Lollipop Dave
Member
This...this is pretty great.
I hope it happens. Forget the canon matters more on the persons individual experience/preference.
I hope it happens. Forget the canon matters more on the persons individual experience/preference.
Siliconera article on the Persona 3 movie.
Apparently, it did really good. 7th overall in Japan going up against a Ghibli film and showing on a fraction of movie theaters, 1st for Japanese Mini-Theater rankings, good word of mouth, and a rather impressive 4:6 gender ratio in favor of females.
What's the point of choosing between MC and Femc if it's gonna be like female Sheperd from Mass effect? Same character for all intents and purposes except a few small changes.
Just choose one gender and go with it.
What's the point of choosing between MC and Femc if it's gonna be like female Sheperd from Mass effect? Same character for all intents and purposes except a few small changes.
Just choose one gender and go with it.
What's the point of choosing between MC and Femc if it's gonna be like female Sheperd from Mass effect? Same character for all intents and purposes except a few small changes.
Just choose one gender and go with it.
I suppose that would be true if P3's FeMC was anything like FemShep. She's not-- ATLUS created a different character, not just a gender swap.
I can see both sides to this argument.What's the point of choosing between MC and Femc if it's gonna be like female Sheperd from Mass effect? Same character for all intents and purposes except a few small changes.
Just choose one gender and go with it.
I suppose that would be true if P3's FeMC was anything like FemShep. She's not-- ATLUS created a different character, not just a gender swap.
What's the point of choosing between MC and Femc if it's gonna be like female Sheperd from Mass effect? Same character for all intents and purposes except a few small changes.
Just choose one gender and go with it.
Yet it was a character for a port, so they had to put more effort into it for people to even buy 3P, at least those that bought FES. Do you think the same situation applies here?
At the very least, by having two characters at the start you pick between, it means you probably get half the content of each if you want to have them be that much different. Do you *really* want that? I'd rather they just go female(or male) and stick with it, and make the best game they can.
...then release a new version of 5 for the PS4 a few years later with the other option.![]()
As an aside, time to make history goes so well with Junpei's Instant Kill.
They replaced Fog?
Weaksauce, man. The weakest.
Ask a girl. Seriously.
Ask a girl. Seriously.
There's that. I guess I can also see both perspectives on this, but I lean towards the (more selfish?) opinion of wanting a better, more focused overall game than affecting the game's quality (unless the whole game was designed around two possible MCs) by giving players the option.
I just want whatever's best for P5. Doesn't matter if the only option would be female or male.
Atlus just don't have the resources for two unique perspectives, That's the biggest problem. It will be a diluted experience with two playable MC's.
There's that. I guess I can also see both perspectives on this, but I lean towards the (more selfish?) opinion of wanting a better, more focused overall game than affecting the game's quality (unless the whole game was designed around two possible MCs) by giving players the option.
I just want whatever's best for P5. Doesn't matter if the only option would be female or male.
Atlus just don't have the resources for two unique perspectives, That's the biggest problem. It will be a diluted experience with two playable MC's.
But P3P
I agree!
What are these "resources" though? All we're really talking about here is more writing and one more character model; also another VA to say (presumably) a few lines.
They'd ideally be different routes, but the assets would repeat. Same characters, same levels, same music, same plot beats and cutscenes.
This isn't anywhere near as difficult a thing to do as some people so often seem to make it out to be.
Edit: And this might just be me, but I've never gotten the impression otakus are against female leads.
But P3P
Come on, P3P isn't the same situation as P5 in the least.
If you have everything the same wouldn't it feel like you were playing the same character? Same S.links, Same path for most of the story.
P3P is very much a different thing, yeah.
Seriously though, I really want to hear about these mythical "resources" preventing dual MCs.
Apparently, you aren't reading.
Extra effort put into FeMC means they'd need to split time developing two different versions of events (assuming it wasn't just a character swap) which means there's less time put into polishing the game if it were just a single character. That would bog the quality of the game down is the argument. Which is a fair one depending on how long the game has been in development and where it is currently.
What are these "resources" though? All we're really talking about here is more writing and one more character model; also another VA to say (presumably) a few lines.
They'd ideally be different routes, but the assets would repeat. Same characters, same levels, same music, same plot beats and cutscenes.
This isn't anywhere near as difficult a thing to do as some people so often seem to make it out to be.
Edit: And this might just be me, but I've never gotten the impression otakus are against female leads.
It'd be basically what Shouta summarized here:
If it was just a character swap, then the effort required would definitely be lessened, but then at that point is it really worth it if the gender is a purely superficial difference?
Ideally, I'd like to see something more like P3P with new and different SLinks and a similar main plot. The differentiation between the two leads was pronounced enough that it felt like playing two different characters. But if they're struggling with "resources" I'd at least like to see a gender swap like what you're describing here. That shouldn't be nearly as expensive and would appeal to a larger audience.
P3P is very much a different thing, yeah.
Seriously though, I really want to hear about these mythical "resources" preventing dual MCs.
No, because the writing would differ. That's why I say there's no resource issue. The brunt of the work would be on the writer(s) crafting a second scenario and programmers to implement it of course. You don't have to do a lick of asset work though.
Money is a finite resource. All these things cost money. If they have to spend it on extra writing or programming for a female route, that's money they can't spend elsewhere on improving the game quality.
I'm all for gender equality when it comes for protagonists. I think there should be more female protagonists. However, pretending they can just magically add a girl's side is naive at best, disingenuous at worst.
Shouta's right. Even as a superficial difference though, yes? Like I said: Ask a girl.
For a series that's basically all about the power of the individual as they are, I can understand why an individual would want their gender represented. I could say it's no big deal (and ultimately it's not, for me), but I've got nothing to worry about. I'm male.
I'm not pretending anything. I'm saying it would not be as difficult (or expensive) as it's often made out to be.
They'd still buy it though. Who knows, maybe they'd even like it.
I think people dramatically overplay what people actually want when they ask for a FeMC and dramatically underplay precisely how many resources that Atlus really has on hand for a title as big as Persona. When people are asking for a FeMC, no one (reasonable) wants dramatically different stories or drastic rewrites of every single social link they have. Frankly, P5's hypothetical FeMC would probably demand less work, event-wise, then P3P's FeMC. The most substantial additions were adding Social Links to characters that absolutely needed them (like the male members of SEES) and it's unlikely they'll make the same mistake in P5. Most of the existing social links in P3P were not dramatically altered for FeMC. The main story doesn't change at all.
And it's not like the Persona team is scared of people not seeing Social Links or dialogue events in their first run. BioWare, they are not. I'm not even talking about P3P here. Think of all the dungeon dialogue some people will literally never see ever in P4, the mutually exclusive phone call events? Two mutually exclusive Social Links in P4!
Also, are people really suggesting a 3D model is the difference between feasibly implementing a second protagonist option? Seriously?
I just don't think stuff like VA costs or different dialogue costs as much as people suggest it is. I mean, they brought on nearly every single VA for P3 and P4 to record a bunch of numbers and a few "please wait" messages, and while I doubt it was insignificant, it's incredibly unlikely it broke the bank.
And frankly, different dialogue options between two characters when they're in all likelihood not even going to be voiced is really far from especially unreasonable.
Had a visual novel presentation and no 3d models for the extra characters. Also was a port later down the line.
I don't know how much these things cost to implement, or how much Atlus actually does have in its coffers. I'd also wager you don't either.
I'd much rather they take the safe route and devote all their time and energy towards one gender route, whichever it ends up being.
I think it's not that crazy a position to want a FeMC option if you presume that Atlus is not going to go bankrupt implementing it or saying that stuff like alternate social links is not unprecedented in a Persona game.
I wouldn't attribute Eternal Punishment's poor sales to Maya being the main protagonist when it had a host of special circumstances that led it to flopping (Such as: Series fatigue, having an all-adult case, being released on the same that day as the My little sister game, being a port of a 10 year old game that was released in 2011.)Doesn't Eternal punishment have the worst sales of the series?
Indeed. If the Skullgirls debacle has taught me anything, it's that enthusiasts often underestimate development costs for seemingly small things, but none of us really know how much those implementations would cost the P-Team, whether financially or in terms of development time.
And I just don't think that a FeMC option is anywhere near as ambitious or unreasonable as some are making it out to be.
Voice acting isn't crazy expensive. I knew that before we started doing the podcast from having an interest in the field, but now we've had multiple people tell us exactly that. That's why most voice actors double as voice coaches and/or work constantly. It's hard, fun work that doesn't actually pay very well or break the bank for the groups that need it.
And I just don't think that a FeMC option is anywhere near as ambitious or unreasonable as some are making it out to be.