The old Fuka wasn't as bad as some people made her out to be, but the Arena version is definitely better.
Yeah. I actually think she sounds endearing during certain scenes.
The old Fuka wasn't as bad as some people made her out to be, but the Arena version is definitely better.
It wasn't bad, it was just.....dull
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
Aigis
I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
The old Fuka wasn't as bad as some people made her out to be, but the Arena version is definitely better.
They do it out of love yo!!!!I only just saw the Twitter conversation that took place when Arena was announced.
You're all bad people.
What are the chances of cross-gen Persona 5?
I think I'd still buy a PS4 for it.
It was pretty bad, I'll be honest.Si
It wasn't bad, it was just.....dull
hmmm
just according to kotaku
What are the chances of cross-gen Persona 5?
I think I'd still buy a PS4 for it.
I think it will be on just one platform. Building it on two (PS3 and Vita or PS3 and PS4) would be essentially like building two separate games.
You joke, but I would've be surprised if Schreier knows and is just sitting on the info.
I think it will be on just one platform. Building it on two (PS3 and Vita or PS3 and PS4) would be essentially like building two separate games.
Game Development Does Not Work This Way.
PS3, PS4 and Vita all use completely different architectures which would require different versions of the engine, and completely different capabilities, which would require different assets.
You're substantiating this with nothing but your opinion.
This, of course, explains how games like Lone Survivor and Limbo can be easily ported from platform to platform.Yes It Does.
Why Are We Using Capitals At The Start Of Each Word.
PS3, PS4 and Vita all use completely different architectures which would require different versions of the engine, and completely different capabilities, which would require different assets.
This, of course, explains how games like Lone Survivor and Limbo can be easily ported from platform to platform.
Yes It Does.
Why Are We Using Capitals At The Start Of Each Word.
PS3, PS4 and Vita all use completely different architectures which would require different versions of the engine, and completely different capabilities, which would require different assets.
Architecture means nothing unless Atlus themselves will build a low-level engine themselves.
Not only there is no reason they will make their own engine, even if they were, they would not make one on a low-level.
You're substantiating this with nothing but your opinion.
I'm not usually one to dismiss someone else's art - particularly when it outshines anything I'd be able to produce, but that just looks wrong!
Let me make amends, however!
I thought the whole reason the PS4 isn't backwards compatible was due to the PS4 and PS3 having different architectures. Sowhat Dantis said isn't incorrect, no?(at least part) of
If you think open source means 'runs on any platform' then you are mistaken.(Or to paraphrase what Justine said in chat: Open source engines, how do they fucking work their magic!?
It's 100% correct. People are just deluded and like to argue with me.
There are a ton of games that prove that Vita can't handle straight ports of PS3 games, and it's common sense why PS3 can't handle straight ports of PS4 games.
Fortunately, the inner knowledge that I am right is enough.
If you think open source means 'runs on any platform' then you are mistaken.
I thought the whole reason the PS4 isn't backwards compatible was due to the PS4 and PS3 having different architectures. Sowhat Dantis said isn't incorrect, no?(at least part) of
I thought the whole reason the PS4 isn't backwards compatible was due to the PS4 and PS3 having different architectures. Sowhat Dantis said isn't incorrect, no?(at least part) of
That's because code made to run on the PS3 can't run. The whole point of the compiling process is to translate your programming code to machine code. Machine code can only run on the machine it is intended to.
That process, however, is not done by a human.
If you think open source means 'runs on any platform' then you are mistaken.
That artist should read this PSA.
I don't get it, there's nothing particularly egregious about that art.
Oh sorry, I was referring to the aigis image. The metis image you posted was great.
That's because code made to run on the PS3 can't run. The whole point of the compiling process is to translate your programming code to machine code. Machine code can only run on the machine it is intended to.
That process, however, is not done by a human.
It's true that they have different architectures, but in today's era no company does extensive low level programming for one architecture. It'd be incredibly fucking stupid, and it limits your options.
I assume they're smart enough to make the game easily port-able right out the door for maximum and efficient milkage.
Yep, and PE is the tool to do it, 'cause GUST is crank in' 'em out like clockwork.
Edit: They just switched over to Koei's engine for that Rorona remake though.
I see someone is enjoying Totori.
I wouldn't go so far as to call it trivial, but porting a game that was designed for portability from the ground up certainly takes far less effort than completely rewriting a new version of a game.
I assume they're smart enough to make the game easily port-able right out the door for maximum and efficient milkage.