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Persona Community Thread |OT3| Your thread title sucks, Yukiko.

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Her third-tier Persona's signature move, Shield of Justice, is beyond broken. They also gave her some more nice spells through the bike dates, leaving her high SP consumption as her only real downside. Slap a Chakra Ring on her, and you should be A-OK.

Naoto is pretty much the best random encounter character in the game in golden. Between Mahamaon + hama boost + 4 dyne skills, she can pretty much wipe out a mob when it's her turn. She's not as good in boss battles due to her comparatively lower damage output, but still uses use because of Shield of Justice (it's only useful against the secret / final boss though...)

Thanks guys, you were all super helpful, even though it's a game I don't even own cause I don't want to buy a Vita.

Edit: You too Caladrious
 

PK Gaming

Member
Eh

I don't think she's that any at providing support outside of Shield of Justice. She gets no buff skills (err to be more specific, GOOD buff moves) or healing moves, so she's pretty much relegated to pure offense.
 

kewlmyc

Member
Eh

I don't think she's that any at providing support outside of Shield of Justice. She gets no buff skills (err to be more specific, GOOD buff moves) or healing moves, so she's pretty much relegated to pure offense.

How is heat riser not a good buff skill. Having her buff me and Kanji made the last few dungeons in the game easier than they already were.
 

Sophia

Member
Heat Riser for Naoto is okay. She has the SP to use it least. You're better off having your protagonist use Ma-skills and having her Mind Charge than casting it for boss battles tho.
 
Naoto is the best Jack-of-all-trades I've ever had the pleasure of having in my party. All four elements, mind charge, Heat Riser, Shield of Justice and Angelic Grace make her fit for virtually every magic-abusing role on your team.

Missing an element for your team to run smoothly? Naoto
Need a support Character that's proficient with all magic types? Naoto
Need a Magic User that gives good coverage to assist Yukiko? Naoto

There is literally no team that Naoto can't do well in because she's that damned versatile.
That and she lacks any weaknesses and is immune to Instant-kills. And is the only one besides the MC to gain Almighty attack skills. So she is one of the better, if not the best of the persona users on the Investigation Team. (Besides the MC)
 

Caladrius

Member
Never been too fond of it. It's impossible to use in random battles, and it's too slow to fully set up in boss battles. It's also fairly costly too (It's more efficient to use 1-2 Ma-buff users to get your stats up)

I like heat riser on her because I can buff my main attacker (90% of the time either Yu or Kanji) while Teddie takes care of Rakukaja on the first turn. It's expensive, but freeing up Kanji so he can spam Charge+Primal Force perpetually is nice. Chie is admittedly superior for buffing than the two of them due to Dragon Hustle,but I never use her after the second dungeon.

Chie/Yukiko/Kanji seems like it'd be the best setup for overall Damage, assuming no immunities..
 

PK Gaming

Member
It's too situational.

You won't be using it in random battles at all, because Naoto is better suited to actually ending the battle once her turn comes up. It's a skill that's pretty much designed for boss battles, but there are faster and more efficient ways of setting up boosts for your entire team. Any combination between Yu, Teddie and Kanji pretty much has you set on atk/def (and Yosuke can handle evasion, should you use him). I just don't see the need to rely on Naoto to buff your teammates individually during boss battles, when there plenty other viable characters that can do so. Heat Riser can't stack buff turns either, so it's kind of disappointing for me.
Having the protag as a buffer seems like a waste....
It's not really a waste since buff length can be extended in P4, and he's usually the first person that moves.
 

Sophia

Member
Having the protag as a buffer seems like a waste....

Then have Teddie and/or Yosuke do it in the first round. The real waste is having Naoto do it when you could be taking advantage of her higher-than-average magic stat. :p

It's not really a waste since buff length can be extended in P4, and he's usually the first person that moves.

Well, that only applies to Golden, the buff length being extended.
 
I like heat riser on her because I can buff my main attacker (90% of the time either Yu or Kanji) while Teddie takes care of Rakukaja on the first turn. It's expensive, but freeing up Kanji so he can spam Charge+Primal Force perpetually is nice. Chie is admittedly superior for buffing than the two of them due to Dragon Hustle,but I never use her after the second dungeon.

Chie/Yukiko/Kanji seems like it'd be the best setup for overall Damage, assuming no immunities..

While Dragon Hustle is nice, it has few downsides. Mostly in that you will spend a lot of SP to use the skill, and she has one of the lowest SP amount of the team. So it's not always a viable option to go with in terms of buffing up the team.
 

kewlmyc

Member
It's too situational.

You won't be using it in random battles at all, because Naoto is better suited to actually ending the battle once her turn comes up. It's a skill that's pretty much designed for boss battles, but there are faster and more efficient ways of setting up boosts for your entire team. Any combination between Yu, Teddie and Kanji pretty much has you set on atk/def (and Yosuke can handle evasion, should you use him). I just don't see the need to rely on Naoto to buff your teammates individually during boss battles, when there plenty other viable characters that can do so. Heat Riser can't stack buff turns either, so it's kind of disappointing for me.

Different strokes for different blokes I guess. Having Kanji doing buffs during a boss battle when he could be doing constant power charge/primal force and having Yu not constantly wasting away the boss using the strongest personas at this disposal seems like a waste. I agree with the random encounters though, excluding golden hands, where I found heat riser to be useful.


I guess it just depends on your playstyle. If you had everyone attacking at least once, then yeah, Heat Riser would be useless. But if you just focused on your two heavies hitters constantly dishing damage like I did, then Heat Riser would be very useful.
 

PK Gaming

Member
I like heat riser on her because I can buff my main attacker (90% of the time either Yu or Kanji) while Teddie takes care of Rakukaja on the first turn. It's expensive, but freeing up Kanji so he can spam Charge+Primal Force perpetually is nice. Chie is admittedly superior for buffing than the two of them due to Dragon Hustle,but I never use her after the second dungeon.

Chie/Yukiko/Kanji seems like it'd be the best setup for overall Damage, assuming no immunities..
Eh, you could go Matarukaja(Yu) + Marakukaja(Teddie) + Kanji (power charge) + Naoto (attack) for more damage on the first turn, and every subsequent turn too.

Dragon Hustle is nonexistent for 80% of the game sadly. That's why she's kind of a meh character, since her only method of supporting the team is via a slightly gimmick Revolution... DH definitely makes the best lategame boss killer in the game though.
Different strokes for different blokes I guess. Having Kanji doing buffs during a boss battle when he could be doing constant power charge/primal force and having Yu not constantly wasting away the boss using the strongest personas at this disposal seems like a waste. I agree with the random encounters though, excluding golden hands, where I found heat riser to be useful.

I guess it just depends on your playstyle. If you had everyone attacking at least once, then yeah, Heat Riser would be useless. But if you just focused on your two heavies hitters constantly dishing damage like I did, then Heat Riser would be very useful.
I actually rarely have Kanji using buffs during a boss battle. He's pretty much exclusively using Power Charge + Phys Attack, unless the situation calls for it. Most of the time Teddie or Yu uses Matarukaja on turn one, and then they shift into attacking until it needs to be refreshed again. I guess I see things differently because don't see it as a waste to have Yu use a buff/debuff, because the longterm benefit is increased benefit damage for your entire party (vs Heat Riser which only targets a single person). You deal so much more damage over the span of 3 turns with Matarukaja in comparison to Heat Riser.

EDIT: I forgot that Yu is pretty much spamming debilitate once he gets it.
 

Sophia

Member
I'd like to point out that Heat Riser would be absolutely amazing if Persona 4 followed the standard SMT rules for buffs/debuffs.

Eh, you could go Matarukaja(Yu) + Marakukaja(Teddie) + Kanji (power charge) + Naoto (attack) for more damage on the first turn, and every subsequent turn too.

Dragon Hustle is nonexistent for 80% of the game sadly. That's why she's kind of a meh character, since her only method of supporting the team is via a slightly gimmick Revolution... DH definitely makes the best lategame boss killer in the game though.

You'd want Naoto to Mind Charge.
 

kewlmyc

Member
I'd like to point out that Heat Riser would be absolutely amazing if Persona 4 followed the standard SMT rules for buffs/debuffs.

I've never heard of this SMT so explain yourself. Is there no end to how many times you can buff someone or something?
 

PK Gaming

Member
I'd like to point out that Heat Riser would be absolutely amazing if Persona 4 followed the standard SMT rules for buffs/debuffs.



You'd want Naoto to Mind Charge.
Details!

I actually don't bring Naoto to boss fights because her DPT is the weakest in the game.
 
tumblr_mxd1ruRX7u1qfqg8qo1_400.gif

Nightmare fuel.
 

Sophia

Member
I've never heard of this SMT so explain yourself. Is there no end to how many times you can buff someone or something?

Buffs and Debuffs in the mainline games (and Persona 1, actually...) stack, and stack permanently, for the duration of the fight. The only way to counter them is to use the opposite buff.

Rakukaja, Sukukaja, and Sukunda are extremely useful for this reason in early game SMT IV.

Details!

I actually don't bring Naoto to boss fights because her DPT is the weakest in the game.

I find that P4's endgame the difference is minimal enough that I just don't care. This is mostly thanks to a lousy endgame that doesn't prioritize damage per turn all that much.
 

PK Gaming

Member
You can stack them up to 3 times, and they target everyone in the party. It's pretty much a necessity on hard mode.
Buffs and Debuffs in the mainline games (and Persona 1, actually...) stack, and stack permanently, for the duration of the fight. The only way to counter them is to use the opposite buff.

Rakukaja, Sukukaja, and Sukunda are extremely useful for this reason in early game SMT IV.



I find that P4's endgame the difference is minimal enough that I just don't care. This is mostly thanks to a lousy endgame that doesn't prioritize damage per turn all that much.
I just use who I like heh. There aren't that many challenging bosses, sadly... I might do a solo-Yu run on hard for fun.
 

Gazoinks

Member
Buffs and Debuffs in the mainline games (and Persona 1, actually...) stack, and stack permanently, for the duration of the fight. The only way to counter them is to use the opposite buff.

Rakukaja, Sukukaja, and Sukunda are extremely useful for this reason in early game SMT IV.

Wait woah I did not know that. That is really good to know. I like that buffs aren't useless in this series like they are in most RPGs.
 
Buffs and Debuffs in the mainline games (and Persona 1, actually...) stack, and stack permanently, for the duration of the fight. The only way to counter them is to use the opposite buff.

Rakukaja, Sukukaja, and Sukunda are extremely useful for this reason in early game SMT IV.

Don't forget Dekaja and Dekunda in terms of countering buffing and debuffing.
 

Sophia

Member
Don't forget Dekaja and Dekunda in terms of countering buffing and debuffing.

Well yes, of course. But those skills exists in P3 and P4 too. They're also usually not worth the SP cost in Persona. :p

Wait woah I did not know that. That is really good to know. I like that buffs aren't useless in this series like they are in most RPGs.

Winning against the Minotaur, the first boss of SMT IV, is all about how you mange buffs on your party. He can't kill what he can't hit.

Or you could be like me and have a skill mutate into Bufula and one shot it. :p
 

cj_iwakura

Member
Woah, this is awesome. I really like Kaneko's art, especially these big pieces. The Nocturne one was really cool also.

Wheeeere has he been recently? ;_;

Either
A. Getting wasted in a bar with Okada
WfD8xEz.jpg


B. Working on Raidou 3

C. Designing light novel covers

D. Hugging Decarabia plushies
tumblr_mqep1kryn71s553o9o1_400.jpg
 

Caladrius

Member
Eh, you could go Matarukaja(Yu) + Marakukaja(Teddie) + Kanji (power charge) + Naoto (attack) for more damage on the first turn, and every subsequent turn too.

Dragon Hustle is nonexistent for 80% of the game sadly. That's why she's kind of a meh character, since her only method of supporting the team is via a slightly gimmick Revolution... DH definitely makes the best lategame boss killer in the game though.

I'd like to point out that Heat Riser would be absolutely amazing if Persona 4 followed the standard SMT rules for buffs/debuffs.

You'd want Naoto to Mind Charge.

They should go to SMT buffing for 5.

I think the question of whether or not Naoto or Yu is better rests mostly on which does more base damage: Severe magic skill+Amp or Primal Force. If PF does more damage it would indeed be better to use MC for buffing. Otherwise it would be Naoto since she has the weakest overall offense of the three.

I also just remembered that Teddie has to cast Marakunda too. It'd probably be best to use Matarukaja to squeeze the most damage out, so the argument I started is completely irrelevant.
 

Sophia

Member
They should go to SMT buffing for 5.

I think the question of whether or not Naoto or Yu is better rests mostly on which does more base damage: Severe magic skill+Amp or Primal Force. If PF does more damage it would indeed be better to use MC for buffing. Otherwise it would be Naoto since she has the weakest overall offense of the three.

I also just remembered that Teddie has to cast Marakunda too. It'd probably be best to use Matarukaja to squeeze the most damage out, so the argument I started is completely irrelevant.

Which buff/debuff skills to use depends on the boss and the phase of the boss too.

Also, mind wording your comparison better? It doesn't make much sense as is. Narukami should always have better damage in Golden unless you're incompetent with Persona fusing.

Okay yeah you do have a point, I usually just use the purifying salts and water for them instead of wasting SP.

I should have also said they're not usually worth the use of a turn either, at least in Persona 4. There are a few Tartarus/Desert of Door bosses where they have uses.
 

Caladrius

Member
Which buff/debuff skills to use depends on the boss and the phase of the boss too.

Also, mind wording your comparison better? It doesn't make much sense as is. Narukami should always have better damage in Golden unless you're incompetent with Persona fusing.

It doesn't make sense because it just occurred to me that Naoto could buff both of them over the two turns for the same effect as Matarukaja would. Mah bad. I was trying to compare whether or not it would be better for Yu or Kanji to sacrifice a turn when neither of them even need to.

< __ >
 

EMT0

Banned

cj_iwakura

Member
Don't get me wrong, I want to believe. But I also want to believe Persona 1 and 2 will get full-fledged 3D remakes that ditch their crap combat. Is there a reason to think it's Raidou 3 he's working on(if on anything at all) and not something like say another
3DS
spinoff?


Because with SMT handled off to the B-team and the A-team handling Persona, Raidou's still his baby.
 

EMT0

Banned
Because with SMT handled off to the B-team and the A-team handling Persona, Raidou's still his baby.

...I don't follow, but I don't really follow Atlus' internal teams. Help me fix that guys. I thought that Atlus didn't have fixed teams aside from Team 1 and Persona Team, with Team 1 working on various projects and shifting personal as their priorities move around?
 

cj_iwakura

Member
...I don't follow, but I don't really follow Atlus' internal teams. Help me fix that guys. I thought that Atlus didn't have fixed teams aside from Team 1 and Persona Team, with Team 1 working on various projects and shifting personal as their priorities move around?

Atlus typically have an A-team(the guys who do Catherine, P3, P4; Hashino's posse) and a B-team mostly compromised of the guys they devoured after Career Soft(Growlanser) got absorbed.

They do the Devil Survivors, Etrian Odysseys, SMT IV, ports, etc.

I'm sure they have universal programmers who bounce back and forth, but that's the jist of it as far as I know.
 

Soriku

Junior Member
Is there a reason to think it's Raidou 3 he's working on(if on anything at all) and not something like say another
3DS
spinoff?

Not really. But I also don't think there's any indication that Raidou is dead. The second game sold more than the first I believe so there should be room for another sequel. I'd hope if they made a Raidou 3 though it'd be on PS3/PS4 and not 3DS.
 

EMT0

Banned
Where does Kaneko fit in nowadays though? Like, what's he up to, if we know, aside from Decarabia plushies? He still works for Atlus, right? Then is he simply buckling up doing low key work for the A/B-teams? Any recent credits appearances?
 

Caladrius

Member
Where does Kaneko fit in nowadays though? Like, what's he up to, if we know, aside from Decarabia plushies? He still works for Atlus, right? Then is he simply buckling up doing low key work for the A/B-teams? Any recent credits appearances?

Kaneko was one of the one who supplied the basic idea for SMT IV but I don't know of anything else after 2010 (he did artwork for Strange Journey then.)
 
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