Error said:The gamecritics review is retarded. He mentions there is no multiplayer, as if someone actually gives a shit about that.
Durante said:Ugh.
Every game must have multiplayer!!!
I hate "professional" reviewers.
Yaweee said:The GameZone review originally said it, but it looks like it's been edited out since then.
Somebody on the Atlus forum quoted the review.
Every rpg is better with a fishing minigame. Breath of Fire knew what it was doing.Tamanon said:BTW, nobody told me they finally added the final ingredient to a successful JRPG!
Fishing minigame!
Stunning
i feel fairly confident that persona will not benefit in a significant way by the addition of a fishing minigame. i'm somewhat skeptical regarding the weapon crafting system too, actually, though it has a better chance of being interesting.Joule said:Every rpg is better with a fishing minigame. Breath of Fire knew what it was doing.
Yaweee said:If anything, disclosures like that are good review practice, even if I strongly disagree with reviewing a game when you're only halfway through it.
Eh. I can understand that. At the same, though, as a consumer, if it takes 42 hours for something to get good, I'm...really not interested.Urban Scholar said:I understand for a reviewer time is a luxury given their schedules and what not. Yet for a RPG to only review based on the first half of it leaves out that second half that make or break it for some people. Many games are "different" once you hit that half towards the end.
Blackjack said:If it's at all like FES, starting on the highest difficulty will only make it fuckyou hard for the first five-ten hours and after that it'll be just as easy as any other seeting, only more annoying due to increased compendium costs.
Yaweee said:The lowest review so far at Popmatters, 8/10 A lower score than they gave P3:FES, but it was also by a different reviewer.
Their main complaint was the high difficulty and hours upon hours of lost progress by getting one-shotted.
Eh. Not really. A lucky crit or a Mudo/Hama from an unexpected source can still ruin your day.Urban Scholar said:*snicker* sounds like somebody was playing a SMT game wrong.
Blackjack said:Eh. Not really. A lucky crit or a Mudo/Hama from an unexpected source can still ruin your day.
Metroidvania said:I think he might have meant not saving near constantly, but that might just be because I have lost 3 or so hours of work in 3 by getting Mudo'd.
Blackjack said:Eh. Not really. A lucky crit or a Mudo/Hama from an unexpected source can still ruin your day.
true. but if you're not making it a *top priority* for your main character to have immunity, you're definitely doing it wrong.Blackjack said:Eh. Not really. A lucky crit or a Mudo/Hama from an unexpected source can still ruin your day.
Volcynika said:I'm still deciding whether to start on Expert on my first run or not. That is, pending on whether Expert is available at the start.
Blackjack said:I think it's still "MC dead = game over." Which really makes no sense at all in a Persona game, but whatever.
Fuu said:If the MC dies in P4 is it game over like in P3? Or can you revive him with the other characters? If so, then Hama/Mudo will be even less an issue this time.
NichM said:It's still like in P3, but starting at level 1 in their social link, your party members will now take a mortal blow for you once per battle. I think Hama/Mudo counts towards this, but I can't remember precisely. Anyone play the Japanese game can confirm or deny?
You can't "fix" AI. It is always going to make boneheaded choices sometimes. The only way to fix it would be to limit their actual skill set.birdchili said:dead MC=game over is fine.
it's going to make having strong slinks with your party members more important (due to the "taking a bullet" mechanic that kicks in), so you'll have reasons other than immunities/level to pick certain party configs over others, which is always good in my books.
i'm going "hard mode" from the start, with full manual party control turned on. in spite of liking the ai system a lot from the first one. i can't not use full manual if they offer it. i'd have preferred that they just "fixed" the ai from the first and didn't give you a manual option, frankly.
Isn't the chance for that random, though?NichM said:It's still like in P3, but starting at level 1 in their social link, your party members will now take a mortal blow for you once per battle. I think Hama/Mudo counts towards this, but I can't remember precisely. Anyone play the Japanese game can confirm or deny?
NichM said:It's still like in P3, but starting at level 1 in their social link, your party members will now take a mortal blow for you once per battle. I think Hama/Mudo counts towards this, but I can't remember precisely. Anyone play the Japanese game can confirm or deny?
i don't want to have the ai never make mistakes - it's fine if it does sometimes (particularly if they use it to give characters a personality (say a character who's full of bravado will go for the uber-physical attack even when a less costly attack would suffice)).Blackjack said:You can't "fix" AI. It is always going to make boneheaded choices sometimes. The only way to fix it would be to limit their actual skill set.
Blackjack said:Isn't the chance for that random, though?
that never happened to me, if you analyze the enemy then the AI won't use spells that benefits the enemy.zurra said:No matter how retarded an AI can be, it should never repeatedly use a spell with an element that heals the enemy.!
Ah, so it's just the other ones that are random, then? I know SOMETHING'S random, dammit! :lolNichM said:It wasn't in my experience. If you ran out of chances (all your party members pushed you out of the way) then you were screwed on the next attack, but I don't think they ever failed to block the first one.
Also, I just asked the testers and the party members will block a successful Hama/Mudo hit, leaving them with 1 HP afterward. So yeah, there's more of a buffer than there was in P3 even if you don't have any Homunculi.
Blackjack said:Ah, so it's just the other ones that are random, then? I know SOMETHING'S random, dammit! :lol
That's pretty much exactly what it is.Tamanon said:....what the hell is Fusion Forecast. It's in one of the new Velvet Room videos, looks like a bonus for doing a fusion on a certain day.
Tamanon said:....what the hell is Fusion Forecast. It's in one of the new Velvet Room videos, looks like a bonus for doing a fusion on a certain day.
I saw what you did there :lolShanks said:For some reason Naoto sounds like The Boss from MGS3 to me. I agree very much with their choice!
Well, it didn't happen often for normal enemies (especially once they were analyzed), but bosses, on the other hand... enough times to be annoying. There were also those times when the enemy reflected/absorbed a character's element and they did absolutely nothing, when they could have been healing or buffing.Error said:that never happened to me, if you analyze the enemy then the AI won't use spells that benefits the enemy.
Of course if you didn't analyze then the AI would act all retard like.
Yukiko is the healer of the group.zurra said:Which of the characters has the best healing spells? In P3 the only person that never left my party was Yukari since she covered that quite well. I didn't want to bother with it on the main too much.