SO I AM LISTENING TO HOW YOU GUYS ARE BREAKING DOWN HOW THE FIENDS IN SMTIV ARE DUMB WHILE IM TRYING TO GET A FIEND TO SPAWN.
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I AGREE.
Btw, Nocturne is actually a stand out to having Fiends spawn in set places that always happens. SMT 1, 2 SJ and IV all have fiends spawn the way they do in IV. Raidou 2 also has random spawns but compared to the mainline, they spawn much more commonly, you will probably fight a couple before that game is over playing normally.
BTW, Neutral path changes between being just as bad as Law and Chaos, or being clearly better than Law and Chaos, from SMT game to SMT game, dunno why.
Also, Nocturne has more than just those 2/3 alignments, but it DOESN'T have those alignments. Instead of Law, Neutral, and Chaos, it has Reason's of Shijima, Musubi, Yosuga, Demon, True Demon, and Human.
A REAL problem with Neutrality in SMTIV, is you can be TOO neutral, and end up not Neutral. If you are Neutral at the time of the BIG choice, you are forced to pick either a hard law or a hard chaos choice. If you are TRUE Neutral at that point, you will be pushed over into law or chaos, if you are law at that point, going chaos puts you into Neutral, and vice verca.