Since we have passed the one month mark of the league, I think it's time for some reflection and what I would like to see in the future for PoE:
The good of 3.0:
*Leveling feels good now and I enjoyed the new content. New enemies, tiles and bosses. Some of the bosses need tuning for visual clarity though.
*I like the new Harbinger items introduced and the currency items.
*I like the Flask nerfs, doesn't make them as necessary as before but still worth getting. Best change was to Vessel of Vinktar, now it's only something that Lightning builds should be using.
*Loving the buffs to physical damage, attack skills and life/evasion in general.
*The curse immunity flask change is godlike, don't change please!
*Liking the buffed uniques from the Pale court, makes them worth running now.
*Crit nerfs were justified.
*Boss HP makes it a smoother progression to the guardians and you actually have to respect some boss mechanics now.
*Uber Lab changes are very nice especially early on.
*Tutorial system is fine I guess, I am not really a new player so I can't judge.
*Yay more currency stash slots!
*Zana mods are good and mostly worthwhile.
The Bad:
*New skill gems were underwhelming. Dark Pact is over tuned, the others are under tuned. Dark Pact isn't event that interesting playstyle wise.
*Harbinger end game is kinda lame even though for currency and EXP it's great. Would have liked to see unique bosses corresponding to each of the uniques.
*ES/CI and spell in general got hit too hard. This is a double edge thing because while ES is nerfed we are seeing more hybrd and MoM builds than before. I think if ES got a slight buff back it would be in a fine spot.
*The Atlas was left mostly untouched and the end game is still the same as before. Would have liked to see the new stuff making it into the Atlas but I guess that's for the next patch.
*Ailment changes were atrocious. Enough said. This also corresponds to the new uniques in the patch which are almost all ailments based which makes them kinda dud at the moment.
*I don't like the new bandit system, I feel that the non 2 skill points are pretty underwhelming even if you build makes use of them. I think that the options should be buffed to include the charges back and give us a 3rd skill point to compensate for the inclusion of charges in the other categories.
*Pantheon system is underwhelming and the system to get them is bad. Mostly because if you start a new character then you have to do it all over again which is wack. And please let us put Sin in the hideout or something.
*Boss HP buffed is a good thing but the loot/EXP not being changed with it is bad. It's almost not worth doing bosses if you aren't insanely over geared in single target damage.
*Dynamic resolution change is a god send. Finally I can maintain not shit framerates.
Here are things I would like to see in the next major expansion:
*Jesus ChrisT just please give us some bow skills gems already. Just more skill gems in general, 3 is not enough.
*New content in the Atlas and rework Atlas. Bosses need to be way more rewarding to compensate for the HP buff. Honestly I wouldn't mind a buff to minion HP as well.
*Create more divination cards for hard to get items (like a Skyforth divination card) and distribute them in the lesser played high end maps. I feel like this league showed that people are willing to play shit maps if they can have a chance to get a good drop. This also helps solo self found players.
*Ailments especially bleed need a buff. That Crimson keystone needs to be worked because it's mega lul.
*Please let Raider have Onslaught on max Frenzy charge on Avatar of the Chase/Rapid Assault pathing. Kinda lame that Raider can't sustain Onslaught against bosses yet Scion can even though that whole Ascendancy pathing is all about Onslaught.
*The Bandit change I suggested before.
*Honestly they should lower the amount of fusings required to 6 link from Vorici. That shit is such a noob trap. They probably will never do that because that is probably in the game as a skill tester. I wouldn't mind 6l requirement to be eased up but I get that they want 6l to be super hard to get.
*Please remove the +2 projectile Helm enchants. Some of the Enchants are just busted compared to other. Like the +2 projectiles are more damage multipliers versus something like increased Freeze Pulse damage. Barrage is already stupid good as it is.
*Buff ES and self cast spell builds slightly. I think it's time we see more flasks that benefit spell casters.
*Vaal Pact and reflect damage needs to be reworked, it's a long ass time coming. This is something that might actually happen because it gets brought up often.
*Please buff some of the shitty gems and uniques. The 2.6 patch had a ton of buffs but 3.0 was almost entirely nerfs. GGG has said in the past that they like to do 1:10 nerf to buff changes but this time it was the opposite. They need to redeem themselves with the next patch. Of course this involves making more threshold gems as well.
*God damn auction house already. I can't tell you how many people tried to scam me out of my Doctor card, shit is fucking infuriating. Kept getting whispers to buy it out for 600C when that's like 2-3 Exalts fewer than it is actually worth. Trading is so wack in general..