Guys, can we have a discussion without resorting to passive aggression and personal attacks?
Hello, I see you are new to internet forums.
Kappa.
Guys, can we have a discussion without resorting to passive aggression and personal attacks?
Because it was in direct relation to that exact topic...
You seem deadset on just ignoring or dismissing everything that isn't agreeing with you here, so I'm going to agree to disagree.
...What? You're talking about voice acting without taking into account other development factors such as QA, art assets, writing, programming, etc. If anyone's ignoring or dismissing any statements, that would be you.
Hello, I see you are new to internet forums.
Kappa.
None of that stuff alone breaks the bank but it's cumulative. Any change or extra work requires more money. It's not out of the realm of possibility that Atlus doesn't have the funds to continually scrap things and change them.
Why? I'm seriously asking. This seems like flat out pessimism here. I'm trying to understand the logic. I'm assuming it's more than just "Because video games, bro". I mean, I'm pretty sure we all agree Atlus is better than that 9x/10, no?
I think it's worth noting that P5 is a much bigger game budget and time wise than P3 and P4.
Which is why I agree with Thei that, of course, if the game is designed this way from the ground up, it's no issue.
I think you (and definitely Dantis) are arguing under the assumption they're doubling back to change something. I'm saying: What if, from it's very inception, the game is both written and designed to accommodate male and female characters? I'm not talking about separate routes, but a story that works with either gender. If that's more expensive at all, the cost is going to be minimal and it's definitely not going to come from the writing. That is an absurd notion.
Goodness gracious. I'm not ignoring any of that. The only things I've said is that good design minimizes both the work (including those areas) and cost of adding in things like a second gender when considered in the design from the beginning. That, and everything I've seen says one of the largest costs of doing multiple genders (and races, in the case of when this was brought up) was multiple voices in Dragon Age and other Bioware games.
So please, just calm down. Agree to disagree. Because what I'm saying is obviously not getting through to you, and you think what you're saying is not getting through to me.
Honestly, most of the cost of adding more genders in Dragon Age is the voice acting of the main character for both genders.
Chairs don't even have genders.
Chairs don't even have genders.
Do they?
Stop saying "agree to disagree". This issue concerns neither; agreeing or disagreeing doesn't alter reality in terms of budget allocations. What I asked for was a source concerning this statement that you seemed pretty authoritative on:
So far, you haven't given an actual source despite saying that you've seen a lot pointing to that conclusion. That is what I am addressing.
Chairs don't even have genders.
Do they?
...Then how do they take waifus?
Wow, that's very close minded of you. Best check your privilege, you reddit fedora.
No it really isn't.
Things like lip syncing all the dialogue will have added a ton money to it, I would imagine.
There is so much work that goes into doing anything in a game. You should listen to IdleThumbs, because they talk about it often. Nothing is simple and everything costs money.
Chairs don't even have genders.
Do they?
Im not going to bring the source, becuase I really don't remember where I read it, but Im pretty sure what he says is what I read from Bioware talking about main character budgets.
Persona doesn't have this problem though, they just need to make 2 different scenes for the romance parts (and the more costly ones will be the ones they decide to voice, something I think only happen in Golden IIRC).
So far, you haven't given an actual source despite saying that you've seen a lot pointing to that conclusion. That is what I am addressing.
I agree with SpacePirate Ridley, a gender option is the way to go in this series.
Actually I even think visually customizable characters (to a certain degree, like Fire Emblem Awakening) is the way to go. The only problem I see with that is anime cutscenes, and I've never been a fan of those anyway, fuck 'em.
And the cash cow thing is why I don't think they're going to even include two protagonists. This game still needs to make money and, imo, they're going to stick with what works. That means a very similar game structure and a silent male protagonist. Hell, more people are probably going to not buy the game because it's on PS3 than any protagonist gender decisions.Yeah, it's had a pretty long development cycle, and it is safe to assume the budget was probably bigger. What with the series being Atlus's cash crow franchise now.
But then how can they do an anime and then another anime based on that anime?
It's hard to say how they've done anything on Persona 5, seeing as we have no info on it. Realistically I'm hoping the story was written with both genders in mind, as you said.
And the cash cow thing is why I don't think they're going to even include two protagonists. This game still needs to make money and, imo, they're going to stick with what works. That means a very similar game structure and a silent male protagonist. Hell, more people are probably going to not buy the game because it's on PS3 than any protagonist gender decisions.
You don't need a source for that claim as it's common sense to anyone familiar with the games. It's the exact same script. Where the cost comes in: 1) Modeling the different version of the MC, male or female 2) Voice recording.
Again, the notion that either of these scenarios was very costly at all is absurd. Particularly the first.
They could always do some "this is the canon appearance" thing similar to ME3
I agree with SpacePirate Ridley, a gender option is the way to go in this series.
Actually I even think visually customizable characters (to a certain degree, like Fire Emblem Awakening) is the way to go. The only problem I see with that is anime cutscenes, and I've never been a fan of those anyway, fuck 'em.
I've never seen that mentioned before and I have my doubts that it is supposed to be common knowledge. I don't claim to know how costly these things actually are without the actual information, and apparently at least the VA is very costly.
And the cash cow thing is why I don't think they're going to even include two protagonists. This game still needs to make money and, imo, they're going to stick with what works. That means a very similar game structure and a silent male protagonist. Hell, more people are probably going to not buy the game because it's on PS3 than any protagonist gender decisions.
I've never seen that mentioned before and I have my doubts that it is supposed to be common knowledge. I don't claim to know how costly these things actually are without the actual information, and apparently at least the VA is very costly.
Voiceover is really expensive. One of the reasons Star Wars: The Old Republic was one of the most expensive videogames ever($200 Million dollars) despite being just another WoW clone was because there was a ridiculous amount of voiceover.
But I guess that's what it comes down to; You have to have played the games. With that and pretty basic knowledge about game development, this is all common knowledge, yes.
They could always do some "this is the canon appearance" thing similar to ME3
Same here (not that I post a whole bunch, but I'll stop lurking too!). I want to be a part of the hype machine, I'm sure it will be a fun ride, but I don't want to go into the game knowing who's gonna be in the party, what their Personas look like, etc. I knew next to nothing about P3FES or P4G, other than what was on the cover, before I played them, that was awesome.
It's a tough decision though. Community hype/discussion and trailers vs Unspoiled game experience.
I mean, if it's set in college, there's no way there won't be same-sex relationships.
But for reals, Persona ain't the kind of game where you need total diversity. It'd be nice but no-one's at fault if there isn't, say, a gay party member.
Yeah, I wouldn't even remotely consider customizable characters likely in anyway. Just a personal wish of mine.Even if I wouldn't mind this (I already name Yu with my name in P4) I think the Persona team likes to give their main characters some kind of personality with the design (and choices), at least that's what I get from when I read when Soejima talks about the main character designs in the artbook, to go with the game.
Now that they want to ditch 2D portraits (from what I heard) they could make a Mass Effect situation (there's a canon guy but you can still do yourself), but I still think they would not like the idea (as for them it probably conveys a lot of negatives from a design standpoint) and making a good character creator is not as easy as it sounds and also rather costly.
Yeah, I wouldn't even remotely consider customizable characters likely in anyway. Just a personal wish of mine.
And where have you heard they want to ditch the 2D portraits? That would be pretty disappointing for me.
Again, the notion that either of these scenarios was very costly at all is absurd. Particularly the first.
Well, keep in mind that the voice acting costs don't just apply to the MC's actor. In games where you can name the character, like the first Dragon Age, any character who refers to the MC can only do so as "he/she," "him/her," and so forth, so all of those lines have to be duplicated too. (Presumably this is why both genders of MC in DA2 are just "Hawke" and it's simply "Commander Shepard" in the Mass Effect games.)
This is a bit easier to fudge in Japanese, which doesn't rely as much on gendered pronouns.
Well, keep in mind that the voice acting costs don't just apply to the MC's actor. In games where you can name the character, like the first Dragon Age, any character who refers to the MC can only do so as "he/she," "him/her," and so forth, so all of those lines have to be duplicated too. (Presumably this is why both genders of MC in DA2 are just "Hawke" and it's simply "Commander Shepard" in the Mass Effect games.)
This is a bit easier to fudge in Japanese, which doesn't rely as much on gendered pronouns.
You really think those two things give you accurate perception regarding a specific development studio's budget allocations in terms of gender options?
The thing about the platform is mostly just based on the reactions we've all seen on here. Sooooo much bitching about the platform from people who don't own PS3's anymore. And we're all making assumptions here because we don't know anything.I think you are making an exceptionally large amount of assumptions on something we have virtually no info about. Especially in regards to your last sentence and the platform.
The thing about the platform is mostly just based on the reactions we've all seen on here. Sooooo much bitching about the platform from people who don't own PS3's anymore. And we're all making assumptions here because we don't know anything.
Though I don't think think them playing it safe is too much of an assumption.
I didn't say it was the wrong decision to put it on PS3. Just that the platform choice might lose them more sales than the decision to not include two protagonists. Not saying it'll lose them any kind of significant sales overall."Playing it safe" is not the same thing as "they won't use two protagonists", especially when we have no info about the game's design to begin with.
Also I wouldn't take people's reactions in here (who are a small, but vocal group) as a representation as a whole. Someone at Atlus clearly feels it is safer to go with the PlayStation 3. Given recent events with their previous parent company going bankrupt, can you blame them?
Stop saying "agree to disagree". This issue concerns neither; agreeing or disagreeing doesn't alter reality in terms of budget allocations. What I asked for was a source concerning this statement that you seemed pretty authoritative on:
So far, you haven't given an actual source despite saying that you've seen a lot pointing to that conclusion. That is what I am addressing.
Multiple voices is multiple voices. Two genders means another voice. Its expensive because you're adding another voice for a main character that has a shit ton of lines.I meant in terms of there being multiple gender options. Of course VA itself is very expensive.
I gave you the source from the developer. Do I have a link to a forum discussion I read a year or so ago? No, of course fucking not. My goodness.
In one ear, out the other I suppose.
Multiple voices is multiple voices. Two genders means another voice. Its expensive because you're adding another voice for a main character that has a shit ton of lines.
Tangent, but why did they need to go to Junes to go through a big TV when the Amagi Inn probably had plenty of big TV's to choose from? With more privacy even!
Unless it was like... a seriously traditional inn. But hey, didn't Mayumi Yamano's room have a big TV in it?