Listening to the 'cast, got around to where you guys start talking about platonic relationships and how P5 could better accommodate S. Links with girls that don't ultimately wind up with romance (reciprocated or otherwise), and while I don't necessarily agree, I think what P5 really has to do a better job of is making dialogue choices and the like during S. Links matter more. To be clearer, it'd be nice if they influenced more in the direction of the S. Link than a slightly different immediate scene or how fast it progresses, and introduced stuff like 'fail-states' that aren't immediately obvious. I guess some people might balk at that because it means making Persona's 'dating sim lite' mechanic a little less 'lite' and involved, but I always thought it was kind of dumb you could be the biggest shithead that the game could possibly let you be in a lot of the game and rarely ever did the game actually punish you for it beyond denying you a few points (which costed you maybe a day) and reversing your Link in, like, three examples. It'd be cool if you could get shot down when push comes to shove or even wind up with some choices honestly backfiring on you (that aren't obvious 'this is the worst idea ever' stuff like 'I'm not helping with this' or whatever).
It's part of why I like P3P's romantic Social Links so much. Akihiko in particular was an example where you actually had to put some conscious thought into particular choices if you wanted particular results and it wasn't immediately clear that you weren't getting what you wanted (but things progressed anyways).
It's part of why I like P3P's romantic Social Links so much. Akihiko in particular was an example where you actually had to put some conscious thought into particular choices if you wanted particular results and it wasn't immediately clear that you weren't getting what you wanted (but things progressed anyways).