Mobile Suit Gooch
Grundle: The Awakening
Edit:
Do you gaffers think theres a big chance of Persona 5 being ported to PS4 or PS Vita after the PS3 Release? What about Arena?
I'd say P5 has chance of being on the Vita maybe even Arena.
Edit:
Do you gaffers think theres a big chance of Persona 5 being ported to PS4 or PS Vita after the PS3 Release? What about Arena?
I'd say P5 has chance of being on the Vita maybe even Arena.
Haha.
Dantis is right, though - you're not exactly the type to have problems committing to things that require effort.
I hope so, that (P4G) is my best Vita game. And Im looking forward already to P5, but I dont have a PS3 anymore! =(
The wouldn't count on it, at least natively. Since Atlus seems to like releasing their games digitally, I expect P5 will end up on PS Now, so you'd be able to play it on all your PS devices.I'd say P5 has chance of being on the Vita maybe even Arena.
The wouldn't count on it, at least natively. Since Atlus seems to like releasing their games digitally, I expect P5 will end up on PS Now, so you'd be able to play it on all your PS devices.
The wouldn't count on it, at least natively. Since Atlus seems to like releasing their games digitally, I expect P5 will end up on PS Now, so you'd be able to play it on all your PS devices.
There most likely will not be another P5 release alongside the PS3 version, but there should be practically no doubt that they will release an enhanced version of P5 at some point after its release. Whether it's a PS3, PS4 or Vita game is the question.
It's safe to assume we'll get an updated version for the PS4 or Vita later down the line.
I mean, they DO have to recycle all those new assets somehow, don't they?
I know you don't like P4U for the story portions, but how do you feel about the fighting portion. Are you into fighting games at all?
I had the urge to draw Raidou after playing the first two episodes of the first game, so here you go. The Devil Summoner games are connected to Persona, so posting this won't kill me, right?
They can take as long as they want, I expect EO to sell even better because of PQ.
Haha, have you played you at DOA5? Online in that game is the worst. Such a disappointment.
Did you draw this? It's really excellent!
Four hours isn't bad, to be honest. The colouring is rather Soejima-esque, as an aside.
Someone's been busy.
Core SMT & Raidou spoilers mostly.
Noooo. I actually don't regret buying it at all. Got SMT4, Soul Hackers, DeSu OC, Pokemon X, Mario Kart and two Etrian Odyssey games with it. I can't really complain.
Hope you're better at Arena than you are at DOA5 then!
#TALKIN'THATSMACK
Hey folks, TrueSelf just rolled out the new layout for the podcast's website. Let us know what you think, he put a ton of work into it!
Episode 37 with Erin will be up later today too!
The wouldn't count on it, at least natively. Since Atlus seems to like releasing their games digitally, I expect P5 will end up on PS Now, so you'd be able to play it on all your PS devices.
Yes mate. We played about five games and I smashed you up like Darmanitan. Firey punched your bloody lights out.
Yes mate. We played about five games and I smashed you up like Darmanitan. Firey punched your bloody lights out.
I have no recollection of this. Guess you really made an impression! /s
RAP BATTLE
Cold blooded...
Original DOA5 had some pretty awful netcode. Dead or Alive 5 Ultimate's code was pretty good however.
Not much compares to how rock solid the netcode is in Persona 4 Arena. When I can play Japanese players and there being an ocean and an entire country between us, you know it's good.
That's kinda the thing. It's better, sure. Still nowhere near good enough to play regularly and comfortably and keep the online community afloat.
ArcSys' is literally the best, though.
Namco and Capcom are running circles around TN too, though.
I love DOA5 and it's a good game, but they're behind in a number of ways. Too much effort (heh, "effort") is put into implementing cheese cake and milking the small,perverteddedicated fanbase that'll shell out for it.
That's a little harsh, but I'm being somewhat tongue-in-cheek. I buy costumes, myself, but I would give up a few to see them develop other avenues.
I really doubt the part of the team that is making them a decent amount of money off fanservcy outfits is also working on the netcode.
It may just be me but it seems like a lot of Japanese devs have problems with netcode.
Does Capcpom do it well?
It may just be me but it seems like a lot of Japanese devs have problems with netcode.
Does Capcpom do it well?
Arcades actually exist in Japan and people actually go there to play.
Forbidden link. And I'm not going through that website, lol.
Generally, I haven't had too many bad experiences with Capcom's netcode myself. Vanilla MvC3 was pretty awful tho.
And I suspect they have problems with it because they live in a place where everyone has fantastic connections on average. That, and netplay not being as highly valued. It probably wasn't very important until recent.
Not really (although my USF4 netplay matches have been better than BB/P4A at times). But the Capcom ports ran by Iron Galaxy have good netcode. SF4 gets a pass for being an old HD fighter, and you can't really successfully patch netcode to an amazing state if the foundation wasn't great in the first place. Marvel's just bad.
Their netcode is decent though. It's just very dependent on wired and internet speeds like ASW games.
Arcades actually exist in Japan and people actually go there to play.
Edit it was forbidden.
Here.
Hotlinking is bad, mmmkay.
Here.
Hotlinking is bad, mmmkay.
So hotlinking is bad too. huh interesting.
It's an unwritten internet rule. Not a forum rule.
You really should upload a photo to an image hosting site if you want to show something, because most big sites don't allow it or if it is a smaller site it will destroy their bandwidth.
Capcom might since they're thinking more about people living outside of Japan (and even experimented with rollback netcode themselves). Most Japanese devs just test stuff within their country so I have little hope in it changing and still being speed dependent.About what I expected. I wonder when the big breakout for Japanese online w-
I don't think that'll be the case, actually - it seems more plausible that the only information being passed between the players are inputs, with the game state calculated on the client side using them.I wonder how good the netcode of Guilty Gear will be? I doubt it, but will the jump to 3D graphics affect the netcode. It'll be a lot more data being transferred.
Here.
Hotlinking is bad, mmmkay.
Maybe it's just me, but I feel P4GA will be a lot more about the social aspect of Persona 4, instead of the dungeons and combat.
Maybe it's just me, but I feel P4GA will be a lot more about the social aspect of Persona 4, instead of the dungeons and combat.