There were also a handful of changes we didn’t quite get ready in time for this patch, but we will be getting them to you as soon as they’re ready!
- Una’s Songs still won’t be playing correctly, this was unexpected even for us to cause us this much trouble to fix.
- Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mists, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we didn’t get around to getting the other ones implemented.
- Map (Waystone) Stash Tabs.
Did you submit a report? Could also be included in this lot:ctrl + f freeze.. 0 result.
Pls fix that the game freezes the computer and only thing to do is to hard reset the whole pc.
You can go to the PoE website, on the item filter page and subscribe/follow to the filter you want. After that it will appear in the dropdown list from the in-game settings and will always have the updated version in-game.What's a good item filter to use? I'm using the Neversink semistrict one, and it feels like it's still showing me a lot of useless stuff. I'm also on PS5, and some of that useless stuff is now in a huge font, lol.
Nope, computer freezed during chapter loading, can confirm it's not solved. The problem is on their list of known bug..Did you submit a report? Could also be included in this lot:
Bug Fixes
- Fixed four client crashes.
- Fixed four instance crashes.
- Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusillade triggered by Dusk Vigil were not considered triggered skills (and could therefore generate energy).
- Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly counted as targets when dealing splash damage through the implicit modifier on the Cultist Greathammer base type.
- Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ice Crystals.
- Fixed a bug where Herald of Ice was still exploding shattered enemies when the gem was set to be used with your currently inactive weapon set.
- Fixed a bug where Concoction Skills were considered Bow Skills and as a result could be affected by "increased damage with Bow Skills" modifiers on Quivers.
- Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitched Demon Unique as an Infernalist.
- Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Illusions.
- Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5 Rings could not roll maximum Life.
- Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time.
- Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could sometimes take you to the first checkpoint in the area.
- Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Rounds from applying.
- Fixed a bug where Shockwave Totem did not work when used with the Support Gem "Astral Projection".
- Fixed a client crash that could occur with Power Siphon while holding a Shield.
- Fixed a client crash that could occur in couch co-op when interacting with the Unique Stash Tab.
- Fixed a client crash that could occur in couch co-op when interacting with the Corruption Altar.
- Fixed a bug where Vine Arrow was not slowing enemies.
- Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the Abomination's storm skill.
- Fixed a bug where terrain generation for the client can get out of sync with the server for Trial of the Sekhemas.
- Fixed a bug where the influence range of Lost Towers could fail to display when interacting with the map device in your Hideout.
- Fixed a bug where Crossbows could fail to reload if the player did not have enough mana available.
- Fixed a bug where Spark could fail to cast while standing on the edge of walkable terrain.
- Fixed a bug where Temporal Chains' debuff icon was not displaying the correct description when hovered over.
- Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage to the player when an enemy was ignited.
- Fixed a bug where Ghost Dance would remain active when the player no longer met the spirit requirements.
- Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash to drop Tier 16 Waystones instead of Tier 15.
- Fixed a bug where some unique bows did not play audio when firing arrows.
- Fixed a bug where engraving a support gem did not play audio.
- Fixed a bug where quest items would not drop again from their respective objective if the player dropped them on the ground in an area where the difficulty was different to where it was obtained. Characters in a broken state should now be able to re-obtain the quest objective.
- Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
- Fixed a bug where using a flask could cause the player to lose life if item stat requirements weren't met in both weapon sets.
- Fixed a bug where friends would show as offline when they changed character.
- Fixed a bug where the Intro Cinematic did not play on the PC Platform.
- Fixed a bug where incomplete unique items could be obtained.
- Fixed some wonky interactions with the additional inventory slots from the Titan's Colossal Capacity Ascendancy Passive Skill.
- Fixed a bug where The Hooded One would not identify items stored in additional inventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
- Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with the cursor over a Map node.
- Fixed a visual bug where walking away from a corpse and back to it could visually display a new remnant with Grim Feast.
- Fixed a bug in the Riverside Map where the boss arena forcefield could appear before entering the boss fight.
- Fixed a bug where the Energy Shield UI could visually appear as having Energy Shield when the player had none.
- Fixed a bug where enemies could cast detonate dead on players minions when the player was using the Sacrifice Gem.
- Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the areas could be unaccessible
- Fixed a bug where the unique item "Corpsewade" did not work when the player was using the King of the Faridun Body Armour Microtransaction.
- Fixed a bug with the Hateforge Unique where negative values of the "to Maximum Rage" Modifier caused the Modifier to not show.
- Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment without traversing through the Time Portal.
- Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which doesn't exist.
- Fixed a bug where allocating Chaos Inoculation would incorrectly count you as being on Low Mana.
- Fixed a bug where Crossbow Skills could fail to reload when spamming the ability when using a controller.
- Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the Support Gems to become invisible. These now unpack into the relevant tab.
- Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
- Fixed a bug in the Vaal Factory map where some humanoid monsters would remain inactive.
- Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
- Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
- Fixed a bug where minion objects could stretch into unwalkable terrain.
- Fixed a bug where the Burial Bog Map could generate with a broken loop.
- Fixed a bug where the World Map always opened displaying an above ground area, even when the player was in an underground area.
- Fixed a bug where strongboxes could fail to generate any monsters.
- Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls.
- Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp.
- Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used for the 3:1 recipe.
- Fixed a bug with the Relic Modifier giving a chance to gain another key was incorrectly always applying.
- Skip tutorials no longer prevents you from leaving town without engraving a gem.
- Removed the redundant block chance description on Saffel's Frame Unique Item.
- Fixed a bug which could cause the landmark room chest in The Mausoleum of the Praetor from being opened.
- Fixed a bug where "Elemental Storm" was missing the triggered tag.
- Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
- Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
- Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
- Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause the encounter to not complete.
- Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, causing Essences to be unable to roll these modfiiers.
- Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when entering The Ardura Caravan rather than when travelling from Act 1.
- Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
- Fixed a bug where a favored map slot UI notification would appear when corrupting a Tier 15 Waystone into a Tier 16.
- Fixed a bug which could prevent the player from returning to the Vastiri Outskirts if they travelled there by warping to a party member, then warping to a different party member in Act 1.
- Fixed a bug where Supercritical support's 2D art was not displaying in some cases.
- Fixed a bug where expedition chests in maps were not displaying their rarity.
Seems they got some Anthem devs on this one.Incredible. Got a Jewel with +20% max energy shield, somehow it REDUCES my max energy shield when slotted.
Yeah, mostly just trying to figure out which one is the best to use. I realized after checking the link that there are different variations of strictness, so that feels like what I'm after. I had the Semistrict (2) one initially, which was still showing me a bunch of useless stuff, but switching to Very Strict (4) seems to be doing what I need.You can go to the PoE website, on the item filter page and subscribe/follow to the filter you want. After that it will appear in the dropdown list from the in-game settings and will always have the updated version in-game.
https://www.pathofexile.com/item-filter/ladder/follower/type/PoE2
now that sucksHopefully got item filters working on ps5 now after a lot of arsing around. But WTF have they done to right stick click? It no longer shows item info like tier of mod, range...
Console is such a fucking afterthought lol.
It's weird. I figured it out, but when you right stick click now, you then have to HOLD left stick to see the info. No idea why they thought this was an improvement, it's painful.now that sucks
Super high level discussion about the inaccessibility of crafting, and he makes some good points.
Yeah you’re just bad. Get more cold resistance and learn the attacks. It’s difficult, but definitely doable if you do even mild preparation.I yessh, I got to the final Act 1 boss and it's absolutely destroyed my desire to play any longer. This is the worst designed boss I think I've every encountered in a game. Straight up trash.
That boss gave me the most shit first time round but like you say get your cold res up. If anything that taught me more about the game than anything else. Had to fuck about with my build a fair bit to get it done.Yeah you’re just bad. Get more cold resistance and learn the attacks. It’s difficult, but definitely doable if you do even mild preparation.
My cold resistance is up. It's not even the boss that is the issue. It's the stupid goons in the 2nd stage. There gets a point where there is like 30 of them onscreen and I just get trapped and it's game over. It's not a question of get gud. This is just crap game design.Yeah you’re just bad. Get more cold resistance and learn the attacks. It’s difficult, but definitely doable if you do even mild preparation.
My cold resistance is up. It's not even the boss that is the issue. It's the stupid goons in the 2nd stage. There gets a point where there is like 30 of them onscreen and I just get trapped and it's game over. It's not a question of get gud. This is just crap game design.
You can just kite then and roll away a bunch, eventually he will slam down and eliminate them all. The key is not to get hit by him dashing in.My cold resistance is up. It's not even the boss that is the issue. It's the stupid goons in the 2nd stage. There gets a point where there is like 30 of them onscreen and I just get trapped and it's game over. It's not a question of get gud. This is just crap game design.