Shikamaru Ninja
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The man, the myth, the legend. Like most other positions in the public field, you are only as good as your last endeavor. For several rabid internet posters, Sakamoto can not be forgiven for his involvement in the polarizing Metroid: Other M. Regardless of slighting opinions on the matter, Sakamoto has spanned a twenty year career as a pixel artist and game designer for Nintendo, and most recently concentrated on being a senior producer and team manager cultivating and supervising his younger developers.
Sakamoto, The Developer (1982-2004)
- Sakamoto's illustrious career begins in the historic and yet overshadowed R&D1 Department of Nintendo. It was the first game division of Nintendo, and largely comprised of older artists who previously worked on board games and toys. The group would foray into the earliest game development at the company, which could be described as crude basic games released on the Game & Watch. While Sakamoto primarily worked under his mentors Gunpei Yokoi and Satoru Okada, he did briefly assist Miyamoto on Donkey Kong Jr. Former company president Hiroshi Yamauchi, initially pitted all the R&D departments to compete against each other. This was something resoundingly evident decades later, when Sakamoto revealed he still views his older colleague (Miyamoto) as a rival.
The current president of Nintendo Company Limited, Satoru Iwata, strikes that Sakamoto is a unique developer within Nintendo because of his range in creating products that represent a polar end spectrum of each other. This covers Sakamoto's creation and involvement of light-hearted games like Balloon Kid and Snoopy, to darker sci-fi and detective mysteries in Metroid and Detective Club. Unfortunately, much of Sakamoto's portfolio has remained largely shrouded in domestic territory, to a rather esoteric audience. Contemporary gamers only know Sakamoto from his work on Metroid, rather than his role playing and text adventure games.
1982 - Donkey Kong (Game&Watch): Pixel Artist
1982 - Donkey Kong. Jr (Arcade): Pixel Artist
1983 - Snoopy (Game&Watch): Pixel Artist
1984 - Balloon Fight (Famicom / Arcade): Pixel Artist
1985 - Wrecking Crew (Famicom): Pixel Artist, Game Designer
1986 - Gumshoe (NES): Director
1986 - Metroid (Famicom): Game Designer
1987 - Miho Nakayama's Heartbeat High School (Famicom Disk): Director / Coordinator
1988 - Detective Club: The Missing Heir (Famicom Disk): Director
1989 - Detective Club 2: The Girl Who Stands Behind (Famicom Disk): Scenario Designer
1990 - Balloon Kid (Game Boy): Director
1992 - For the Frog the Bell Tolls (Game Boy): Scenario Designer
1992 - X (Game Boy): Director
1994 - Super Metroid (Super NES): Director
1995 - Teleroboxer (Virtual Boy): DIrector
1997 - BS Detective Club: Memories Lost in the Snow (BS-X): Producer
1998 - Detective Club 2: The Girl Who Stands Behind (Super Famicom): Director
1999 - Trotting Hamtaro: The Great Friendship Plan (Game Boy Color): Director
2000 - Trade & Battle: Card Hero (Game Boy Color): Director
2002 - Metroid Fusion (Game Boy Advance): Director
2004 - Metroid: Zero Mission (Game Boy Advance) Director
2009 - Birds & Beans (Nintendo DSi) Producer
2009 - Paper Airplane Chase (Nintendo DSi) Producer
Sakamoto, The Producer/Manager/Team Sakamoto (2004-2014)
- Sakamoto's outstanding tenure as a graphic artist, scenario writer, and game designer under the R&D1 department for prior bosses Gunpei Yokoi, Satoru Okada, and Takehiro Izushi; ended in 2004. Sakamoto became the heir of the R&D1 legacy, and new producer and manager of his own production group. Team Sakamoto of SPD Production has been a rather unorganized and mysterious bunch of internal developers, operating in a division that primarily externally produces software with partner or contracted developers. Team Sakamoto has functioned as a small group of developers (about 1/10th the size of the EAD staff) that usually split up into three project teams.
2004 - WarioWare: Twisted! (Game Boy Advance) - Producer
2004 - WarioWare: Touched! (Nintendo DS) - Producer
2005 - Play-Yan (Game Boy Advance) - Producer
2006 - Rhythm Tengoku (Game Boy Advance) - Producer
2006 - WarioWare: Smooth Moves (Wii) - Producer
2007 - High Speed Card Battle: Card Hero (Nintendo DS) - Producer
2007 - Nintendo DS Digital TV Tuner (Nintendo DS) - Producer
2008 - Rhythm Tengoku Gold (Nintendo DS) - Producer
2009 - WarioWare: D.I.Y. (Nintendo DS) - Producer
2009 - Card Hero: Speed Battle Custom (Nintendo DSi) - Producer
2009 - Tomodachi Collection (Nintendo DS) - Producer
2010 - Metroid: Other M (Wii) - Co-Producer, Co-Director
2011 - Rhytm Tengoku Fever (Wii) - Producer
2012 - Kiki Trick (Wii) - Producer
2013 - Game & Wario (Wii U) - Producer
2013 - Tomodachi Collection 2 (Nintendo 3DS) - Producer
Sakamoto, The Producer/Manager/Team Sakamoto (2015-Beyond)
- The future of Team Sakamoto lies in a cloud of nebulous considering the recent restructure of the company. The commercial failure of Kiki Trick and the commercial and critical failure of Metroid: Other M and Game & Wario don't exactly bode well either. Fortunately, Team Sakamoto's ability to create the Rhythm Tengoku and Tomodachi Collection IPs with such limited resources, outweigh any misgivings towards dissolving the production group. Sakamoto's unit currently has only one upcoming game announced, with a certainty of 1-2 more games secretly being in development at the moment.
2015 - Rhythm Tengoku: The Best + (Nintendo 3DS) - Producer
Perhaps E3 will reveal what Team Sakamoto has in the works? WarioWare? 2D Metroid? RPG?