Guys
VR Social Linking
Guys
Imagine punching Kenji in VR.
Guys
VR Social Linking
Guys
Imagine punching Kenji in VR.
I can't drink his tears so there's no point.
Yukiko is here, and boy does she like the color red. She seems like the girl who would inherit her parents clubs, not because she has to, but because she wants to.
Maybe I went too retro with her outfit, but I like it.
GorgeousOh hey, it's that time again!
Yukiko is here, and boy does she like the color red. She seems like the girl who would inherit her parents clubs, not because she has to, but because she wants to.
Unlike Chie, she doesn't quite have the strength to drive the ball a long way, but her ball control more than makes up for it.
Next up is everyone's favorite waifu, Kanji.
Oh hey, it's that time again!
Yukiko is here, and boy does she like the color red. She seems like the girl who would inherit her parents clubs, not because she has to, but because she wants to.
Unlike Chie, she doesn't quite have the strength to drive the ball a long way, but her ball control more than makes up for it.
Next up is everyone's favorite waifu, Kanji.
Oh hey, it's that time again!
Yukiko is here, and boy does she like the color red. She seems like the girl who would inherit her parents clubs, not because she has to, but because she wants to.
Unlike Chie, she doesn't quite have the strength to drive the ball a long way, but her ball control more than makes up for it.
Next up is everyone's favorite waifu, Kanji.
Chet said that Yukiko was great at controlling balls.
*snrk*
I'm 11.
Yep, that was intentional.
The budget, basically.
Tried fighting the Reaper in FES today and it ate me alive. Looked up strategies, and they all seem to require Max S.Link Personas of S.Links I in no way am going to have time to finish. I was thinking of trying to just brute force him, but, no, not at these levels (mid 70s), no way.
It's still a well sized game. Also they were working on it for 4+ years.
I don't know if FES has it or not, but I just dropped the Armageddon on his head.
You CAN cheese the Reaper by using Thunder Reign to shock it, then crit it with a physical to make sure it stays down for it's turn, which it'll just waste by getting back up. It'll never be able to attack this way.
Yeah but why spend hours fighting a boss when I can just get on with my life by ending it in a single turn? Isn't refusing to play your best moves first exactly the dumb mistake people make fun of villains for?
Villains aren't usually playing a video game where they can restart from failure over and over.
Villains aren't usually playing a video game where they can restart from failure over and over.
I feel like I've played a game or two where the villains can do this.
I feel like I've played a game or two where the villains can do this.
*that one goddamn boss image*
Yeah but why spend hours fighting a boss when I can just get on with my life by ending it in a single turn? Isn't refusing to play your best moves first exactly the dumb mistake people make fun of villains for?
fuck that cheating bastard lol
Erin Fitzgerald talks on Up at noon.
She briefly talks about Persona 4: Ultimax
"It's going to be amaaaaaazzzziiiiiiiiiiiinnnnnnnnnngggggggggg"
EDIT: She mentions Hiimdaisy AND tumblr. Heh.
EDIT2: She didn't like the P4 anime, LOL.
I'm a little late on this but she mentions not having done voice work for any of the other games, including Q. One of Atlus's translation editors tweeted about working on Ultimax the other day, so I'm inclined to believe we may be getting Ultimax first given Q was singled out as coming out farther apart from its Japanese release than the other games.
I want to say presentation, basically. I'm expecting to get yelled at for this but it feels like Nocturne -> SMT4 was a big step back, for a flagship franchise. Part of it was the 3DS sure, but a bigger part of it was budget IMO. It seems as though they held back with SMT4's development to be as cost-efficient as possible, blood from stone style. Looking at some of the sprites for demons or major moments such as (SMT4 spoilers)implies that to me.Isabeau's death
I want to say presentation, basically. I'm expecting to get yelled at for this but it feels like Nocturne -> SMT4 was a big step back, for a flagship franchise. Part of it was the 3DS sure, but a bigger part of it was budget IMO. It seems as though they held back with SMT4's development to be as cost-efficient as possible, blood from stone style. Looking at some of the sprites for demons or major moments such as (SMT4 spoilers)implies that to me.Isabeau's death
I want to say presentation, basically. I'm expecting to get yelled at for this but it feels like Nocturne -> SMT4 was a big step back, for a flagship franchise. Part of it was the 3DS sure, but a bigger part of it was budget IMO. It seems as though they held back with SMT4's development to be as cost-efficient as possible, blood from stone style. Looking at some of the sprites for demons or major moments such as (SMT4 spoilers)implies that to me.Isabeau's death
Well to be fair, in terms of scale. SMT IV is Massive, definitely the biggest project they have ever done and will likely be for a while(unless P5 becomes an adventure game/gets a GTA style city). Maybe they could have had better presentation if the game was on a smaller scale.
I'm curious what you mean by this. Biggest project in terms of what? Literal map size or...?
You are nuts if you don't think P5 will be their largest project.
SMTIV, while wonderful and perfectly sized, was not a big budget priority for them. It shows, but like most Atlus stuff, they work wonders with what they've got.
Content of the game.
Persona 4 nah and yeah I was talking about the amount of content in the game. It was insane and I can't imagine them making a game like that in PS3 level graphics unless they go full AAA. Something which SMT IV obviously wasn't. I was just impressed with what they able to churn out despite the game costing like pennies to produce. There are indie games out there with higher production values than SMT IV.IYou say that it's Atlus' biggest ever game, but I bet you any money that Persona 4 and Catherine both had much larger budgets and dev teams.
Persona 4 nah and yeah I was talking about the amount of content in the game. It was insane and I can't imagine them making a game like that in PS3 level graphics unless they go full AAA. Something which SMT IV obiusly wasn't. I was just impressed with what they able to churn out despite the game costing like pennies to produce. There are indie games out there with higher production values than SMT IV.
STOP MAKING ME FEEL INADEQUATE/LAZY PERSONAARTGAF
I'm curious what you mean by this. Biggest project in terms of what? Literal map size or...?
I haven't played SMT4, obviously, but everything I've seen of it suggests that the budget was pretty low.
Speaking of art, I hope you all like Final Fantasy X crossover art.
I do like Final Fantasy X / Persona crossover art. Go on...