Path of Exile 2 Early Access |OT| An Exile like ARPG.

Chris when he speaks doesn't strike me as a get the bag and retire material.

I feel like most high level creatives don't strike us as that, until burnout hits them and then they want to.

More power to him if that's the case but I can't help but think the tencent acquisition and having to report to suits may have drove him out to take that capital and just start fresh.

Maybe, but I don't think this is the likely case since there haven't been any reports of discontent, and Johnathan and Mark seem perfectly fine. Also the lack of fanfare or publicity at his departure. Which sounds like he wanted to slip out quietly so no one would bother him.
 
I feel like most high level creatives don't strike us as that, until burnout hits them and then they want to.



Maybe, but I don't think this is the likely case since there haven't been any reports of discontent, and Johnathan and Mark seem perfectly fine. Also the lack of fanfare or publicity at his departure. Which sounds like he wanted to slip out quietly so no one would bother him.
Time will tell.

I hope you're right, but I also secretly dream of a new venture with him at the helm.
 
Not sure, ill have a scan through it again at work today.

It is. I'm 90% sure that was the only change regarding exp loss on death. Personally I'm fine with it.

It's not like FF11 levels of EXP loss, and it only happens after you reach a high level. At that point level 70-80 ish should be considered "max" level for most casual level players and anything you can get above that is e-penis bragging rights.
 

We'd like to clarify the situation with having to use portals each time you die. The concern raised during the Q&A was that you would be consuming portals to have to store items in your stash or trade with players. With so few portals, as low as one, you would not be able to leave the map and return.

We have made the following change to address this problem:

You will now be able to enter and exit your Maps as much as you like as long as you haven't died. The number of portals is now representative of the number of revives you have during the Map, so if you are able to survive you can come and go as you please.

We also wanted to clarify that when returning to a map after dying you will return to the last checkpoint, so if you forgot to make a portal you won't have to run through too much of an empty map to get back to where you died.

We're also currently making a change which hopefully will make it for release, otherwise shortly after. This change is that when you die in a Map then revive, assuming you have any revives remaining, you will be instantly placed at the last checkpoint without any loading screens, so you don't need to return to your hideout and re-enter the map every time.
 
I bounced off the endgame for this pretty hard. It got really repetetive really fast, and the drop rate of crucial lategame materials was painful...

I still think D2 is the goat of this genre.
 
I bounced off the endgame for this pretty hard. It got really repetetive really fast, and the drop rate of crucial lategame materials was painful...

I still think D2 is the goat of this genre.
Kinda feeling the same, but tbf, POE2 is still in Early Access.

Gonna jump back in when the update drops and see how it is this time.
 
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I bounced off the endgame for this pretty hard. It got really repetetive really fast, and the drop rate of crucial lategame materials was painful...

I still think D2 is the goat of this genre.
Understandable, but game isn't even half finished.

Maybe wait until 1.0 launches, personally I like seeing games like this go through EA.
 
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I enjoyed my run to endgame but wont playa again until 1.0 then i will do new class and enjoy the full acts story.
Fair strategy.

For me I don't get the chance to play as much as some especially because of the always online bullshit. Think I'm about 100 hours deep, not played for a month or so so i'm looking forward to another run with all the changes with the Huntress when I get the chance.

I'd kill for an offline mode as I'm working remote for a few months and the internet is severely limited. Last Epoch will probably get the majority of my time over the next few months because of that.
 
I enjoyed my run to endgame but wont playa again until 1.0 then i will do new class and enjoy the full acts story.
Yea I feel that.. the story hinted at some real cool shit coming down the pipe., and the art book showed some real cool concept of whats about to come. Hope its not a disappointment.
 
Looks like ZiggyD got some gameplay time in at the studio while he was there and got permission to make a video about it.

 
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  • Grim Feast can no longer be engraved in the Gemcutting menu. Existing Grim Feast Gems have been disabled, we aim to rework Grim Feast in the coming future.

RIP Grim Feast :pie_gsquint:

  • Raging Spirits now has a Spirit Duration of 5 seconds (previously 4), and a Maximum 2 Spirits summoned per Spell Cast (previously 5). The description of Raging Spirits has also been updated to make more clear that triggered spells will not summon spirits.

edit: RIP SRS? lol

edit 2: These nerfs are brutal :messenger_tears_of_joy:
 
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Way too much to read.

I would assume monk is getting nerfed and so is skeletons for witch?
 
Way too much to read.

I would assume monk is getting nerfed and so is skeletons for witch?

The busted things on Quarterstaff skills like Tempest Bell got nerfed hard. Skeletal minions didn't change toooo much, but Raging Spirits got a huge nerf in the early game. There's still a huge amount of info we don't know, like all the new support gems that are being added which most likely a few of them are busted AF.

Overall I like the changes. It's better for the long term health of the game. Build variety is important, and that goes out the window when the top meta builds are outperforming the other ones by over an order of magnitude, and only certain items are BiS for 99% of builds.
 
  • Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread.


Twins Crying GIF by TLC
 
I never made it to end game so nerfs don't scare me. The guild is cool but the shared items made the game too easy so I started over on solo self found and then I got burned out on the campaign so I quit. I just want to try the Huntress out! Looks fun!
 
I never made it to end game so nerfs don't scare me. The guild is cool but the shared items made the game too easy so I started over on solo self found and then I got burned out on the campaign so I quit. I just want to try the Huntress out! Looks fun!
Yeah I'm planning on doing a SSF run on the Huntress also. Like you say the guild stash is cool if you are in a real jam but it in the process the game lost something along the way. I do appreciate Rentahamster Rentahamster and his guild efforts though.
 
Yeah I'm planning on doing a SSF run on the Huntress also. Like you say the guild stash is cool if you are in a real jam but it in the process the game lost something along the way. I do appreciate Rentahamster Rentahamster and his guild efforts though.

I wasn't using it for getting out of a jam, I should have! I don't have self control with all the loot though and was min/maxing like mad lol. Hardly ever died. Gonna do SSF as well. I guess the Dark Souls fan in me enjoyed it more when it was rough going.
 
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I wasn't using it for getting out of a jam, I should have! I don't have self control with all the loot though and was min/maxing like mad lol. Hardly ever died. Gonna do SSF as well. I guess the Dark Souls fan in me enjoyed it more when it was rough going.

The benefits of the guild stash fall off a lot once you hit mid-endgame. At that point you're using it for minor adjustments or extra waystones or extra mats, or twink gear for alts. More of a convenience than a power spike.
 
  • The base Damage of all Crossbows has been increased. Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.

There were some decent crossbow builds, so hopefully crossbow builds are a lot better now. I didn't see Shockburst Rounds mentioned in the nerfs, so that might slap even harder now.
 
The benefits of the guild stash fall off a lot once you hit mid-endgame. At that point you're using it for minor adjustments or extra waystones or extra mats, or twink gear for alts. More of a convenience than a power spike.
Makes sense.

I'm in the same boat as DavidGzz DavidGzz , I didn't make it to the end game. But that's cool I'm in no rush, especially as the game is in flux as much as it is. Plus I don't get loads of time to play with the game being online only.

Looking forward to a new run though. I've been working extra this week to clear Saturday in the office where the WIFI is good enough to get a decent session in.
 
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Makes sense.

I'm in the same boat as DavidGzz DavidGzz , I didn't make it to the end game. But that's cool I'm in no rush, especially as the game is in flux as much as it is. Plus I don't get loads of time to play with the game being online only.

Looking forward to a new run though been working extra this week to clear Saturday in the office where the WIFI is good enough to get a decent session in.

Yeah, endgame isn't a priority for me yet with it being in EA and there being so many other games coming all of the time. I was just having a blast with the campaign and the story. Not saying I won't give it a try if the new patch hooks me for that long though!
 
The busted things on Quarterstaff skills like Tempest Bell got nerfed hard.
+ Invoker
  • The ...and Protect me from Harm Ascendancy Passive Skill now provides 50% less Evasion Rating (previously 40%).
  • The Lead me through Grace… Ascendancy Passive Skill now provides 1 Spirit for every 8 Energy Shield on equipped Body Armour (previously 6), and 1 Spirit for every 20 Evasion Rating on equipped Body Armour (previously 15).
  • The Elemental Expression Skill, granted by the …and Scatter Them to the Winds Ascendancy Passive Skill, now deals 40% more Damage at all Gem levels. (wow it will make 14 dmg instead of 10 :messenger_poop: )
+ heralds nerfs

Are monks dead? :messenger_face_screaming:
 
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Are monks dead? :messenger_face_screaming:

Nah, I think there will still be a place for monks. There are still a lot of changes that we have no idea about, and a lot of the theorycrafting now is being done with incomplete information. It's a new game and we're just going to have to play it to find out.
 
The busted things on Quarterstaff skills like Tempest Bell got nerfed hard. Skeletal minions didn't change toooo much, but Raging Spirits got a huge nerf in the early game. There's still a huge amount of info we don't know, like all the new support gems that are being added which most likely a few of them are busted AF.

Overall I like the changes. It's better for the long term health of the game. Build variety is important, and that goes out the window when the top meta builds are outperforming the other ones by over an order of magnitude, and only certain items are BiS for 99% of builds.
The bell nerf was definitely overkill. Dont think I have seen a skill get nerfed in 7 different ways. Combo cost, Hit count, Quality, Shockwave ele scaling, Shockwave base damage, Shockwave cooldown, and count limit. No way that is going to feel good now.
 
There were some decent crossbow builds, so hopefully crossbow builds are a lot better now. I didn't see Shockburst Rounds mentioned in the nerfs, so that might slap even harder now.

oh great, one of the things i absolutely hated about my Merc was that getting damage hit a wall and to find something to break past required ridiculous amounts of currency in the currently cracked economy. Had to stop playing it.
 
New gems. Don't look if you want to discover them on your own naturally.


This is an interesting take on changing cooldowns.

Hit and Run
Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
 
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Going to "H"
  • Herald of Ice's Explosion Radius is now 1.6 metres (previously 1.8).
  • Herald of Thunder's Bolt impact Radius is now 1.4 metres (previously 1.6).
It's ok just a small nerf.

Then you scroll to "T"...
  • The on-kill effects of Herald skills can no longer trigger from kills caused by Herald skills.
They completely ruined double-herald builds. :messenger_loudly_crying:

edit: and as if it wasn't enough monsters are more resistant to freeze/shock/electrocution. :messenger_grinning_sweat:
 
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