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The free Alpha Demo on Oculus QUEST is out ! news - Project Terminus
Terminus is a FPS action / horror / survival with Half-Life vibes. The game will take place in the city of Paris, suddenly submerged in chaos, when an invasion from unknown sources breaks out in the city. Paris will gradually become a large quarantine...www.indiedb.com
Edit: I just tried that Terminus alpha/demo thingie. It's pretty well done all things considered. The fov seems to be a tad off for Rift so there's some distortion, but other than that it looks fairly decent, the interactions with things like doors, drawers and cupboards is actually rather intuitive and natural, but the usable held objects can feel off without the proper animation/hand pose and what not, I guess that stuff is early still, especially the axe. The phone is damn cool though with an AR style interface. I turned the game off after the first enemies I avoided by ducking behind a kiosk thing with a cash register, I didn't want to try and get past them or see if they'd return, lol. Next time. Anyway, this is a project to watch if they get to make it into a full game as their intent is, there's a solid base here already. I didn't even mind there's no artificial turning method included, just your physical movement, though I'd hope they will include stick turning later on too.
1 - I wear contacts so I can't help you there, but you can move the lenses closer or further away which might help.Since index is rumored to be restocked a little bit, let me ask some questions :
1) what is the focal distance compared to S? Is it short sighted friendly? S is about 1 meter I think and it was the only oculus headset which was sharp to me without glasses (I am short sighted)
2) is index setup a mess of cables?
3)are new lighthouse loud and spinning all the time?
4)which has better god Ray's and optics. S or Index?
Any idea when S will be restocked?
It looks like this just came out of early access and presumably incorporates all these things I actually quite liked what I played of it before, it was a bit repetitive and slow perhaps but with videos like the above they seem to have taken measures to improve it all.
Wildman Inc. announced on March 10, 2020 that it will release its new VR title, Panzer Dragoon Voyage Record (tentative title), licensed by SEGA GAMES Co., Ltd., as a software dedicated to VR headsets.
TOKYO (PRWEB) March 10, 2020
Panzer Dragoon Voyage Record is a VR dramatic shooter. It relive each of the various episodes that appeared in the three works of Sega Saturn software "Panzer Dragoon", "Panzer Dragoon Zwei" and "Panzer Dragoon Saga".
This work is a completely new work to play the episodes of the series trilogy by a new graphics that the first person view optimized for VR headsets and a new input method that likens the VR controller to the handgun of the dragon rider. The recording episodes and the support platform to be announced later.
For the latest information, please check official Twitter account @PanzerDragoonVR
[ Specification ]
Product Name : Panzer Dragoon Voyage Record (tentative title)
Release Date : 2020 Japanese Fiscal Year (Until March 2021)
Genre : VR Dramatic Shooter
Players : Single person
Publish & Development : Wildman Inc.
Copyright : Original Game©SEGA/©Wildman
Panzer Dragoon is either registered trademark or trademark of SEGA Holding Co., Ltd. or its affiliates
Also, this released, it looks good for the genre.Localization:
- The game is now available in French, German, Spanish, Japanese, Korean, and Portuguese-Brazilian
- This is Gameplay and UI Text only, no audio. Please enable your Subtitles in the Options > Audio menu.
- Language selector is available in the Options Menu
Additions/Improvements:
AI
- Combat Retreat and Maneuvering Improvements for Human AI
Audio
- Improved Weapon sounds
- Frying Pan should now have a satisfying “Clunk!”
Gameplay
- Health and Stamina bars have been added to the Watch
- New Menu Option to disable HUD (removes the Health and Stamina bars from the center of the your view)
- Bow should now be easier to pull
Physical Crouch
- Hybrid Seated/Standing Mode is now on by Default
- True Player Height mode added
- Various crouching collision fixes
Optimizations
- Improved performance in Rampart
- Misc Backpack/Inventory optimizations
- Misc code optimizations
- Various Improved LODs
Bug Fixes:
Audio
- Spatial Volume fixes in The Shallows, Bastion, Via Carolla, and Old Town.
- Misc audio bug fixes
Gameplay
- Chaperone should now correctly appear in Standing/Roomscale for SteamVR
- Removed bad collision in Rampart kitchen area that blocked players from grabbing items
- Severed body parts should now appear as the correct model when you load a save game
- Misc UI jitter fixes
- Misc other gameplay bug fixes