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Path of Exile 2 Early Access |OT| An Exile like ARPG.

yeah, the game felled off hard after the campaign. They have a monumental task to make this work, and with how long its been in development im worried.

There's replacing cruel mode with acts 4-6, new classes+items and a new endgame coming. Cruel and the current end game were rushed in to test balance and provide temporary content.

That said, I've stopped playing it. Not coming back until they change the 1 hit kill enemies and make crafting viable without being forced to trade.
 
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Sabejita

Member
Sabejita Sabejita
New way of generating power charges.


Haven't finished the video but Blink is tough (133 intel).

edit: ok Blink not required, chaos innoculation is, never tried it.

I like how he says "he thinks it's intended" in the beginning of the video: the lingering illusion copy is considered a minion, so minion gem (sacrifice minion for damage boost) works on it but only if it has at least 100% of your life, tho it only gets 20% from the lingering illusion skill, so you put your life to 1 and then you can sacrifice your copy to get a charge (lingering illusion gives you a charge if your copy is killed). :messenger_grinning_sweat:

For him it's the Lingering Illusion copy being considered a minion that may not be intended but bringing your life to 1 to trick percentages is?

That's clever but I looked at his skill tree and it's impressive he goes almost half circle on the outer ring, I'm not ready to change gameplay that much yet, but it's interesting for flicker strike with charged staff as both use power charges.
 
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Sabejita

Member
Weekend Stash Tab Sale

5PwtfQi.png
 
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I have 300 hours logged and killed all major end game bosses except arbiter of ash beside I refuse to keep farming endless maps to find an iron citadel which never had spawned.

I’ve also in 300 hours with juiced t17 maps, breach, rarity in gear, tablets from towers, etc never got one single divine orb to drop.

I’ve only got divine orbs via selling the item from copper citadel for 1 div each. That’s it.

I’ve seen the guides- doesn’t matter. My game is either 100% bugged or I’m just that unlucky.

Either way the game can go fuck itself. It’s just made to bleed hours not create engagement or fun. The most fun I have with poe2 is firing up a new character up to about level 50. After that it’s just a chore.
How much rarity find did you have on cause that matters alot in this game.

I dont think its going take much personally to fix end game.

Fix armor…make better visuals for instant death drop on death mechanics. Make fighting in towers worth a fuck.
 

panda-zebra

Member
Hadn't used distilled emotions on a waystone before, just my amulet, mainly because I didn't know why I'd want to like so much of this end game you're offloaded into after the amazing campaign and it's reprise. Thought a tower would be the ideal neutral place to see the effects. Big guy called Kosis showed up and gave me a divine orb as he expired, which was nice. Tower was still boring but I'd play these and nothing else if it meant I never had to play another impossible-to-parse tangled vines map that looks nice graphically but does not read well in terms of where it's obvious I can and cannot go. Sholdn't have to look at the minimap to see which plants I can magically walk through and which not.

Tried the first game yesterday, there was a ps5 build I didn't know about so gave it a look. I'd played a single character to early 20s, got bored and dropped it when it came out on ps4, but made a new character 'cause I could not remember a thing. It was a bit shit using different buttons to what I'd just got used to. Some of their choices are up there with the worst gacha crap for having the feel of a game designed by people who have never even laid hands on a game pad. It ran pretty poorly for a native ps5 game on a pro (maybe because I was downloading other stuff in the background, the current beta goes to shit if I do this as well). No way I could last through the whole campaign, it felt bad in too many ways... but kinda wishing I'd stuck with the game years ago so I'd at least have the beginnings of a clue what I should be doing and what half the shit does in this beta.
 

Arsic

Loves his juicy stink trail scent
How much rarity find did you have on cause that matters alot in this game.

I dont think its going take much personally to fix end game.

Fix armor…make better visuals for instant death drop on death mechanics. Make fighting in towers worth a fuck.
I’d have to look but every piece of gear that could have it had a minimum of 27%+.

Plus tablets off towers, plus t15-t17 maps juiced with item quantity and rarity. Plus the Atlus everyone recommends.

Plenty of other stuff dropping but no divs.

Also, if the end game is this current loop but with your fixes it would be terrible. I’m speaking from the perspective of poe1.

The original promise was poe2 would have every league mechanic from poe1 in poe2 if I recall from a dev interview. The issue is a lot of these mechanics were designed for a game that just fundamentally functions differently. If the end game is this but improved it’s still always a shittier version of poe1. Ideally they need to create activities and encounters that are like act 1-3 in tempo and difficulty.

We have enough ARPGs that go zoom 300mph blasting. The more I played act 1-3 in new characters I realized this is what the genre needs and is missing. I forget the name of the game but the Ori developer new arpg is also attempting the same thing with their game, and the gaming audience wants THAT game realized. If it’s GGG or Ori dev it doesn’t matter, but another blaster isn’t what I want.
 

Mikado

Member
I forget the name of the game but the Ori developer new arpg is also attempting the same thing with their game, and the gaming audience wants THAT game realized. If it’s GGG or Ori dev it doesn’t matter, but another blaster isn’t what I want.

No Rest for the Wicked.

The visuals look amazing and It's hard as balls. People talk about isometric(ish) Souls and that game is exactly that. Very slow and methodical.
 
I’d have to look but every piece of gear that could have it had a minimum of 27%+.

Plus tablets off towers, plus t15-t17 maps juiced with item quantity and rarity. Plus the Atlus everyone recommends.

Plenty of other stuff dropping but no divs.

Also, if the end game is this current loop but with your fixes it would be terrible. I’m speaking from the perspective of poe1.

The original promise was poe2 would have every league mechanic from poe1 in poe2 if I recall from a dev interview. The issue is a lot of these mechanics were designed for a game that just fundamentally functions differently. If the end game is this but improved it’s still always a shittier version of poe1. Ideally they need to create activities and encounters that are like act 1-3 in tempo and difficulty.

We have enough ARPGs that go zoom 300mph blasting. The more I played act 1-3 in new characters I realized this is what the genre needs and is missing. I forget the name of the game but the Ori developer new arpg is also attempting the same thing with their game, and the gaming audience wants THAT game realized. If it’s GGG or Ori dev it doesn’t matter, but another blaster isn’t what I want.
I was destroying everything on the screen in act3:

Surprised it took you 300 hours to figure out what the end game was….

They need more bosses period and the towers should have epic boss fights not what they are now…most people also wont even fight the end game bosses the way itbis now.

They also need to tone down ascension drastically….even maybe take the way you do it out of the game…its trash.

These are all easy fixes…not 2 years to correct shit loke you say.
 

JMZ555

Member
Quick question all, Whats best to do with unique like the below.
zSuaTjb.jpeg


Just sell for 1 exalted or should i try corrupt it ? No idea as new to POE.
I have a lot of uniques im never guna use sitting in stash.
 

Doomtrain

Gold Member
I found my first citadel last night. After how long it took to get there, I obliterated the boss in about 3 seconds.

Not really sure where to go from here, if anywhere. Everything remaining seems like it's at the mercy of a huge RNG grind and I'm not sure the boss encounters at the end will be that interesting.
 

Rentahamster

Rodent Whores
One of the reasons why I went with Gemling was because it's versatility allows you to try a lot of variety of builds, and I've been trying quite a few this past week, with varying results. Spark is pretty strong, but I think I was having the most fun with Quarterstaff skills like Ice Strike and Tempest Flurry.

I must have spent a million gold in respecs and a couple of divs in gear for these experiments haha. Luckily the gear holds on to its value so I could just sell it back for the same price, if not more.
 
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Doomtrain

Gold Member
Does the endgame stuff unlock account-wide? For example, if I start a new character and clear the campaign, will my same atlas be unlocked and will the tiers I've completed still be complete?
 

Facism

Member
Went back to my lvl 75 witch after being a bit annoyed with how squishy shit got in the endgame.

Anyway, basically respecced by passives towards more ES and dropped a bunch of minion nodes, so much more sustainable now with about 3k ES.
 

Sabejita

Member
I don't know if it's because I have a few items listed on the shop or from other means but I'm starting to get gold sellers (orbs sellers to be exact) messaging me ingame while I'm in my holdout.


edit: server maintenance in 15mn

 
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Sabejita

Member
I hope that maintenance is to kill the exploits, some are really bad, the sekhemas one was partially fixed with last hotfix but you can still do it under certain circumstances...
 
We have enough ARPGs that go zoom 300mph blasting. The more I played act 1-3 in new characters I realized this is what the genre needs and is missing.
Yep I'm tired of every modern ARPG wanting me to speed through pressing one button while everything blows up around me. Need to slow down and make the combat more methodical and actually have some input from the player. The new Titan Quest game is looking great for that but maybe we haven't seen endgame yet.
 

panda-zebra

Member
Guild updates - because there's a sale going on, I bought the Unique Stash tab to hold all of our uniques. That frees up the old quad tab for general use.
That all looks a lot tidier now. After seeing the unique tab I bought myself one 'cause the collect-em-up aspect of the game works for me but that junk takes up so much space.

Where should jewels go now? Still not sure what's good or worth investing currency into and only just learning about some of the affixes, but need to go through all the hoarded stuff.

EDIT: I thought this was probably the best one I had and went to buy more like it for a play around with cast-on-shock, but lol, multiple divines required for anything close. Might have to mix and match a bit with cheaper ones.
zF4tUy8.png
 
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Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Lol it took me lvl 20 to beat the first act haha. I learned some shit though and realized how much power I could've had earlier, had I crafted a bit more. Doesn't help I've been simultaneously running all the classes, since I'm trying to settle on one for the long haul.

Feels good to finally beat that asshole though lol
 
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Rentahamster

Rodent Whores
There are people on the youtubes that show you get diminishing returns after 100 rarity so that its not as drastic as this video makes it out and i wouldnt be surprised he doesnt make another video to correct this one because of that.

He addressed the 100% thing, and putting a cap on it doesn't take away the core fundamental issues with rarity from both a gameplay and a player psychology standpoint, so I don't think that's a solution.
 
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