PC modding not possible for GTA 5?

modding the game is more important than whatever integrity to the multiplayer they hope to maintain (or whatever excuse they have).
 
Totally expected considering the monetization in GTAO.

But you never be absolutely sure how these things will go. Maybe in a few days or weeks or months this cracks wide open.
 
they just release the game... you have to wait for the modding community to pick up the game and analyze it
maybe next year ( or two ) we will see something like this

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modding the game is more important than whatever integrity to the multiplayer they hope to maintain (or whatever excuse they have).

They want to prevent hackers and exploits ruining the experience. It goes well beyond hacking money. On consoles, you had people with hacked consoles able to fuck with everyone in a lobby, even making custom animations of having them bent over and fucked. Quite literally.

The PC would be a war zone for this stuff is mods were pervasive and bled into the online component. The threshold for a user to do that on PC with mods is easy; all you need is the mod. On consoles, you need to JTAG, or whatever people use on PS3. It was a hassle for Rockstar to handle this on consoles, and on PC it could very easily become an insoluble beast.
 
I don't think a game deserves less sales based on lack of modding potential. I don't want more developers like Bethesda who rely on their users to actually make their games good.
Almost every single major PC franchise is successful for this reason.

Entire genres have spawned thanks to mods. Team Fortress and classed based team shooters. Dota and MOBAs.
 
They want to prevent hackers and exploits ruining the experience. It goes well beyond hacking money. On consoles, you had people with hacked consoles able to fuck with everyone in a lobby, even making custom animations of having them bent over and fucked. Quite literally.

The PC would be a war zone for this stuff is mods were pervasive and bled into the online component. The threshold for a user to do that on PC with mods is easy; all you need is the mod. On consoles, you need to JTAG, or whatever people use on PS3. It was a hassle for Rockstar to handle this on consoles, and on PC it could very easily become an insoluble beast.

I know, it was kind of awesome.
 
I don't think Rockstar has said anything about banning mods for anything except GTA Online, as they should.

You can already inject ReShade+SweetFx into the game so I don't see why other injectors such as ENB would be impossible. It really depends on if injectors can access the game's depth buffer as that allows for far more extensive effects.

Much of what ENB offered for GTA IV is already in GTA V. People can easily use ReShade to get those oversaturated colors and crushed blacks that plague any ENB/ICEhancer screenshot threads.

As for other mods, it depends on what kind of blocks Rockstar has imposed on editing the game's files. GTA IV turned on drunk mode if it detected the game was modded (mostly to curb piracy though) but modders were able to whitelist everything.

For mods to happen on GTA V the following things are needed:
  • Ability to ignore any mod checks R* might have in place.
  • Script hooks to the game so new game logic can be made (required for things like Ironman mod).
  • Unpack/repack of .rpf files that contain game's models and textures.
  • Something that is able to open/create model files in the format the game uses. Textures are probably just regular DDS.
 
I was forming a detailed thesis about how this could result in the cracked/hacked version of GTA5 actually offering more content....

Then I saw point #4...what? If anyone knows how to contact this person please do.
 
Mods are the #1 reason some people prefer to buy PC versions of games. To wait 2 years for a PC version and not end up getting mod support, it's not unreasonable to be a bit upset.
Better performance, better visuals, more flexibility in input methods and steam sales are what got me buying PC versions. Not every PC game has a robust modding community on the level of Bethesda or old Bioware titles. In fact, most don't in my experience.
 
Better performance, better visuals, more flexibility in input methods and steam sales are what got me buying PC versions. Not every PC game has a robust modding community on the level of Bethesda or old Bioware titles. In fact, most don't in my experience.
Because more games are locked down nowadays. The market is trying to snuff out and kill mods because fuck you thats why.
 
I thought so when I heard that PR answer for the modding question. Not to say I'm not disappointed.

Realistically everything I wish for now is a FOV fix, which also might be difficult if they have implemented some fancy protections to the memory (to prevent money manipulation).
 
I wonder if they can make "clean" or original backup files that are used for online only, and you can do whatever the fuck you want with SP. Rockstar should consider making two launchers or some file-checking system that warns the player that his/her files were modified and are incompatible for multiplayer.

What if Rockstar registers mods to their systems and force the players to use their verified/certified mods? Something like a mod-publishing website or any service for Rockstar.
 
Because more games are locked down nowadays. The market is trying to snuff out and kill mods because fuck you thats why.

because they already squashed used games with the dumb online drm, and now they want you to squash mods so people will buy half-assed dlc packs
 
Ok, based on GTAforums.com GTA V has an encryption key somewhere in its executables. Getting that allows for unpacking the .rpf files so we are going to need that first. It seems for PC they've done more to obfuscate it because there is already a key extractor for Xbox360 and PS3 versions.

So that might put a damper on mods or at least limit them to a specific version. I would not be surprised if it's eventually retrieved but it will take time.
 
Realistically everything I wish for now is a FOV fix, which also might be difficult if they have implemented some fancy protections to the memory (to prevent money manipulation).

Heh. You can easily get all the money you want by manipulating the amount of stocks you have.
 
I think a lot of us knew beforehand there was a potential that with GTA Online, modding wouldn't be something Rockstar wanted to facilitate.

Which would be disappointing, but nothing to cry over for me. I suppose it might hurt more for people who have already played the game on other platforms.
 
Guess I'll wait even a little longer than planned until buying this game, If Rockstar is preventing this game from being played in VR then I don't really feel inclined to play it again at all tbh... who am I kidding, I will buy it anyways. But I'd hate if the mediocre online mode is ultimatively responsible for locking the game down even at singleplayer level and making mods hard to do or impossible.
 
I think a lot of us knew beforehand there was a potential that with GTA Online, modding wouldn't be something Rockstar wanted to facilitate.

Which would be disappointing, but nothing to cry over for me. I suppose it might hurt more for people who have already played the game on other platforms.
shouldn't be that hard to just look for mods, when someone wants to participate in the only multiplayer.
 
Better performance, better visuals, more flexibility in input methods and steam sales are what got me buying PC versions. Not every PC game has a robust modding community on the level of Bethesda or old Bioware titles. In fact, most don't in my experience.

Except almost every single one of the most popular pc games have extensive modding communities...


http://store.steampowered.com/stats/?l=dutch
Look at the top played games
Almost all of them have mods (most with extensive modding communities) or are a mod of another game, or originated as a mod for another game.

Modding is what made pc gaming what it is today.
Hell almost all the gameplay modes for whatever flavor of the month AAA console shootbang you are playing were originally conceived in a quake, doom, half life or unreal tournament mod

Hell even many mmos have UI mods (even blizzard allowed lua scripting for this purpose) and those are the most heavily drmed genre on the planet.

Publishers want more and more control over their software AFTER you buy it from them (and it's mostly to peddle their microtransactions and dlc) , and that is not okay.
Even developers that owe everything to their modding communities (like dice, battlefield series would have been nothing without DC and forgotten hope) are treating mods like unwanted competition to their season passes , dlc and sequels.


Today I played 2 hours of surf and warcraft 3 mods inside cs:go ,counter strike itself originated as a mod for half life.
I'm playing a mod of a mod... and have been playing cs for 15 years.

I put 3000 hours into dota2 and still play it weekly, a full game sequel to a warcraft 3 mod and one of the most popular games on the planet that spawned an entire sub genre (mobas)
And when I get tired of playing basic dota 2 then I can go play legends of dota (a dota 2 mod) or 5 man mid pudge wars or one of the other community made custom maps or game modes.

One of the top games currently on steam is h1z1, a clone of a hugely popular mod for arma 2...

If valve, epic games , the arma devs etc etc had locked down modding in the 90s and 2000s the same way rockstar are doing today then the pc platform and gaming in general would only be a shadow of its current self.

If publishers want to play walled garden with their software then they can keep their shit on the walled garden console platforms.
 
yeah he does. dude's been crazy for years.

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Well I'm going to treat him with the same sympathy that he treats homosexuals.

Is this guy a champion in the PC mod scene? I can imagine him not getting banned from forums because whilst he is a bigot he makes pretty graphics.
 
While I am disappointed that mods will take time, I can appreciate Rockstar's wanting to prevent the online from being compromised.

Hopefully there will be a solution that works both ways?
 
I'm guessing trying to allow for mods but then trying to lock modders out of other areas is probably actually not at all that easy.

Seems to work fine in cs : go

you can mod all you want on the community servers and run any (community made or official) map you want, while the competitive ranked servers don't allow any mods.
The game also has a drop system for skins n shit that is not affected by people modding the game.
And you can still mod textures and skins for yourself, valve does not give a fuck.

If rockstar wanted to they could have made mod tools for the singleplayer campaign, but they didn't because they're not much of a PC developer.
The problem is that they apparently went a step further and tried to cockblock people from modding the game on their own without official mod tools. Which is just petty, greedy and anti pc.

Btw a tiny 10 man studio like unknown worlds entertainment can release and support mod tools (for their own proprietary engine to boot!) and provide a framework to release and share mods and maps, but for rockstar or dice it's too hard.
 
I'm guessing trying to allow for mods but then trying to lock modders out of other areas is probably actually not at all that easy.

as soon as I try to play online, they should check my character.
shouldn't be that hard and other games allow mods in SP too but not in MP.


edit: see guy above me.




and this thread isn't about the ENB guy..
 
Why let us mod when they can make the same exact thing as mods and sell it as DLC instead? People eat it up so long as it's advertised anyways.
 
Is this guy a champion in the PC mod scene? I can imagine him not getting banned from forums because whilst he is a bigot he makes pretty graphics.

Yes he kinda is. He made ENB series, by far the most used graphics mod in skyrim. All those amazing looking screenshots of modded Skyrim? Wouldn't be possible without his work.

Of course, that doesn't excuse him for being an complete asshole, but I guess people will be more willing to overlook that fact if your work is very influential and important for the modding scene.
 
Why let us mod when they can make the same exact thing as mods and sell it as DLC instead? People eat it up so long as it's advertised anyways.

This was already discussed in another thread. Mods and DLCs don't really eat each others markets as those who like the game enough to mod will usually also buy official DLCs if they are good.

GTA series DLCs have been far more extensive than what mods have been able to do so making modding difficult has little to do with selling DLCs and more with keeping the online part free from hackers. It's an unfortunate consequence that they haven't separated the offline and online portion so that the online is the only thing requiring pristine data.
 
I did and still think its possible. I've seen online modes getting modded into games that never even had an online mode originally.



yeah he does. dude's been crazy for years.

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Wow, fuck this guy. I hope I never end up installing one of his mods by mistake.
 
Welp than this game will be dead in the water very soon..dumb move from rockstar.
Hahahahahahaha. No. Online has crazy potential to keep ticking along and the video editor plus director mode is going to be wonders for the video crowd.

Having no mods right now, which weren't exactly promised in any tangible way, isn't going to kill this game. Not by a long shot. The only thing that could "kill" the game is mods allowing hacking in Online, that would be it.
 
Seems to work fine in cs : go
There's a bit of a difference in scale/complexity between CS and GTA V.

No reason to think Rockstar have done this just to be dicks. They clearly put a lot of effort into the port in general, so to think they've just snubbed modding out of laziness or pettiness doesn't really make much sense.
 
From what I see it seems like the pirate crackers will pave way for the modding scene again. I believe they did it with IV and recently DA:I as well and a few other games, the encryption is mostly likely again preventing piracy and those crackers will crack it as usual, but the this encryption also seems to limit modding like the encrypted data files.

In a good indirect way pirate crackers have done some good before from what I'm aware of. Wasn't IV exactly the same and took weeks to be bypassed?
 
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