Reanimatoin
Member
On a different note, I found this article a week or so ago on why Persona 4 sucks. I got a good laugh out of it, so I thought I'd share. The comments are a great laugh as well.
Minor P4 spoilers:
http://digitalkicks.wordpress.com/2010/01/02/5-reasons-persona-4-sucks/
"The optimal point to insert an autosave is after every single combat encounter"
This one sentence drove me more insane that anything else in this article, and let's face it, all of the points that they make are pretty terrible.
I love the fact that the game forces you to manually save on the regular. So much so that I instantly turned off the retry options in golden as soon as I got the chance.
Autosave culture in gaming has removed a lot of challenge from modern games. Call me nostalgic but I love the idea of actually worrying about each individual battle after not having saved for an hour or so.
Ff13-2 is the epitome of a terrible system for me, if you die in any battle, it gives you a retry option and if you select it, you can avoid the battle entirely. There is no risk to any of the battles in that game.
Don't get me wrong, I understand that some games need autosave systems, but they are usually far to generously implemented, which removes a need for a certain level of skill and also removes a sense of satisfaction you get when you overcome such a challenge.