Lord Scrambles
Member
*cough*A ton of characters who got portraits almost feel like red herrings.
Navarre
*cough*A ton of characters who got portraits almost feel like red herrings.
Really? It felt the same to me. Just less grinding I guess.
A ton of characters who got portraits almost feel like red herrings.
Here's some images to give you an idea of what I mean.
Notice the difference in layouts? P3's dungeons try to condense everything closer, like a kid's puzzle maze. The floors are smaller; one floor in the Midnight Channel is equivalent to about two or three floors in Tartarus. In contrast, P4's dungeons go for longer hallways and more boxed rooms on the side.
Neither game handles their dungeons terribly well, but for the most part the randomized floors in Persona 3 are handled much better than the ones in Persona 4. If there was better variety in Tartarus's art style and more random events, then it could practically qualify for being a Roguelike/Roguelite!
(And if you're wondering if I've played P3/P4 too much, the answer is yes.)
Here's some images to give you an idea of what I mean.
Notice the difference in layouts? P3's dungeons try to condense everything closer, like a kid's puzzle maze. The floors are smaller; one floor in the Midnight Channel is equivalent to about two or three floors in Tartarus. In contrast, P4's dungeons go for longer hallways and more boxed rooms on the side.
Neither game handles their dungeons terribly well, but for the most part the randomized floors in Persona 3 are handled much better than the ones in Persona 4. If there was better variety in Tartarus's art style and more random events, then it could practically qualify for being a Roguelike/Roguelite!
(And if you're wondering if I've played P3/P4 too much, the answer is yes.)
Indeed. Which is so annoying because, like (major SMT4 spoilers)trying to rescue the Captured Samurai is what drives a lot of the latter parts of the plot and for him to not have either a name or a face, it sort of... diminishes the impact. People die all the time in Tokyo, why should I care about this one single guy?
I love the spell effects when you kill a demon in SMT IV, I hope P5 steals that.
You heard it from Turnip first. Persona 5 characters have no feet.
All Persona 5 characters will be robot girls
All Persona 5 characters will have robot girl feet/will be robot girls
EVERYONE'S A TOASTER.
you have to hold down the button for like ten seconds and then the persona will pop out
instead of persona cards they take the form of toast
EVERYONE'S A TOASTER.
Buuurn my breeead
....so this is what happens when Tuesdays aren't PersonaGAF Tuesdays anymore.
EDIT: ^I fucking died lolol
All Persona 5 characters will be robot girls
Buuurn my breeead
Buuurn my breeead
Playing Fatal Frame 1 again, damn I forgot how much of a hot mess the VA was. @_@
Whoa man, don't be breaking any NDA's.
Haha I can understand that sentiment
Ai was also a character that they tried to portray as attractive, but always seemed kinda fuggly to me. She kinda always reminded me of a weird alien with her orange eyes and large forehead
P4G's idea of "Very Hard" was total bullshit. It didn't actually make the game harder, it just made everything more grindy. :\
First Fatal Frame is the most flawed but it's also the scariest one IMO.
Granted I haven't finished the others completely.
I don't agree with that. If you brute forced your way through very hard then you were playing it wrong. The mode forces you to optimize your Personas to win. And it absolutely did increase difficulty, even if you disregard the lowered xp/less mp gain, enemies deal more damage and you deal much less.
You are misinterpreting me. The only difference between Hard and Very Hard is that the "EXP and Money" ratio has been set to "Less than Normal", and the retry option has been disabled for both dungeons and battle.
It literally only makes the game more grinding. Although it's nice for doing low level runs.
This sounds awful. Hope they work on the difficulty better in P5.
This sounds awful. Hope they work on the difficulty better in P5.
Sounds just as hardcore as Raidou 1. Only I bet Raidou 1 is still worse. I actually cleared that madness.
Raidou did half damage, enemies did 8X.
Hmm. Because I'm not familiar with the Raidou games, do they have a means of not taking damage? If there's a way to actively decrease the amount of damage the player takes (I.E. Dodging hits or defending like in most action RPGs) then that isn't nearly as absurd as it sounds. Still absurd tho.
For fear of sounding like a braggart, I think I may have the lowest level kill of Satan in DDS2. All the recordings show Level 99 teams killing him. I did it at 84/82/82. Is it worth recording(and surviving) that BS fight again to prove it?
If you enjoy torture, of course.
For fear of sounding like a braggart, I think I may have the lowest level kill of Satan in DDS2. All the recordings show Level 99 teams killing him. I did it at 84/82/82. Is it worth recording(and surviving) that BS fight again to prove it?
I may have played too much Beyond today. I experienced too many high definition emotions.
WAT, I gotta see that.
So the story is actually good this time?
True story: Levito predicted the ending randomly last week on Twitter.
It's probably not too remarkable.
So the story is actually good this time?
is Dafoe actually Ellen Page?
Dantis is Ellen Paige.
True story: Levito predicted the ending randomly last week on Twitter.
It's probably not too remarkable.
Haha I think I remember what he called. It's pretty obvious if you think about it for 5 minutes.
True story: Levito predicted the ending randomly last week on Twitter.
It's probably not too remarkable.