I can't say the level design really stood out to me. Especially the puzzle design, of which there was 'here is a tomb. Here's one puzzle. You'd think it'd lead to a big complex puzzle but actually no, it was just this warm-up puzzle, here's your map and cache of goodies'. The combat arenas too were mainly just... well, I remember them as corridors more than anything else. Except that fucking junktown map where I constantly got lost because everything looked the fucking same.
Honestly, it wasn't nearly as metroidvania as I'd been led to believe. You barely ever revisit locations, and when you do, there sure isn't a lot of unlocking doors with new abilities or with your rope arrows or whatever. It has a couple of moments of cleverly connecting maps but nothing I thought was standout.
I don't even remember most of the combat in TR, except that shotguns are great fun. I did like the climbing though for some reason even though it was basically DDR QTEs. The actual QTEs were meh.
The writing might be miles off the tripe that is Kingdom Hearts, but it was still tripe. Complete opposite - hated the supernatural bullshit. Didn't think it established the right tone for me to suspend my disbelief sufficiently. Though I did like Lara and Sam, for some reason, just as pure characters. They were okay.
I really did like filling bars though.
/edit I don't even want to talk about the intense dissonance of Lara killing hundreds of dudes. BUT YOU'LL WANT TO PROTECT HER! Guess they gave up on that, in the trailer now she's just a full on murderer. Oh well.