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Path of Exile 2 Early Access |OT| An Exile like ARPG.

The only issue with MF right now is the economy.

There is no league every 3 months to reset. This happens every poe1 league where the market bloats and bloats etc.

We are basically stuck with ballooning the entire early access. If they remove it now? Some will be rich now and got away like bandits . It will then cripple anyone moving forward.

Rock and hard place.

Only solution? Remove it then offer a “fresh” league with 1-2 new classes within it and a lot of other fixes etc to entice people to roll again. Or stay in the busted economy,
I think they need to have were you have the ability to have 2 armor sets that dont go against your inventory so you can have one for farming and one thats your build.

Or boost the drops without the perk.

Couldnt even imagine playing endgame without the trade house with the drops being without rarity on.
 
So the goal is to be able to clear everything as quickly as possible without fully interacting with enemies etc? :D

I don't know what your definition of 'fully interacting with enemies etc' is, but yes it is an ARPG, so you slay swarms of monsters and bosses. There are no dialogue options to convince them of their wrongdoings or question their purpose in life, even though a few bosses will become friendly NPC's after you beat them in the campaign.

I will say though, it feels more like a goal to tinker your character in such a way, through gear, gear upgrades and skill tree build, to be powerful enough to slay those swarms and bosses, which becomes increasingly complex in endgame (you must utilize every tool the game offers, some of which are quite obscure), but fun and rewarding to figure out, especially if you're not following any meta builds.
Also, compared to other games in the genre, PoE 2 blends in some Souls-like influences.

Have the devs made any tweaks to the movement speed of our character or increased the amount of enemies at all? I found myself getting so bored in dungeons especially because of how long it takes to traverse and explore, while simultaneously not having enough enemies to fight to keep it engaging. It was painfully slow.

I don't feel movement speed is much of an issue with at least 25% movement speed (I think 35% on boots is the max).
As for mob density: in endgame you're in control to decide the mob density through modifying waypoints, precursor (tower) tablets and the atlas skill tree. This way you can 'juice' a map node by adding events, more packs, more rare and magic monsters. I don't think you're ready for the waves, the first time you open a breach :messenger_winking:



That last bit about the waypoint mods is a good piece of advice for everyone.
For me specifically as a warrior who went block and armour, it showed me I need to further double down on armour taking all the % increases.
 
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Sabejita

Member
I just discovered that to get through this mountain (other possible passage is way up north), I need to do 2 Limestone Hideouts...
g6gdYvk.png

Good way to waste waystones.
 

TheTurboFD

Member
Anyone else get a reload bug with playing as Merc? Seems to happen a lot especially when I roll and try to reload it just hangs for a second or 2 making a clicking noise then finally reloads. It's god me killed so many times.
 
I don't know what your definition of 'fully interacting with enemies etc' is, but yes it is an ARPG, so you slay swarms of monsters and bosses. There are no dialogue options to convince them of their wrongdoings or question their purpose in life, even though a few bosses will become friendly NPC's after you beat them in the campaign.

I will say though, it feels more like a goal to tinker your character in such a way, through gear, gear upgrades and skill tree build, to be powerful enough to slay those swarms and bosses, which becomes increasingly complex in endgame (you must utilize every tool the game offers, some of which are quite obscure), but fun and rewarding to figure out, especially if you're not following any meta builds.
Also, compared to other games in the genre, PoE 2 blends in some Souls-like influences.



I don't feel movement speed is much of an issue with at least 25% movement speed (I think 35% on boots is the max).
As for mob density: in endgame you're in control to decide the mob density through modifying waypoints, precursor (tower) tablets and the atlas skill tree. This way you can 'juice' a map node by adding events, more packs, more rare and magic monsters. I don't think you're ready for the waves, the first time you open a breach :messenger_winking:



That last bit about the waypoint mods is a good piece of advice for everyone.
For me specifically as a warrior who went block and armour, it showed me I need to further double down on armour taking all the % increases.
What Inmeant was
I don't know what your definition of 'fully interacting with enemies etc' is, but yes it is an ARPG, so you slay swarms of monsters and bosses. There are no dialogue options to convince them of their wrongdoings or question their purpose in life, even though a few bosses will become friendly NPC's after you beat them in the campaign.

I will say though, it feels more like a goal to tinker your character in such a way, through gear, gear upgrades and skill tree build, to be powerful enough to slay those swarms and bosses, which becomes increasingly complex in endgame (you must utilize every tool the game offers, some of which are quite obscure), but fun and rewarding to figure out, especially if you're not following any meta builds.
Also, compared to other games in the genre, PoE 2 blends in some Souls-like influences.



I don't feel movement speed is much of an issue with at least 25% movement speed (I think 35% on boots is the max).
As for mob density: in endgame you're in control to decide the mob density through modifying waypoints, precursor (tower) tablets and the atlas skill tree. This way you can 'juice' a map node by adding events, more packs, more rare and magic monsters. I don't think you're ready for the waves, the first time you open a breach :messenger_winking:



That last bit about the waypoint mods is a good piece of advice for everyone.
For me specifically as a warrior who went block and armour, it showed me I need to further double down on armour taking all the % increases.
Yeah, I was thinking more along the lines of "moving through the area" as opposed to "zipping/zooming/flying/cutting through".
 

Doomtrain

Gold Member
Quick thought about the whole "item rarity" magic find stat on gear. Functionally, it's basically the same as a difficulty slider, but with more steps. Personally, I'd rather play a game with no magic find stat but has a difficulty slider that gives you more rewards by increasing difficulty. At least that removes the conflicting issues that it has with gearing and build variety.
It's also one of many difficulty sliders in endgame, including what tier of map you do and what mods the map has.

I'm newer to the magic find debate than a lot of people in here, but I think I'm leaning towards not liking it. If I spec out my character for magic find, I'm so squishy that I get one-shotted by anything in T8 or above. If I don't spec myself out for magic find, then I can survive the maps, but there's no reason to do so since I'm potentially not getting anything good from them. This means that to play optimally, I'm encouraged to do spec in ways that feel unfun.

I think my preference would be to remove magic find altogether. Then we'd still have waystones as the difficulty slider, and we'd still have building characters towards offense or defense as our risk/reward with character building, so nothing would be lost.
 

Definity

Member
How can you remove the Quarterstaff Strike (default attack) on the monk so I can use it for another spirit gem? I'm trying to follow a build guide and that slot is supposed to be used as another buff but I'm confused how they achieved that. Thx!
 
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Darchaos

Member
How can you remove the Quarterstaff Strike (default attack) on the monk so I can use it for another spirit gem? I'm trying to follow a build guide and that slot is supposed to be used as another buff but I'm confused how they achieved that. Thx!
Let me know if you find anything, i use a ring witch gives an extra skillslot for now.
 

Arsic

Loves his juicy stink trail scent
Ultimatum on non trade league would be a chore to get 4th ascendancy.

Beat 10 trials to get a random 1/3 parts. Run the trials who knows how many times to get the 3 pieces. Then don’t actually attempt the boss until you have a good run of non ass blasting debuffs to stand a chance.

At least on trade you could get all 3 pieces then go for it on a good run to skip dozens of bunk attempts.

No one at GGG played their own end game.
 

8BiTw0LF

Consoomer
Anyone else get a reload bug with playing as Merc? Seems to happen a lot especially when I roll and try to reload it just hangs for a second or 2 making a clicking noise then finally reloads. It's god me killed so many times.
Day 1 merc and yes it's been a bug from release. I usually switch to another skill and back to fix it.
 

Arsic

Loves his juicy stink trail scent
4th ascendancy mine at last! Eat shit ultimatum.

Now 3 main bosses remain, correct? Idgaf about sekhmas so ash is last since he’s hardest I assume. Gotta check how to get the ritual gate items or just trade divs to try them.
 

Hot5pur

Member
I've been reading a lot of feedback, and I think at the core this game wastes too much of your time in the worst way. I think it's ok for a live service game to have chase items, but this game punishes you by even wiping away progress you've already earned.

10% XP loss on maps doesn't motivate you to try again, just makes you upset

Run 100 maps to get to a pinnacle boss, where you get 1 try, where the core mechanics almost require you to die to learn the patterns (ala dark souls). If you loose you have to grind 100 more.

Ascendancy is heavily RNG and you can do an hour or more of work and walk away with nothing simply due to bad luck

Crafting is pointless when trade is so OP as you hit endgame. Playing SSF requires insane time investment for little reward, forcing people into a tedious and dated trade system.

Somehow the campaign, classes, gameplay, is a beautifully executed masterpiece sitting at the base of a pile of trash. It is EA so that's understandable but GGG needs to keep this as a GaaS, it needs the whales to keep funding it, it needs to waste a lot of time to keep players engaged, maybe it even needs to make things tedious to push people to buy more stash tabs so they're forced to engage with trade. For this reason I dislike that this is a "Free" game and not a paid one, it's really easy for the game design to get perverted to maximize extracting more funds from the player rather than just making something exceptional from the get go and charging a set price for it.
 
So I've just finished the tier XV quest on my lvl 87 (non meta build) titan, which is the last in the line of do x amount of maps quests.
I can clear pretty juiced up XV maps and like to think I've covered quite a bit of the atlas, but I've not found a single citadel yet! If I understand correctly, you need to beat all 3 citadel bosses, for which you only get 1 try on each, to then get 1 try against the current end boss.
Seeing how I haven't found a citadel at all, that just seems like an extremely grindy slog.

As for breach splinters, I've 85, and 15 simulacrum splinters (delirium). You need 300 of each to get 1 attempt to do the respective bosses. Another grindy slog. Doing breaches seems more reliable to collect splinters, as deliria are a bit too inconsistent to reach higher delirium levels (thus more splinters as reward), especially on certain (indoor) maps, you just get fucked early.

As for loot, the drops feels very unsatisfying. I literally haven't gotten a single upgrade from drops or gamble for my character after Act VI. Everything that drops is trash, even with MF and rarity mods on waystones. 99% is instantly sold to NPC or disenchanted. Every unique feels like a trash gimmick, saturated on the market for 1 exalt.
The little gear I think could sell on the player market, actually turns out isn't worth a shit. Yet all the upgrades for my character cost at least 1+ divine and I don't have that kind of money.

Waystone sustain itself isn't an issue at all at this point, so I've been dumping many in the guild stash.

I'm very curious to see how GGG will take the player feedback and shape endgame next year.
 
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Doomtrain

Gold Member
Yeah, endgame is pretty bad. The game feels so good to play that I want to keep playing it, but progression itself is an aimless slog. The only real power spikes I've gotten since endgame have been through trade, but once I kitted myself out with the best stuff I could buy for exalts, I hit a huge wall. I've gotten exactly one divine orb and one perfect jeweler's orb to drop, and both of those got me good gear on the market, but now I can't do much more unless I have more divines to trade with. I've been running around for the past couple days with 150+ magic find, almost exclusively on waystones with 100% increased rarity that I bought on the market, doing as many bosses, towers, and breaches as possible. I've gotten basically nothing from it.

EDIT: Also, trading currently feels bad on console. The UI is super clunky, especially if you need to chat with the other player, and if I'm in a map, it sucks having to exit out of the map and wait around in my hideout for the other player. It also sucks having to sift through my gear to find the item to sell (I realize it's highlighted, but just barely, and this is still way clunkier than it needs to be.) This is made worse by the bug(?) where leaving a map and then re-entering it wipes all the map visibility you've uncovered.
 
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panda-zebra

Member
Are Tier 15 maps the highest ones that can drop normally or is there some trick to getting higher ones? I tired merging 3 15s and it won't make a 16 so I used some vaal orbs and got one to go to 16 but...
 

gatti-man

Member
I've been reading a lot of feedback, and I think at the core this game wastes too much of your time in the worst way. I think it's ok for a live service game to have chase items, but this game punishes you by even wiping away progress you've already earned.

10% XP loss on maps doesn't motivate you to try again, just makes you upset

Run 100 maps to get to a pinnacle boss, where you get 1 try, where the core mechanics almost require you to die to learn the patterns (ala dark souls). If you loose you have to grind 100 more.

Ascendancy is heavily RNG and you can do an hour or more of work and walk away with nothing simply due to bad luck

Crafting is pointless when trade is so OP as you hit endgame. Playing SSF requires insane time investment for little reward, forcing people into a tedious and dated trade system.

Somehow the campaign, classes, gameplay, is a beautifully executed masterpiece sitting at the base of a pile of trash. It is EA so that's understandable but GGG needs to keep this as a GaaS, it needs the whales to keep funding it, it needs to waste a lot of time to keep players engaged, maybe it even needs to make things tedious to push people to buy more stash tabs so they're forced to engage with trade. For this reason I dislike that this is a "Free" game and not a paid one, it's really easy for the game design to get perverted to maximize extracting more funds from the player rather than just making something exceptional from the get go and charging a set price for it.
I hope they adjust alot of this for retail. It keeps me from getting too annoyed. They are actively balancing the game and I’m sure they are logging all the frustrations and will tweak it.
 
My god, I just hit right after the way gate in cruel when you do the drowned city for the 2nd time (shitty creativity GGG) . I'm a warrior first of all so don't laugh at me as I always play a tank first. Up to this point I've made my guy a god, I kill everything, I do all the bosses the first time and laugh at their deaths. Now I'm getting my ass handed to me as the mobs are just too big and my Leap Slam-boneshatter does not work as I just get gang fucked and die over and over before I can get Boneshatter off (I've changed to 1h for speed and its not really helping) . I don't want to run around and just do Sunder as it is kinda boring.

Any warriors got any advice on what you changed to get though this?
 
My god, I just hit right after the way gate in cruel when you do the drowned city for the 2nd time (shitty creativity GGG) . I'm a warrior first of all so don't laugh at me as I always play a tank first. Up to this point I've made my guy a god, I kill everything, I do all the bosses the first time and laugh at their deaths. Now I'm getting my ass handed to me as the mobs are just too big and my Leap Slam-boneshatter does not work as I just get gang fucked and die over and over before I can get Boneshatter off (I've changed to 1h for speed and its not really helping) . I don't want to run around and just do Sunder as it is kinda boring.

Any warriors got any advice on what you changed to get though this?

My experience is opposite. I don't recall having much trouble going through cruel as a warrior, but have definitely died plenty on bosses going through Act I - III.
Leap and boneshatter has been my to go 1-2 for packs, and still is, in endgame tier XV maps.

You probably already did this, but configure your leap so that landing will always debuff them for heavy stun and configure your boneshatter that it always triggers a chain reaction.
In my case, I also invested in breaking armor (for tanky mobs, rares and bosses) and capitalizing on that with more % damage when armor broken passive skill (there is also a skill gem that does extra damage when armor fully broken) and more % damage when heavy stunned.
I'm also an a-typical warrior in the sense that I've invested in maxing out block and taking all % damage on block %.

If it's a general dps issue, buy a new weapon from the market or more armor if you're melting. At this stage at end of cruel/start of endgame, I was able to triple my dps and armour with a few gear pieces through trading. Upgrading my main weapon has been my 'biggest bang for my buck' a couple of times, even with a 1H mace.

Forgot to mention, there's a skill gem that creates a little heal aoe when landing with leap. This is one is really huge for survivability.
 
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My experience is opposite. I don't recall having much trouble going through cruel as a warrior, but have definitely died plenty on bosses going through Act I - III.
Leap and boneshatter has been my to go 1-2 for packs, and still is, in endgame tier XV maps.

You probably already did this, but configure your leap so that landing will always debuff them for heavy stun and configure your boneshatter that it always triggers a chain reaction.
In my case, I also invested in breaking armor (for tanky mobs, rares and bosses) and capitalizing on that with more % damage when armor broken passive skill (there is also a skill gem that does extra damage when armor fully broken) and more % damage when heavy stunned.
I'm also an a-typical warrior in the sense that I've invested in maxing out block and taking all % damage on block %.

If it's a general dps issue, buy a new weapon from the market or more armor if you're melting. At this stage at end of cruel/start of endgame, I was able to triple my dps and armour with a few gear pieces through trading. Upgrading my main weapon has been my 'biggest bang for my buck' a couple of times, even with a 1H mace.

Forgot to mention, there's a skill gem that creates a little heal aoe when landing with leap. This is one is really huge for survivability.
I've got lots of gems setup as you mentioned. No I'm a dual hand 2h kinda guy so thats probably my issue. I do have the heal on slam setup. When I first started I was mace/board but I've moved to 2h now dual 2h. Maybe it's time to go back to shield. And I'm on ps5 so that means it's not easy to do trades.
 

Rentahamster

Rodent Whores
My god, I just hit right after the way gate in cruel when you do the drowned city for the 2nd time (shitty creativity GGG) . I'm a warrior first of all so don't laugh at me as I always play a tank first. Up to this point I've made my guy a god, I kill everything, I do all the bosses the first time and laugh at their deaths. Now I'm getting my ass handed to me as the mobs are just too big and my Leap Slam-boneshatter does not work as I just get gang fucked and die over and over before I can get Boneshatter off (I've changed to 1h for speed and its not really helping) . I don't want to run around and just do Sunder as it is kinda boring.

Any warriors got any advice on what you changed to get though this?





 

panda-zebra

Member
Can't seem to get anywhere today trying to get to level 90. I know that's not the "game", but that round number seems about the only semi-compelling thing to aim for and sort of a natural cap of where I could reasonably get to. Or maybe not, because it feels terrible when one crappy death can wipe out the previous hour's "progress" (which wasn't even really progress worth shit or in any danger of breaking the game or anything). No real use for more levels anyway, been wasting passives on random tweaks because they're there with no idea what to change to improve anything much other than very fine sprinkles of survivability.

Gear is where I could really improve, but the in-game economy is in hyper-inflation mode to the point where prices are going up faster than I can manually mine the crypto to be able to afford worthwhile improvements. Actual gear drops have been nothing but shit for the past 40+ levels, don't think I've found anything useful apart from 3 decent jewels. Using the white and blue junk aiming to craft decent stuff has never resulted in making anything I couldn't have just bought a better version of for far less than it cost to roll dice with - not once and not even close. People say this game's items/crafting is some of the best there is but I don't see it or just user error, lol.

The only quests left are to find random things on the map, collect up stuff and attempt to beat a boss that I simply won't be able to, so no incentive to even engage with any of that from the start. It's all so different to the nicely balanced fun and pushback of the campaign where I did my own thing and changed stuff up when it stopped working. Doryani's map quests definitely held me back and made the mapping process less fun... I always saved higher tier maps because I knew he'd be asking me to complete them next and didn't want to get stuck, but I bet if I'd just played at what was a reasonable/enjoyable tier with what dropped it would have been faster real progress and less stressful. Or maybe not because I wouldn't have had his tree nodes unlocked to even get the map drops. there's a real danger players will hit a wall and just sack it off rather than start over finding maps from scratch.

So for me now it's either wander the world with the 150 maps clogging my dump tab or make a different character and arrive back at this same point in a few weeks.

ggs Doomtrain Doomtrain and panda-zebra panda-zebra ! I'm gonna take a break. Too bad that lag spike killed us on the last run lol.
Things can go pear-shaped quick in poe2 so it doesn't help when the game's infrastructure seems a bit crap at managing people 1000s of miles apart playing together. When the penalties for death are so harsh it doesn't feel good to get scammed out of progress, but I do appreciate the invites (and seeing first hand what magic find abuse looks like!). The delay between moving the stick and action on screen can be awful for a game where dodge rolling is supposed to be a key mechanic. Add in servers sharting out torrents of previously constipated packets on top of the ps3-emulator and YOU DIED is the only inevitability. It all could and should be a lot better - the game has to at least throw up a warning that gameplay might suffer when the connection is that shit. I know they can't really make allowances because people would just abuse it somehow.
 
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Hot5pur

Member
People say this game's items/crafting is some of the best there is but I don't see it or just user error, lol.
Which people? Almost everyone on reddit and the feedback forums agrees the crafting and item system is dogshit right now.

POE2 is a game at its core designed to last for a long time, and it's balanced around no lifers and streamers. My guess is GGG is starting off making the game being incredibly grindy and trade dependent (likely it helps drive mtx for more stash space), and seeing how much blowback it gets. The sad part about POE2 is a lot of the qol and improvements from POE1 didnt really make it over or were made worse, which is concerning. Trade is painful. Ascendancy is painful. 1 death endgame is painful (especially in coop where the other player just waits for you if they die, like what??, other games have successfully used a limited continue system), map sustain feels unnecessary (wolcen solves this by letting you juice maps with modifiers using gold), SSF is painfully grindy and unrewarding.

Act 1-3 is a masterpiece. Most of everything else is half baked and at times very badly executed, but the core/foundation is there for a great game. I imagine they will need at least 1 year if not 18 months if they want to put out a game that the more casual player will stick around for (and hopefully not make it the snorefest mindless clicker that is D4).

I'd also highly recommend Last Epoch. It has a much better trade/crafting/SSF system, deep skill trees, and comparable endgame with much less frustration. It's just not as pretty and doesn't animate as well.
 

panda-zebra

Member
And done with the main Atlas skill tree, onto Bosses skill tree, need to make a boss map XV+2 somewhere.
Maybe finish that level first. :messenger_fearful:
I'm at the same place, 30/30 and 4/whatever on that boss one. So what changed to make those unlocks happen? Nothing in the game asked or informed what was happening and why, some bosses just seemingly randomly dropped these things that let me make them more difficult - presumably because that makes them drop better stuff(lol)? there's nothing to explain how to approach the main 30/30 choices other than making fucking decent for once waystones drop slightly more often than never to begin with. Am I supposed to respec it now with the waystones I have to make the most of them? Then rejig it later to farm some more? The other little skill trees - I have no idea what they are or how to get stuff for them or even if I'd want to. I could look for videos but 99% of people just want to bait my clicks with impossibly expensive autobattler builds.
 
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Sabejita

Member
I'm at the same place, 30/30 and 4/whatever on that boss one. So what changed to make those unlocks happen? Nothing in the game asked or informed what was happening and why, some bosses just seemingly randomly dropped these things that let me make them more difficult - presumably because that makes them drop better stuff(lol)? there's nothing to explain how to approach the main 30/30 choices other than making fucking decent for once waystones drop slightly more often than never to begin with. Am I supposed to respec it now with the waystones I have to make the most of them? Then rejig it later to farm some more? The other little skill trees - I have no idea what they are or how to get stuff for them or even if I'd want to. I could look for videos but 99% of people just want to bait my clicks with impossibly expensive autobattler builds.
For bosses the tooltip is enough:

1rCC32a.png

For other skill trees I assume you have to farm some stuff to do a boss, based on Breach Splinters 7/300. :messenger_grinning_sweat:

But yeah endgame isn't explained well ingame, you have to do some work outside to understand the basics.

Like I said when I started endgame, making your game harder on purpose is counter-intuitive when you're not coming from that kind of game where risk=reward.

Once you understand the system, you have easier goals on the trees.

- why would I want more rares on my maps?
- more loots.
- where do I sign?
9am9pzK.png

You have to follow basic stuff, once you have boosted what's possible of waystones, dunno how you specced your tree but I think of keeping the same as leveling the quest, maybe tweak 1 or 2 points here and there if I'm more into essence later.
 
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I'm starting to get the feeling GGG is forcing us to use the marketplace more and more at higher levels as the drops are absolute shit. It's Tencent and a free to play game (well you need things like the currency tabs+ more) but I think we are not going to like how this thing ends.

I'm starting to lose faith, but thats okay :)
 

clarky

Gold Member
I'm starting to get the feeling GGG is forcing us to use the marketplace more and more at higher levels as the drops are absolute shit. It's Tencent and a free to play game (well you need things like the currency tabs+ more) but I think we are not going to like how this thing ends.

I'm starting to lose faith, but thats okay :)
One day a gaming company will figure out that gamers aren't stupid. Just make a fucking awesome game that doesn't try to nickel and dime its players and respects their time and they will make more bank than they could ever imagine. I have hope with this one because Acts 1 through 3 are a masterpiece. If they follow through on that they will become an absolute juggernaut in gaming. Go the way of Bungie and screw the golden goose like they did with Destiny and we have a bust.

Acts 1-3 are like VOG in Destiny, Videogame magic. More please.
 
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RaptorGTA

Member
Anyone else get a reload bug with playing as Merc? Seems to happen a lot especially when I roll and try to reload it just hangs for a second or 2 making a clicking noise then finally reloads. It's god me killed so many times.
Yea. Honestly got so frustrated with it that I created a ranger class. Got the ranger nearly to the same section of act 2 as my merc. Then switched back to the mercenary.

I spent points into reload increase which helps but man it's still really bad in some cases.
 
I'm starting to get the feeling GGG is forcing us to use the marketplace more and more at higher levels as the drops are absolute shit. It's Tencent and a free to play game (well you need things like the currency tabs+ more) but I think we are not going to like how this thing ends.

I'm starting to lose faith, but thats okay :)

If you said force you to start trading i could understand this but you didnt so its plain wrong.
 

Rentahamster

Rodent Whores
Yea. Honestly got so frustrated with it that I created a ranger class. Got the ranger nearly to the same section of act 2 as my merc. Then switched back to the mercenary.

I spent points into reload increase which helps but man it's still really bad in some cases.

Attack speed also helps with reload speed. It's nice quality of life.

The +atk speed per dex and +atk speed per accuracy nodes are nice.
 
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Doomtrain

Gold Member
I'm not worried overall, because the game is in early access and the developer admitted they threw the endgame together hastily. Things will improve.

If they REALLY want to make more money off of us, they could start offering some skins that aren't hideous. My ranger has looked goofy AF for the entire game and she somehow keeps getting worse. Just let me run around in tights with my boobs hanging halfway out and my helmet hidden, please.

EDIT: Except my ranger also has super dead eyes and a stoned facial expression, so on second thought, maybe I should keep that shit covered up.
 
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It's also one of many difficulty sliders in endgame, including what tier of map you do and what mods the map has.

I'm newer to the magic find debate than a lot of people in here, but I think I'm leaning towards not liking it. If I spec out my character for magic find, I'm so squishy that I get one-shotted by anything in T8 or above. If I don't spec myself out for magic find, then I can survive the maps, but there's no reason to do so since I'm potentially not getting anything good from them. This means that to play optimally, I'm encouraged to do spec in ways that feel unfun.

I think my preference would be to remove magic find altogether. Then we'd still have waystones as the difficulty slider, and we'd still have building characters towards offense or defense as our risk/reward with character building, so nothing would be lost.
DIablo 2 perfected Magic Find. I haven't seen anyone else do it better, since. I cannot comment on PoE1, since I skipped out when they started that BS with the excavations.
 
I really hope they implement a zoom in function on controller , I did not force the wife on onlyfans for me to have a expensive gpu and not be able to look at the pretty graphics without binoculars
I'm still rambling around act 1 trying all the different classes and a big thanks to you all who contribute to the guild stash I've been able to play around with different toys and skills because of that :messenger_beaming:
 

Arsic

Loves his juicy stink trail scent
I’ve officially stopped playing. Switching gears to marvel rivals(got to diamond league today), and playing Indiana jones. Looking forward to monster hunter wilds.

I’ll try to do this write up short. Repeating the issues we all know exists and has made the rounds here, Reddit, YT, Twitch etc seems pointless.

Firstly the good:
-Visuals
-Environments
-Where the story is going/actual plot
-Some music. Bloomfield for example.
-Epic boss fights. A lot of thought was put into these. Arguably the best part of the game.
-Acts 1-3 are phenomenal. THIS is the game I want to play.

The bad:
-Basically everything else.
-Performance of this game is dog water. Picked a build with fire wall? That’ll be 30-50fps tank spikes. I’m on a 3080, 1440P, settings tweaked down and dlss balanced. Game will frequently drop to 20-30fps when stuff is going on on screen.
-On console it tries to hold the fps better but in turn it’ll turn the game into a smear of 240p upscaling. Firewall will glitch out entire sections if geometry to disappear. Even character models and enemies will go invisible. There’s still some screen tearing especially in town. This is ps5 pro.
-Controller is improved from poe1 but still dog shit compared to d4 or even ds2r. Hell even last epoch controller is better. It can’t be this hard to develop good controller comtrols.
-HDR settings on console don’t exist and the game has insane crushed blacks. It’s awful.
-Basically console version is a total joke, and I pity people stuck to only play on console.
-End game. Enough said. All of it is bad. There is 0 parts of any of it that are fun or engaging.
-But what about the bosses? The end game bosses are the worst. From awful grinds to get a chance to fight them, to terrible one shot mechanics, or donkey shit deletion of items to enter to farm all over. It’s the biggest spit in your face and doesn’t respect your time at all. To add further fighting these bosses is stupid for challenge. Aside from one shot mechanics they can’t kill you. There’s no interesting back and forth if you’re playing anything meta or intelligent. The act 1-3 slight challenge is entirely gone.
-Loot. Yep. Another major L. If it isn’t currency in end game I rarely pick it up. No dopamine, uniques are mostly chance shard fodder. No real crafting system just a slot machine. Waste time waste time waste time.
-Dodge roll feels untested. In end game I basically never use it.
-Builds are mostly uninteresting. The best builds turn the game into poe1 maps at 300mph instant screen clear. Infernalist minions, sorc archmage, monk ice strike, etc. You either abuse freezing, shocking, or igniting. Many weapons are worthless for builds. Many gems are worthless. At least one melee class works thanks to monk.
-If I wanted to play poe1 end game I’d play poe1. It’s much better in every facet.

So what does this leave us with? A game that needed another year before even going early access. A game that in 7+ years of development only had act1-3 done and one class that really feels poe2.(monk) A game with no end game.

“They’ll fix it trust GGG.” Nah. Why would they repeat mistakes they’ve made in the past like Magic find? I assume Chris Wilson has 0 influence on this game or is doing anything. Johnathon feels like an intern placed in charge by Chris just to fuck with Poe players as some vendetta payback for bull shit in the past.

I don’t trust the game GGG is making here. It needs 2-3 years more development time and major back to the drawing board time. Make the game in act 1-3 be every part of the game. If this is just poe1 end game they are aiming for with a dodge roll and worse everything else? I’m good. I’ll just play some poe1 leagues when I need to scratch the itch.

I expect the player base to fall off a cliff soon too. At least GGG has cashed in to hopefully come back to us in a year with a game worth playing.
 

Doomtrain

Gold Member
Yeah, the endgame is super weird. I'm on T15 now and drops still suck. I've watched a few videos about how to properly juice maps (including the one posted above) and it's this incredibly arcane process of stacking very specific tablets on towers, putting specific types of waystones on your map, putting a material found from farming Breach on the waystone, wearing a bunch of rarity gear, using very specific nodes on your atlas tree, and then farming more Breach maps, preferably in biomes with enough space so you don't keep getting blocked by walls. All of this happens AFTER you get to the highest waystone tier and have a bunch of materials and currency to invest. If you do all of this properly (and you already can clear enemy hordes instantly), you might see a divine orb or two which at this point is the bare minimum building block you need to advance your build at all.

The moment-to-moment game feel is great, so I want to keep playing, but everything else surrounding endgame feels like a barrier to doing that. It's a pretty exhausting game.
 

Arsic

Loves his juicy stink trail scent
Yeah, the endgame is super weird. I'm on T15 now and drops still suck. I've watched a few videos about how to properly juice maps (including the one posted above) and it's this incredibly arcane process of stacking very specific tablets on towers, putting specific types of waystones on your map, putting a material found from farming Breach on the waystone, wearing a bunch of rarity gear, using very specific nodes on your atlas tree, and then farming more Breach maps, preferably in biomes with enough space so you don't keep getting blocked by walls. All of this happens AFTER you get to the highest waystone tier and have a bunch of materials and currency to invest. If you do all of this properly (and you already can clear enemy hordes instantly), you might see a divine orb or two which at this point is the bare minimum building block you need to advance your build at all.

The moment-to-moment game feel is great, so I want to keep playing, but everything else surrounding endgame feels like a barrier to doing that. It's a pretty exhausting game.
I have 300 hours logged and killed all major end game bosses except arbiter of ash beside I refuse to keep farming endless maps to find an iron citadel which never had spawned.

I’ve also in 300 hours with juiced t17 maps, breach, rarity in gear, tablets from towers, etc never got one single divine orb to drop.

I’ve only got divine orbs via selling the item from copper citadel for 1 div each. That’s it.

I’ve seen the guides- doesn’t matter. My game is either 100% bugged or I’m just that unlucky.

Either way the game can go fuck itself. It’s just made to bleed hours not create engagement or fun. The most fun I have with poe2 is firing up a new character up to about level 50. After that it’s just a chore.
 

Captn

Member
I have 300 hours logged and killed all major end game bosses except arbiter of ash beside I refuse to keep farming endless maps to find an iron citadel which never had spawned.

I’ve also in 300 hours with juiced t17 maps, breach, rarity in gear, tablets from towers, etc never got one single divine orb to drop.

I’ve only got divine orbs via selling the item from copper citadel for 1 div each. That’s it.

I’ve seen the guides- doesn’t matter. My game is either 100% bugged or I’m just that unlucky.

Either way the game can go fuck itself. It’s just made to bleed hours not create engagement or fun. The most fun I have with poe2 is firing up a new character up to about level 50. After that it’s just a chore.
Yeah you're probably really unlucky.

I've gotten 1 div orb in cruel campaign and 1 in the endgame at tier 3 all this in 80 hours or so of gameplay.
 
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Darchaos

Member
yeah, the game felled off hard after the campaign. They have a monumental task to make this work, and with how long its been in development im worried.
 
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