomly meaning how slow or fast you press the buttons changes, and you still have to be in sync.

The best solution for this is to try and stay on bad because it seems that stops it from changing as much. Giving you time to correct yourself, But you'll have to be fast to hit good as the last second. I also forgot to mention when you rap bad there's like this annoying duck noise that is only amusing for the first few minutes.

Also this is where Parappa sells stuff at the flea market to buy a new car. I'm not sure how those few coins did that unless they are actually real gold.

Also "this pump comes with a trunk" and I "I never sold every thing, everything" are pretty bad lyrics Nor do they Rhyme. Like the guys style though. Funky Funky flow. But this game devices you into thinking it will be a slow song, and then he starts rapping super fast as shown in the Gif and video. Asshole frog. AT least Flow and Snow rhyme.

Cheap Cheap
yPDlM6.gif

https://www.youtube.com/watch?v=hDvt85lzpUc

Cheep Cheep is the worst rapper in the game. Sounds like a cross between a drunk whore and Microsoft Sam. Her lines make me cringe, but are also hilarious. She is here to help Parappa make a cake. If you do awful she flies from the TV turns red and starts yelling at Parappa. Oddly when you do good and finish her section he asks how she got out the TV and hey just kind of wipe that. My Immersion!

This Chickens level combines the speed issue with the last stage, with the but it almost all rapid speeds. You also can't go in sync with this stage because Microsoft Chickens voice has to much lag so you have to be off to get a good score otherwise you won't pass this stage.

Also you can't play this stage on easy. Not that easy really solved any of the previous problems. If you do awful and she has to stop, she hatches an egg and her baby chick swears at you.

But of course She ain't got no time for nobody. Crack Crack Crack into the bowl (is that was she is on? That makes sense)

Bathroom Masters
https://www.youtube.com/watch?v=KUGvn-nFeS4

I hope you're ready because although they only repeat to verses twice, you are now rapping against all four masters to fight to get in the bathroom starting with Master Onion. Why Cheap Cheap, Prince formerly known as frog don't go in while Parappa is messing with Onion and Mooselini makes zero sense to me.

Also in cool mode you just chase a toilet down a train track. Very odd.

Anyway this stage I'm going to split up because you need to come in with 4 different strategies as each that works on one does not work on the other. We are lucky they only have two verses (repeated twice)

Onion Bathroom
1wn1EZ.gif


Lines "Kick Punch Turn and Chop the Door" "Or I will Fall to the Floor"

My strategy for this one is basically at the end start doing it fast. Because the next one will trip you up. Otherwise it's straight forward.

Moose Bathroom

Z6oOX5.gif


Lines: "Did you check the Toilets on the Right?" "Did you check the Toilets on the left? which both are useless because there's only one toilet.

She will bring back the close together button pressed and fast rapping. I would aim to stay on bad here just because it will make it less likely you'll be thrown off by the next one.

Prince Bathroom

2ko4Jz.gif


Lines: "In the rain or in the snow, I got the Funky Flow, But now I really need to go!" "The Toilet over there will bring you luck, so give up, I got no time to spare!"

This introduces double lines. This stage is really going for all stops. If you stayed on bad, this shouldn't be too hard at first. But you need to be aiming for cool at this point and throwing your own sounds in the blank spaces otherwise the last section of his and the start of Cheap Cheaps will be damn difficult. You want to have as much breathing room as possible. Remember you have to screw up more than once to change ranks, so go as high as possible.

Chicken Bathroom
0RmqoL.gif


Lines:"I am a Chicken from the Kitchen, and I Ain't Kidding, though nothing is Written." "Crack, Break, FIx the door you know, I gotta go, so yes, open up ya know"

Again, worst rapper (if you can call her that) in the game. Where are the Rhymes? WHy does she sound like drunk Microsoft Sally or whatever?

Anyway, the strategy here is the only time in this stage you need a delay. That's why I said go for cool, because it'll give you time to set-up. Though you don't actually want to hit cool, and the reason for that is keeping cool in this stage is odd and seems random, thus, if you do manage to HIT cool, which is unlikely, and you lose it, the game will through high speed at you for no reason for a bit.

Concert FInal Level
o20RnX.gif

https://www.youtube.com/watch?v=XISj03HREFo

For some reason Parappa gets his own concern because uh why not.

This is the end of the game, it's just a mismatch so there's no real strategy here. The main issue you'll be dealing with are these horrible cringe lyrics and this awful music, and they did not learn there lesson in the next two games either. The song about YOU GOTTA BELIEVE! which is the phrase Parappa does before he enters a new stage.

END OF GAME

rkvZq4.gif


Crack Crack Crack

Well that's it for the retrospective, discuss below and bring up anything I missed, or your memories about this pretty good game. Though has quite a few issues.
 

GeeTeeCee

Member
How you play Parappa is you have to press the button equal to about 5 miliseconds after the rapper says a statement.

Finally, after all these years, I understand why I was rubbish at Parappa the Rapper.
 
Import the JP version cuz it's uncensored and full English anyway, right?

Apparently the greatest hit first print run of the American version is also uncensored.

Also for the first game it's not that big of a deal, for 2, yes there are quite a few odd changes.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Import the JP version cuz it's uncensored and full English anyway, right?
Yes for Um Jammer Lammy and its hell level, which was censored to being an island in the western version.

Is Parappa 1 censored though?
 

mollipen

Member
It has the same issues and parappa is still in the game.

Very much disagree. Lammy is way easier / more sensible to play from a "press the button" sense. It still requires skill, but it's not the mess that Parappa is (and I say that as someone who is quite fond of the rapping dog and his adventures).
 

RK128

Member
Nice work :D! Will sub to this and I cant wait for you to cover the rest of the games. Great work so far and strong usage of images and gifs I must say :).
 
Nice work :D! Will sub to this and I cant wait for you to cover the rest of the games. Great work so far and strong usage of images and gifs I must say :).

I was gonna say "you aren't RK128" to the OP, but here you endorsing. This is a great topic. Love the series
 

RK128

Member
I was gonna say "you aren't RK128" to the OP, but here you endorsing. This is a great topic. Love the series

Edson helped me out with some of the Mega Man Retrospectives, so the least I can do is give his well constructed and thought out Retrospective some attention :D!
 

Camjo-Z

Member
Even though it was the first one I played, PaRappa 1 is my least favorite of the series, mainly because the music is really simple and primitive compared to the other two games. I also happen to be one of the few who prefers the wackier narratives of Lammy/PaRappa 2 to this game's more down-to-earth story. That all said, it's still an all-time PS1 classic.

This is Sunny Funny:

I mean I don't even know how this will work but whatever.

22bdfbce34cce8f15b636b8604631e30.png


Yes for Um Jammer Lammy and its hell level, which was censored to being an island in the western version.

Is Parappa 1 censored though?

PaRappa 1 is censored... on PSP. Katy and PJ just can't seem to get the word "frosty" out of their mouths when ordering at the restaurant in the intro, I guess Wendy's lawyers were a little more lax back in the 90's.
 

gblues

Banned
Kick, punch! It's all in the mind
If you wanna test me, I'm sure you'll find
That the lessons I teach ya
Are sure to reach ya
So something something get a lesson from teach
 
Very much disagree. Lammy is way easier / more sensible to play from a "press the button" sense. It still requires skill, but it's not the mess that Parappa is (and I say that as someone who is quite fond of the rapping dog and his adventures).

No its not, not they fix slightly the timing issue but replace it with constantly changing speed, scrolling the button bars and rearranging them all over the place at the same level.

I mean first you have two lines of buttons to press, then they randomly smoosh the buttons together, then all of a sudden you have two HALF lines of buttons to press?

The game also as early as the start of the second stage expects you to get the game there's no build up like Parappa.

Also since the game was designed with the guitar in mind the timing in Parrapa part of the game is even worse than the first ones.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
To think Parappa gave birth to the rhythm game genre. I owe him.....so much.......

Wait no it didn't.

Anyone want to tell him?
Bemani is contemporary. Not significantly earlier. What others were there?

And what are the precedents for specifically character rhythm games like Parappa, Gitaroo, Miku, etc? I'm sure there are some obscure ones, though I imagine Parappa did kickstart this type of game in general.
 
I can definitely think of music games before this... (Bemani stuff)

But what are the precedents for character rhythm games like Parappa, Gitaroo, Miku, etc? I'm sure there are some obscure ones, though I imagine Parappa did kickstart this type of game in general.

I think your overthinking Parappas actual popularity.
 

kgtrep

Member
IT IS NOT DDR IF YOU PLAY THIS GAME THINKING IT'S DDR AND PLAY IT LIKE ITS DDR YOU WILL NOT PASS STAGE 1.


No wonder I couldn't play Parappa right. A friend of a friend had the game, so I tried it pressing the buttons on 4/4 tempo. I don't recall there being a tutorial either, which made me frustrated and quit.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I think your overthinking Parappas actual popularity.
I don't see what popularity has to do with it. I'm saying Parappa was the first character rhythm game I can think of, and is therefore the originator of the genre by definition.

And upon reminding myself of Bemanis release date, there weren't many other types of music games earlier either.

By all means, I'd love to know earlier music games. I bet they are obscure.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
What popular rhythm game existed before Parappa? Dance Aerobics wasn't really "to the music"
I think you were right....

I remember on retronaunts recent they were talking about a rhythm game-like toy on Famicom Disk System, but that's the type of obscure precedent that comes to mind.

Maybe the karaoke segment in Tekeshi no Chosenjou? Haha

I'm pretty sure they read your statement as "Parappa popularized the genre" which isn't actually in your statement.
 
I don't see what popularity has to do with it. I'm saying Parappa was the first character rhythm game I can think of, and is therefore the originator of the genre by definition.

And upon reminding myself of Bemanis release date, there weren't many other types of music games earlier either.

By all means, I'd love to know earlier music games. I bet they are obscure.

Now you are backtracking from what you originally said
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Now you are backtracking from what you originally said
Nope. You're reading something into it that isn't there. Kickstarting a genre doesn't imply anything about sales, popularity or anything like that. Only that it originated a genre.
 

ponpo

( ≖‿≖)
I don't understand where the confusion came from though. I said Parappa "gave birth to the genre" and people said it didn't, so what game did? I'm not saying they're wrong I just don't know what "rhythm game" existed before Parappa.

And I hope people don't think "gave birth to" means "popularized"
 

Piers

Member
I could never quite wrap my head around how lenient the game is over free styling your own inputs. Even with exact timing, I noticed it doesn't allow certain buttons but does for others.

Odd
 
Nice OP, will return back to make a fanboy post later.

I'm surprised the whole Dred Foxx being a tool thing didn't sour you on the game. Good on you for still maintaining your appreciation despite that BS.

I could never quite rap my head around how lenient the game is over free styling your own inputs. Even with exact timing, I noticed it doesn't allow certain buttons but does for others.

Odd

I see what you did there.
 

Cipherr

Member
Was always a huge fan of this game, though Um Jammer Lammy did it better imo. Awesome OP!

Yep, I adored parappa the rappa and I loved bust a groove. But Um Jammer Lammy took the concept and knocked it out of the park. Best music based game of that gen by a mile. I also felt the custom mixing of using a key multiple times for a single input worked better with guitar cords than with words as in Parappa. Not always but most of the time.
 
such a classic music game. I play through it every once in a while if I need a pick-me-up.

good job at describing the kind of crazy gameplay. it's all about the sylables! they could have made it easier to understand how it's played, especially with the spinning button icons that get bigger as the caption marker passes it.

favorite song is probably the driving test, or the TV cooking show. or the flea market frog. I can't choose.
 
Nope. You're reading something into it that isn't there. Kickstarting a genre doesn't imply anything about sales, popularity or anything like that. Only that it originated a genre.

Your comment originally was a response to guy saying parappa started the genre. It did not.

Whether it was a pioneer for the current games or not is a different subject.
 
I could never quite wrap my head around how lenient the game is over free styling your own inputs. Even with exact timing, I noticed it doesn't allow certain buttons but does for others.

Odd

No its supposed to go with the flow, so if the background music is playing the first part of master onions track for example, where he goes "kick punch it's all in the mind" you can't use turn or duck because it's out of synch but you can use all the others.
 

Daft Punk

Banned
What popular rhythm game existed before Parappa? Dance Aerobics wasn't really "to the music"

That's just changing the requirement to suit your argument. Dance Aerobics is credited as the first rhythm game. Parappa is the first rhythm game that had you following along to inputs. Then came Beatmania and DDR.
 

ponpo

( ≖‿≖)
That's just changing the requirement to suit your argument. Dance Aerobics is credited as the first rhythm game. Parappa is the first rhythm game that had you following along to inputs. Then came Beatmania and DDR.

Don't you create music in Dance Aerobics? "had you following along to the inputs" is the entire rhythm game genre, I don't see how Dance Aerobics counts. It would be in a category of "music games" but I don't see how it's in the genre of what people mean when they say rhythm game.
 

Nosgotham

Junior Member
I don't understand where the confusion came from though. I said Parappa "gave birth to the genre" and people said it didn't, so what game did? I'm not saying they're wrong I just don't know what "rhythm game" existed before Parappa.

And I hope people don't think "gave birth to" means "popularized"

i agree with you. and i like how everyone just disagrees, calls you wrong and offers no valuable explanation. Parappa kickstarted the genre in many many many people's eyes, even those who just played that demo. no one knows what the hell Dance Aerobics is besides people who spend their free time making restrospectives and stuff. i collect games and own a couple thousand. i think i have a pretty good over view of gaming history and i cant tell you what thell that game is or even what system its on without using google.
 
This and UmJammer are two of my favorite rhythm games, hands down. Tons of style and flavor, and pretty solid substance in the case of UmJammer.

To me UmJammer is definitely the better game and the best in the series, but it was also a sequel so that's to be expected. I'm still holding out hope that the Parappa game comes out still, even if they have to get a new V.A.
 
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