But that's more of a budget, thing, no? Its certainly possible to do it at that quality, is the point I'm making. Hell, they could do 3D portraits instead of full on cutscenes and it would probably work if done to the level of AA5. Generally I think Catherine shows the team is very capable of doing it either way in 3D. Its just a matter of budget.
True, and in an ideal world, every 3D game would have the same amount of charm and fidelity. I'm just saying that whoever animated the models for 5 is masterclass, but they had the benefit of having a game that thrives in its limited scope. There's really no "world," to speak of - just a set of loosely-connected backdrops that you can only sometimes explore.
Persona really benefits from having a limited set of places to roam around, too, but I guess my worry is the difference between a play and a convincing amusement park. Ace Attorney revels in the theatrical, and it doesn't really need much to suck you into its narrative, since it's all narrative. Even if you just hammer the square button to skip around in Persona, though, there's a lot more required to stitch together a believable world, and its characters would be a huge part of it.
You're totally right about it all being a matter of budget, but that's almost always the determining factor. When you need to make the models in HD and scale things appropriately in a game likely without a fixed perspective and with many other things sapping away from the cash, some things just gotta give. Also, this is Atlus we're talking about here. They aren't really known for having high budget productions.
Did all that make sense? I'm kinda falling asleep, so I'm just worried that I'm not all that coherent right now.