Rise just felt like a total pander bait character. She's cute, nice, and has a huge crush on you. And then her S. Link sucks balls and just consists of her complaining for like 9 ranks and dumb coincidences
like her ex-manager showing up at that exact moment we're at the steak stand. Followed by her making the incredibly brave decision to live a life of fame and fortune rather than a boring small town like Inaba.
Such courage, so depth. But then I remember that none of the characters in P4 actually make bold life changing decisions in their S. Links because they have to keep the Status Quo for all the characters so they can show hilarious comedy hijinks like a crossdressing pageant and wacky hot springs shenanigans. /rant
I'm annoyed for other reasons right now and need to vent.
I basically agree with my man PK here, but I just want to say that generally speaking most of their s.link story paths are kind of mediocre in my opinion because of the way they have to be structured due to gameplay concerns, possibility of beginning/levelling up at any time, and their overall lack of connection to the overall story. Like, they ALL have dumb coincidences in them because you have to be able to do them at any time, they ALL don't interact with the story very much because there's no real way to account for being at a certain s.link level (or even relationship status) without creating a tonne of baroque content, etc, etc. It's not just Rise who runs into people she knows randomly (though she probably is the most egregious since they're largerly out-of-towners... but even then it's contextually appropriate for the most part).
It's also why I think some of the nighttime convos are hella the best.
Of all the criticisms I've seen lobbed at Rise, "pander-bait" is by far the most asinine one I've come across. I get that Rise is overtly flirty Yu, and it's an aspect of her character, but she has tons of worth as a character on her own as well. I'm seriously straining to find a where to start with this post, but here goes.
Rise is a cute, interesting, genuine, complex character with one of the most satisfying social links in the entire game. She comes across as flirty and silly, but simultaneously mature and genuine. She's really just a sweetheart at the core of her character, and it's reflected in the way she treats her friends (especially Kanji). Her social link embodies to Persona concept (carrying several masks) and her identity crisis is poignant and even relatable in some ways. There is literally so much you can do with a character like her, and to boil her down to just being a pander-bait character is just straight up disrespectful to the developpers.
Her premise is pretty shameless. The entire concept is a beautiful celebrity who drops everything, moves to the same town as you and only has eyes for you (for whatever reason). Maybe pander bait isn't the best way of putting it, but that's blatant wish fulfillment. I think everyone could name a celebrity who we wish would be our "Rise."
She's the boldest character of the IT and handles mature issues but I wouldn't call her mature. The mature characters of the cast are Naoto and surprisingly, Kanji. She's often egocentric and bratty. Even during her link if you answer in certain ways.
Maybe I'm missing something but I never understood people loving the Rise Kanji relationship. I mean even,
in Emperor rank 10 Kanji name drops Rise as one of the people who gave him a hard time about his hobby.
I imagine if Rise's lines to Kanji were given to Yosuke, people would call him an asshole.
You are missing something extremely important here. The intense difficulties of being an idol in Japan. Her social link makes that abundantly clear throughout many of the scenes, and yet you somehow missed that completely. The decision to keep being an idol took in inordinate amount of courage. It wasn't just something she could decide on a whim, it was the very definition of a life changing decision (which nicely ties back to her arcana; The Lovers) It seriously astounds me that you completely glossed over such an important aspect of her social link.
She isn't just the cutesy-girl who's doki-doki for Yu. If you genuinely think that, then you straight up missed out on the entire point of her character.
Rise's social link is weak. She's the only one I can think of who retreads her development. She comes to the conclusion at the end of her link that there are many facets of "her" and that her "Risette" persona shouldn't be shunned...however that's a conclusion she came to after you save her from her dungeon and defeat her shadow. I guess she forgot?
It's the result of there not being much material to work with, regarding her identity crisis. Also structuring the entire link as the P4MC being the only one who sees her, feeds into that whole wish fulfillment. If the link were more about elaborating on why she used to love being an idol, and the struggle of drawing the line between her true self and her manufactured personality, that would have fared better. Instead, it's a large bunch of stagnant introspective rants, all for the P4MC to listen to, because he's special. Her manager tells her off, she starts crying, you comfort her, and that's how you fall in love. Awesome.
IIRC, she said in the beginning that she never wanted to be famous and later went with being an idol to fix her former life as a social misfit. But she gained what she actually wanted in her current life in Inaba. It's why the later decision to jump back to being an idol feels like such an undercutting of what she said before. Overall her development is all over the place.
They are aren't they. Those conversations feels so well integrated and relevant to what's happening at the time. I can't really imagine the game without them.
She comes to the conclusion at the end of her link that there are many facets of "her" and that her "Risette" persona shouldn't be shunned...however that's a conclusion she came to after you save her from her dungeon and defeat her shadow. I guess she forgot?
To be fair, pretty much all the party member social links have this problem to an extent - all their links involve coming to terms with the same issues they supposedly already faced when they fought their Shadows.
Also lol at complaining about
a wish fulfillment character in a game where the entire thing is wish fulfillment! You're a perfect handsome hunk of man that can kill gods, have a harem, and still have time to get perfect test scores, and Rise is a problem?
Her premise is pretty shameless. The entire concept is a beautiful celebrity who drops everything, moves to the same town as you and only has eyes for you (for whatever reason). Maybe pander bait isn't the best way of putting it, but that's blatant wish fulfillment. I think everyone could name a celebrity or two who wishes would be their "Rise."
She's the boldest character of the IT and handles mature issues but I wouldn't call her mature. The mature characters of the cast are Naoto and surprisingly, Kanji. She's often egocentric and bratty. Even during her link if you answer in certain ways.
Maybe I'm missing something but I never understood people loving the Rise Kanji relationship. I mean even,
in Emperor rank 10 Kanji name drops Rise as one of the people who gave him a hard time about his hobby.
I imagine if Rise's lines to Kanji were given to Yosuke, people would call him an asshole.
Different interpretations, I guess. This isn't how I see Rise though.
Also, people just love to picture any relationship between any of the characters. Like I've said before, realistically, none of them would likely date anyone else within the group outside of maybe Narukami. The chemistry between them all is distinctly friendly.
Im with PK in this matter, and I dont think Naoto's social link is that mature, in fact, is surprisingly one of the most childish (did the friendly one, maybe the love one is better).
Kanji on the other hand yes, he has a much better social link in that aspect.
All their s.links retread development. Generally it goes dungeon + shadow = recognising that a problem even exists, then s.link = reaching an equilibrium with that problem or deciding on a course of action.
Different interpretations, I guess. This isn't how I see Rise though.
Also, people just love to picture any relationship between any of the characters. Like I've said before, realistically, none of them would likely date anyone else within the group outside of maybe Narukami. The chemistry between them all is distinctly friendly.
Sometimes I get the feeling Chie would have a really awkward one night stand with Yosuke and they'd never bring it up again. But otherwise, outside of Yu, I don't actually see most of the IT dating one another.
Except perhaps Naoto and Kanji. The game brute forces that.
Still sorta surprised that Akihiko and Mitsuru aren't an item, though. Those two have enough chemistry to teach a gosh darn class.
Sometimes I get the feeling Chie would have a really awkward one night stand with Yosuke and they'd never bring it up again. But otherwise, outside of Yu, I don't actually see most of the IT dating one another.
Except perhaps Naoto and Kanji. The game brute forces that.
Still sorta surprised that Akihiko and Mitsuru aren't an item, though. Those two have enough chemistry to teach a gosh darn class.
This is why I love P1 and 2's (to a lesser extend P3) character development over 4 even though 4 is my favorite cast after the 2 duology. Their development felt way more natural since it wasn't in a bubble. (I know people will say P1? Development? PEESHAW) Character development in 2 especially felt natural and organic, and not forced.
There's a huge difference between making a life-changing decision and self-actualizing. Persona is far more about the latter than the former. Jung's theories of coming to grips with your own shadows are not purely about rejecting them in order to become something new: It's about learning to be ok with who you are. While that may seem trite and after-school special-y, it's really something we all must deal with at some point or another.
For P4, it's about removing yourself from the way society defines how you are and seeing yourself how you define yourself. If you'll notice, most party social links follow the same pattern. The person wants to change after acknowledging their shadow but after being confronted with some external, antagonistic force, they realize that they need to embrace the positive aspects of the shadow rather than trying to extinguish it entirely. They finally return to the situation having found their own reason, rather than a societal reason, to continue living the way they have.
Society roles are a much bigger topic of discussion in Japan than they are here, and I really have to commend the localization team to wording everything in a way that really works in our cultural context. That being said, I think some of it doesn't carry across and it can seem kind of reductive for social links to end where they started. It's more that the characters are discovering why they do the things they do rather than changing the things they do.
I won't deny that this is a deterrent from wanting to replay these games. P1's problem could be eased with adding NG+, and P2IS I'd like more if it wasn't confirmapalooza.
I went and chose to use a Fusion spell from the fusion spell menu, why are you now asking me yet again if I want to use a fusion spell? If you could remove the unnecessary menu clutter IS would be a much better game.
Her premise is pretty shameless. The entire concept is a beautiful celebrity who drops everything, moves to the same town as you and only has eyes for you (for whatever reason). Maybe pander bait isn't the best way of putting it, but that's blatant wish fulfillment. I think everyone could name a celebrity who we wish would be our "Rise."
No, not at all. According to the design works, the concept for her character was a cute but emotionally complex idol. And I wouldn't call it wish fulfillment, considering Rise spends the majority of Persona 4 as a regular person. Her social link even lampshades this. At one point, Rise questions if you're hanging out with her because she was Risette (and you get the most points when you say no). Trying to suggest that she is one is just an incredibly cynical view on her character. The thing is, Rise is a person first and an idol second, not the other way around. The effect that her idol days had on her shows through in everything she does: her personality, her motivations, her actions, her social link and even her understanding of other people. She's defined by it, but she's not some glamorous accessory for the player (Well, unless you're Yosuke, who spends most of the game gushing over how she's a super kawaii desu idol but that's because he's a tactless idiot).
She's the boldest character of the IT and handles mature issues but I wouldn't call her mature. The mature characters of the cast are Naoto and surprisingly, Kanji. She's often egocentric and bratty. Even during her link if you answer in certain ways.
She's pretty damn mature. Her silliness belies a person who actually has a deep understanding of other people (which ties back to her scanning/mission control concept) and generally strives to make people happy. Her social link has her resolving to become an idol again, even despite the countless hardship and struggles she endured, because she could put a smile on faceless fan's face. Naoto is not mature; she puts on a persona of being an adult, but she's insecure and definitely has the wrong ideas about maturity. Her arc deals with slowing coming to grips with that.
Maybe I'm missing something but I never understood people loving the Rise Kanji relationship. I mean even,
in Emperor rank 10 Kanji name drops Rise as one of the people who gave him a hard time about his hobby.
I imagine if Rise's lines to Kanji were given to Yosuke, people would call him an asshole.
You have a fundamental lack of understanding of their relationship then. P4(G) makes it clear that Rise and Kanji are actually really close. She constantly tries to make Kanji feel better, usually by constantly dropping by his house (much to his annoyance) or by simply hanging out with him at school.Yes, she was insensitive to Kanji, at first, but she makes up for it by praising his skills and requesting some dolls. (which directly resulted in raising Kanji's confidence) She even helps him out with Naoto during the ski trip event. She's the only other IT character we see interacting with Kanji during his social link, and they're scene hanging out during other social links/free time events (such as Marie, or the group shopping dating) The Rise/Kanji relationship is one of the most genuine friendships in the game. Sure they argue and call each other names, and Rise overextends herself (like telling Naoto that Kanji has a crush on her... sheesh) but they also care about each other. The game outright spells it out for you in NPC dialogue, where some of students wonder if they're dating.
Rise's social link is weak. She's the only one I can think of who retreads her development. She comes to the conclusion at the end of her link that there are many facets of "her" and that her "Risette" persona shouldn't be shunned...however that's a conclusion she came to after you save her from her dungeon and defeat her shadow. I guess she forgot?
Excuse me? All of the IT social link's are retreads, the difference is, you're getting the full version instead of a cliff-notes version of her development. That's a problem native to P4's IT members, but that's not really in dispute here. Her social link operates on the concept of "show, don't tell" so we fully understand her motivations for all of her actions. Her social link was pretty enjoyable, since it didn't immediately follow a linear path (you spend quite a bit of time just "hanging" out with Rise in a natural fashion, and, at first she's fine with being a regular person).
It's the result of there not being much material to work with, regarding her identity crisis. Also structuring the entire link as the P4MC being the only one who sees her, feeds into that whole wish fulfillment. If the link were more about elaborating on why she used to love being an idol, and the struggle of drawing the line between her true self and her manufactured personality, that would have fared better. Instead, it's a large bunch of stagnant introspective rants, all for the P4MC to listen to, because he's special. Her manager tells her off, she starts crying, you comfort her, and that's how you fall in love. Awesome.
Except it's pretty much exactly what you said? And she doesn't spend the entire link throwing out introspective rants; she genuinely reacts to the circumstances that her presented to her. Like when those guys talk about Rise is old news, and Kanawhatever is the new hotness. Or when her manager tries to manipulate her emotions? The only deep we're given significant introspection is when Rise ultimately comes to conclusion on her own in the 9th rank of her social link. Which is important because she came to that decision on her own. NOT because of the protagonist's help. NOT because her manager who manipulated her emotions like a bastard, but because it's something she genuinely wants to do. In that regard, her s.link comes across as less of a wish fulfillment; You're supportive and friendly, but you're not the reason why she decided to get back in the idol business.
I will concede that the romance aspect of her social link is clumsy and unwieldy. (Which isn't unique to her s.link btw. Most of the romance links are mediocre, outside of Ai Ebihara's)
IIRC, she said in the beginning that she never wanted to be famous and later went with being an idol to fix her former life as a social misfit. But she gained what she actually wanted in her current life in Inaba. It's why the later decision to jump back to being an idol feels like such an undercutting of what she said before. Overall her development is all over the place.
No it's not. The pressures of being an idol were to much for her, which caused her to quit, but she eventually realizes that she had a passion for idol. It's a textbook example of "you never appreciate something until it's gone." People aren't machines; we don't follow some strict path in life. It's completely natural to be "all over the place" when it comes to deciding your future.
TL;DR Rise is a fantastic character, and she can definitely stand on his own two feet. Her entire character arc is about determining her own path in life. To simply call it ‘wish fulfillment’ altogether displays a misunderstanding of her character history, her personality, her development and the developer's intentions.
Naoto and Kanji makes no sense to me at all, personally. Naoto is completely oblivious to his affectations and seemingly feels nothing romantic towards him.
All their s.links retread development. Generally it goes dungeon + shadow = recognising that a problem even exists, then s.link = reaching an equilibrium with that problem or deciding on a course of action.
That's simplifying things. All the links aren't even structured the same. The better social links of the game with the IT use the happenings of their dungeon as an immediate backdrop to what their actions are in the social link from the start. Yukiko's problem in her dungeon was owning up to her hatred of her family obligations. She starts her link embracing that hatred instead of hiding it and finally overcomes it by the end of her link. Her position in life is same, but her mentality is completely changed. Kanji goes from someone who would characterize himself as a delinquent to hide from people, to someone wanting to reform because he sees the consequences of his of actions. By the end he is able to express himself to people despite his embarrassment, learning what true strength really is. It's Point A to Point B to Point C.
Rise is different in that she regresses in mentality, and then progresses to the same spot to give the illusion of character growth.
a wish fulfillment character in a game where the entire thing is wish fulfillment! You're a perfect handsome hunk of man that can kill gods, have a harem, and still have time to get perfect test scores, and Rise is a problem?
Yes exactly. What you describe is the problem. Rise a lot of times seems like just an extension of P4MC being a Gary Stu. The other characters adhere to your good traits, but they still exist within their own vacuums. Chie saying she can trust you, or Yosuke saying he rather you be leader is less pandering than everything Rise is made out to be.
No, not at all. According to the design works, the concept for her character was a cute but emotionally complex idol. And I wouldn't call it wish fulfillment, considering Rise spends the majority of Persona 4 as a regular person. Her social link even lampshades this.
*snip*
TL;DR Rise is a fantastic character, and she can definitely stand on his own two feet. Her entire character arc is about determining her own path in life. To simply call it wish fulfillment altogether displays a misunderstanding of her character history, her personality, her development and the designer's intentions.
Yes exactly. What you describe is the problem. Rise a lot of times seems like just an extension of P4MC being a Gary Stu. The other characters adhere to your good traits, but they still exist within their own vacuums. Chie saying she can trust you, or Yosuke saying he rather you be leader is less pandering than everything Rise is made out to be.
My point is that it's not a "problem" - the wish fulfillment aspects of Persona exist as a very deliberate design choice, not a flaw. You may not like it, but that's a matter of personal taste. If you have a beef with characters and stories written to make the protagonist out to be superman, Persona 3 and 4 are not written for you.
And even then, I still don't believe that Rise is as shallow as she's being painted out to be.
Lol, I just didn't find Rise to be a very interesting character while other people definitely did. I guess I understand her more now, and apparently didn't pick up on literally any of the subleties any of you guys mentioned.
That's simplifying things. All the links aren't even structured the same. The better social links of the game with the IT use the happenings of their dungeon as an immediate backdrop to what their actions are in the social link from the start. Yukiko's problem in her dungeon was owning up to her hatred of her family obligations. She starts her link embracing that hatred instead of hiding it and finally overcomes it by the end of her link. Her position in life is same, but her mentality is completely changed. Kanji goes from someone who would characterize himself as a delinquent to hide from people, to someone wanting to reform because he sees the consequences of his of actions. By the end he is able to express himself to people despite his embarrassment, learning what true strength really is. It's Point A to Point B to Point C.
Rise is different in that she regresses in mentality, and then progresses to the same spot to give the illusion of character growth.
Rise's end to her character growth felt like it has quite a few similarities to her realization with her shadow.
At the same time, I think that isn't quite true. Its easy to think that (I had for some time myself), so I can get that. What I think is her actual situation is more like this...
Her dungeon realization was more along the lines that all her masks were apart of her. She acknowledged they were all her, but she still acted as though they were all separate entities within herself. So, she went on to try to find as mask for herself that she would be happy with for her days. A mask she could run away from her old masks to. Her shadow made her acknowledge the existence of those masks she lived with, but they didn't solve the underlying problem of her trying to run away from them. Her social link, through its development, found her reconciling those different masks as a part of one identity. One that she could not run away from or be ashamed of.
That's how I saw it, at least. Honestly, a lot of the character developments with the shadows are more acknowledging the fact while the social links are about actually working through the problem.
As for the rest of her "problems" described... I would disagree but I don't care to get into that long of a discussion.
I actually was pretty neutral on Rise on my first play through and just thought she was an ok character. On my second time through I definitely realized how much her writing shined and how much I liked the voice over work on her.
My favorite parts of P4 are when the writing gets dangerously close to a big ol' anime trope and then veers off into much warmer and more relatable writing. Half of it is the original writers and the other half of it is the localization team who did a fantastic job of knowing their audience and writing some really down-to-earth dialogue.
These games aren't perfect. They're still catering to certain audiences. I just think that sometimes you could tell the writers went a little out of their way to put some thought and heart into smaller details, and the games stand out because of it.
Lol, I just didn't find Rise to be a very interesting character while other people definitely did. I guess I understand her more now, and apparently didn't pick up on literally any of the subleties any of you guys mentioned.
One thing I really like about Persona 2, Persona 3, and Persona 4 in contrast to most RPGs is there are a lot of subtle details you can miss. The Official Design Works for the later two games points many of them out, including having actual analyst of their behaviors in the P3 one. It's a really nice touch, and makes replays fun. So many hidden dialogues and little details all over the place.
I'm just... really glad they announced P5. If they hadn't and we had to go through all this P4 milking without knowing P5 was on the way, I think I would have gone insane.
It sucks that Atlus waits till a games is only months away to start showing footage. I suppose it makes the wait a little better once they start showing it but man does the calm suck. Can't wait for the storm.
I'm just... really glad they announced P5. If they hadn't and we had to go through all this P4 milking without knownig P5 was on the way, I think I would have gone insane.
It sucks that Atlus waits till a games is only months away to start showing footage. I suppose it makes the wait a little better once they start showing it but man does the calm suck. Can't wait for the storm.
Naoto and Kanji makes no sense to me at all, personally. Naoto is completely oblivious to his affectations and seemingly feels nothing romantic towards him.
I'm just... really glad they announced P5. If they hadn't and we had to go through all this P4 milking without knownig P5 was on the way, I think I would have gone insane.
As it's technically still Aniplex, I expect the US team will put subbed versions up on Crunchyroll/Hulu as with the first series and everything else they do.
That said, I don't think there's a chance in hell Sentai gets to license P4GA. There's money in Persona and Aniplex knows it.
It's always interesting seeing how people certain to certain characters/social links, I think PK hit the nail on the head with Rise. A character like that could go wrong in so many ways, but I think the writers handled it damn near perfectly.
You have a fundamental lack of understanding of their relationship then. P4(G) makes it clear that Rise and Kanji are actually really close. She constantly tries to make Kanji feel better, usually by constantly dropping by his house (much to his annoyance) or by simply hanging out with him at school.Yes, she was insensitive to Kanji, at first, but she makes up for it by praising his skills and requesting some dolls. (which directly resulted in raising Kanji's confidence) She even helps him out with Naoto during the ski trip event. She's the only other IT character we see interacting with Kanji during his social link, and they're scene hanging out during other social links/free time events (such as Marie, or the group shopping dating) The Rise/Kanji relationship is one of the most genuine friendships in the game. Sure they argue and call each other names, and Rise overextends herself (like telling Naoto that Kanji has a crush on her... sheesh) but they also care about each other. The game outright spells it out for you in NPC dialogue, where some of students wonder if they're dating.
This isn't the first time someone has compared Yosuke's treatment of Kanji to Rise's and I just don't see it. The game NEVER portrays Yosuke as helping out Kanji like Rise does. He just says dumb shit to Kanji for the entire game.