Green Mamba
Member
I flat out don't see a solo female protagonist happening. Optional or none.
I feel pretty strongly that there should be an option between male or female. I think that's the most fair, especially to Persona's sizable female fanbase; because let's be real, no way are we getting a female protagonist otherwise.
I think it's unrealistic to hope for an optional female protaognist akin to P3P's FeMC on P5's first outing. They only pulled it off because they had an existing game to work with. Adding a female protagonist that isn't half assed effectively doubling up on the text and coming up with new social links is bound to take time/resources.
That's why i'm hoping that the female P5 protagonist is introduced in the inevitable P5 remake, or better yet, the primary P5 protagonist is female.
That's why i'm hoping that the female P5 protagonist is introduced in the inevitable P5 remake, or better yet, the primary P5 protagonist is female.
Yeah, no way that happens. Wouldn't be opposed to it but there's no way a large portion of the audience wouldn't like it. And they're not trying to make a game that pushes the boundaries here.I flat out don't see a solo female protagonist happening. Optional or none.
That's why I object to it in terms of "optional female protagonist". Either stick with a female protagonist or a male protagonist, but not both. Pretty much all elaborated on in this page.
I flat out don't see a solo female protagonist happening. Optional or none.
Yeah, that'll never happen.
Yeah, no way that happens. Wouldn't be opposed to it but there's no way a large portion of the audience wouldn't like it. And they're not trying to make a game that pushes the boundaries here.
I see no reason why it would have to dilute the game outside of taking resources away from content on a single run (which I noted, good game design means it doesn't have to)
- Different anime scenes
- Different dialogue + dialogue options
- Different voice acting
- Different models + animations
- Different scenes altogether
- etc.
Yeah, they'd have to split their resources from the get go to accommodate both genders. I'd imagine there would be some overlap in that case.
Extra effort put into FeMC means they'd need to split time developing two different versions of events (assuming it wasn't just a character swap) which means there's less time put into polishing the game if it were just a single character. That would bog the quality of the game down is the argument. Which is a fair one depending on how long the game has been in development and where it is currently.
Atlus doesn't have unlimited resources. Everything that goes into a game takes time and money, both of which are finite.
Sort of. He also said it'll be very familiar to fans of Persona. No doubt they're going to be going after certain themes hard but I don't see that being made into a boundary pushing video game. Fully believe the core of P5 is going to be largely the same as 3 and 4, including the protag's gender.Huh? Haven't they hinted at doing just that while retaining the essence of Persona? Is that not more or less what Hashino has stated?
Why? I'm seriously asking. This seems like flat out pessimism here. I'm trying to understand the logic. I'm assuming it's more than just "Because video games, bro". I mean, I'm pretty sure we all agree Atlus is better than that 9x/10, no?
Why? I'm seriously asking. This seems like flat out pessimism here. I'm trying to understand the logic. I'm assuming it's more than just "Because video games, bro". I mean, I'm pretty sure we all agree Atlus is better than that 9x/10, no?
Because I think Atlus knows what the audience likes. So long as the majority of the Persona player base is male and they continue to emphasize personal connection to the protagonist, there won't be a solo female protagonist.Why? I'm seriously asking. This seems like flat out pessimism here. I'm trying to understand the logic. I'm assuming it's more than just "Because video games, bro". I mean, I'm pretty sure we all agree Atlus is better than that 9x/10, no?
It's not about the design in this case, it's about the resources. Limited resources = design limitations. Limited resources being distributed to a certain aspect of a game = design being limited in scope in terms of other aspects of the game.
Is a non-half assed female route really out of their budget?
This is some very flawed logic.Again, they have the finances to do Persona Q, Persona Dancing All Night, Persona Ultimax, the Persona 3 movies, and Persona 4 The Golden Animation. Is a non-half assed female route really out of their budget?
So you're basically saying that they could compromise the game in order to shoe a female protagonist in. This would be an awful solution.- Different anime scenes
I'd say that's legitimate, but I see several ways around this... Be less reliant on anime cutscenes, or design the cutscenes so the character can be more easily replaced with another. Though the latter would be reliant on the animation studio.
- Different dialogue + dialogue options
Good design could easily make this simply a matter of changing between she and he for most of them.
- Different voice acting
Same as above. Since they're silent protagonists, even more money saved.
- Different models + animations
I don't think they have that low of a budget to make one character worth of animations and such to be a big deal.
- Different scenes altogether
With good design, they can vary slightly. Stuff like ending S-links with the romances could be the most extensive difference.
Yeah, they'd have to split their resources from the get go to accommodate both genders. I'd imagine there would be some overlap in that case.
Like I said, good design would simply design scenarios and such to make overlap very common with slight variations.
Extra effort put into FeMC means they'd need to split time developing two different versions of events (assuming it wasn't just a character swap) which means there's less time put into polishing the game if it were just a single character. That would bog the quality of the game down is the argument. Which is a fair one depending on how long the game has been in development and where it is currently.
Good design would be approaching the scenario with an idea that it could be either gender and not making it so that the scenario adds costs to adding another gender. Good design basically means, when I say it, design that allows for a character swap without game quality being hurt by it (which is easily possible).
Atlus doesn't have unlimited resources. Everything that goes into a game takes time and money, both of which are finite.
Which is what I said to begin with. Good design can overcome and minimize the extra costs, though. It depends if they feel its worth it to put in that extra costs and thought into the design.
Again, they have the finances to do Persona Q, Persona Dancing All Night, Persona Ultimax, the Persona 3 movies, and Persona 4 The Golden Animation. Is a non-half assed female route really out of their budget?
Well, I dunno. What demographic do you think they were going after with the added fan service in Golden?
¯_(ツ_/¯
I don't buy the dilution reasoning. By that you could suggest anything that takes any resources at all could dilute anything. If someone values the addition of a female route, then I wouldn't consider that dilution. If you don't, then that's your pejorative. We all have different values here.
Because I think Atlus knows what the audience likes. So long as the majority of the Persona player base is male and they continue to emphasize personal connection to the protagonist, there won't be a solo female protagonist.
Dating sims with female protagonists don't sell to male customers. We all like to joke about waifus, but let's be real. Atlus knows what sells.
I feel pretty strongly that there should be an option between male or female. I think that's the most fair, especially to Persona's sizable female fanbase; because let's be real, no way are we getting a female protagonist otherwise.
Good design would be approaching the scenario with an idea that it could be either gender and not making it so that the scenario adds costs to adding another gender. Good design basically means, when I say it, design that allows for a character swap without game quality being hurt by it (which is easily possible).
Sorry, but that's dumb design, not good design, and that seems to be mostly what you're talking about to the rebuttal of the multiple comments regarding resources. Gender is actually an important part of someone's life and it influences several important scenes in every Persona game. Making it so that both sides would essentially be the same would feel extremely artificial, fake and uninspired, which would significantly reduce the entire experience.
You can say that, and I think it's a respectable view, but the thing is: You're not the target party. For a lot of people just switching the gender or even the orientation is huge.
No. Now my question: Is the female/male side of a Persona 5 without a gender option the same as the female/male side of a Persona 5 with a gender option?
This is some very flawed logic.
So you're basically saying that they could compromise the game in order to shoe a female protagonist in. This would be an awful solution.
Which is where I get down to good design. Good design would mean you can overcome that without compromising any of that. I'm no game designer. I have no magic answer on how to do everything perfectly, but I do know its perfectly possible to not have to compromise it all.Sorry, but that's dumb design, not good design, and that seems to be mostly what you're talking about to the rebuttal of the multiple comments regarding resources. Gender is actually an important part of someone's life and it influences several important scenes in every Persona game. Making it so that both sides would essentially be the same would feel extremely artificial, fake and uninspired, which would significantly reduce the entire experience.
Who knows, we haven't seen the game and only have the vaguest clues as to what it's about. A lot of RPGs like Dragon Age or Dark Souls turned out pretty baller despite having the option to completely customize your character
I know that, but that's obviously not what I'm arguing against, so I'm not sure why that's relevant.
Well, Dragon Age (Like everything EA makes) had all the money, and Dark Souls has virtually no narrative content.
Well, Dragon Age (Like everything EA makes) had all the money, and Dark Souls has virtually no narrative content.
Because I think you're making an extreme claim in saying "extremely artificial, fake and uninspired, which would significantly reduce the entire experience". That might be how you fell, but for a subset of people it would be polar the opposite. It's not relevant to your debate with Theo, but I think the point is relevant just generally speaking.
Honestly, most of the cost of adding more genders in Dragon Age is the voice acting of the main character for both genders.
Honestly, most of the cost of adding more genders in Dragon Age is the voice acting of the main character for both genders.
So what you're saying is we have EA buy the Persona series
Honestly, most of the cost of adding more genders in Dragon Age is the voice acting of the main character for both genders.
Well, Dragon Age (Like everything EA makes) had all the money, and Dark Souls has virtually no narrative content.
You think it went into writing a script that accommodates both genders? LOL.
Since when are we expecting the P5 protagonist to be voiced in any way?
All those grunts cost $$$$$$$$$$$Since when are we expecting the P5 protagonist to be voiced in any way?
You think it went into writing a script that accommodates both genders? LOL.
They'll probably have a voice to say things like "Persona!" and "Jack Frost!" and such and such.Since when are we expecting the P5 protagonist to be voiced in any way?
They'll probably have a voice to say things like "Persona!" and "Jack Frost!" and such and such.
I'm half expecting full voice acting, to be honest.
No it really isn't.
Things like lip syncing all the dialogue will have added a ton money to it, I would imagine.
There is so much work that goes into doing anything in a game. You should listen to IdleThumbs, because they talk about it often. Nothing is simple and everything costs money.
Since when are we expecting the P5 protagonist to be voiced in any way?
I don't know if I'd like that to be honest
I think you think you have more insight than you actually do, honestly. Writing an accommodative script doesn't affect the budget at all.
More experience based on what actually changes on playthroughs between the two genders. That and hearing from developers talk about how expensive voice acting is for stuff like a main character with so many lines on the Bioware forums.Source?
Also didn't have that EA money backing it until the late side of development, lol.The protagonist in Dragon Age Origins wasn't voiced.
Everything costs money, but not all things cost nearly the same amount. I'll just agree to disagree on this point, since I don't think either of us could put up remotely conclusive arguments on the topic.No it really isn't.
Things like lip syncing all the dialogue will have added a ton money to it, I would imagine.
There is so much work that goes into doing anything in a game. You should listen to IdleThumbs, because they talk about it often. Nothing is simple and everything costs money.
More experience based on what actually changes on playthroughs between the two genders. That and hearing from developers talk about how expensive voice acting is for stuff like a main character with so many lines on the Bioware forums.
True, I'm probably just looking in the wrong places to buy it. Not very knowledgeable about importing.
Also, the reaction to the Tomodachi Life thing has reminded me that P5 is going to have an enormous backlash if it doesn't have gay relationships or a female protag. Hopefully both are in there.
None of that stuff alone breaks the bank but it's cumulative. Any change or extra work requires more money. It's not out of the realm of possibility that Atlus doesn't have the funds to continually scrap things and change them.I think you think you have more insight than you actually do, honestly. Writing an accommodative script doesn't affect the budget at all. You're changing your writing. That's it. The worst they'd have to do in addition to that (which again, costs nothing) is have Soejima design a female form for the MC. Please don't tell me that would break the bank.
You're welcome to send this in to the experts at Idle Thumbs and report back.
That's not experience that is relevant to the claim you're making. Experience that would be relevant to that claim would be actual development experience.
Did you read my second sentence?
Also didn't have that EA money backing it until the late side of development, lol.
Yes. Now how does that relate to the overall development overhead of designing and implementing a second gender?