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Persona Community Thread |OT6| Where 6 Comes Before 5 (No PQ or P4U spoilers!)

FluxWaveZ

Member
Dojima is a long shot, but those guys are even less viable. They have absolutely 0 appeal, even if they can technically fight. Hell, even that is debatable considering
Mitsuo never gained a Persona because he's a fucking loser, and Nametame never awakened to one either.
They're unpopular, lack moveset potential and are ultimately unappealing. Ugly too. At least Dojima was considered by Arcsys at one point. You can bet your ass nobody ever considered those losers (and for good reason).

I'm not talking about the possibility that they may happen, because all of those characters are actually at 0%. I'm talking about "viability" in terms of narrative (which I thought was obvious), because those characters are far more viable—or at least as viable—as Dojima.

This discussion point is stupid. I'm saying it right now: Dojima will never be in Persona 4 Arena Ultimax as a playable character, and neither will
Namatame or Mitsuo
.

Famitsu posted a video interview with Soejima from E3 one month ago that nobody seems to have noticed.

Yeah, noticed that from the Atlus x Famitsu blog just a few days ago myself.
 

squadr0n

Member
Maybe someone here can clear this up. Why is the P3MC in Persona Q but not in Persona 4 Arena 2. When does Persona Q take place if not after persona 4?
 

Jintor

Member
Doing porno art for commission money is really good for learning correct anatomy.

Or even just being able to see human bodies at uncommon viewing angles
 

Setsu00

Member
Maybe someone here can clear this up. Why is the P3MC in Persona Q but not in Persona 4 Arena 2. When does Persona Q take place if not after persona 4?

Q's place in the timeline is complicated. The P3 segment takes place during the storm that hits Tatsumi Port Island while the P4 segment is set during the culture festival.
 

squadr0n

Member
Q's place in the timeline is complicated. The P3 segment takes place during the storm that hits Tatsumi Port Island while the P4 segment is set during the culture festival.

Lol, that helps alil i guess. Im just going through Persona 3 for the first time right now and im absolutely loving it after about 20 hours. Still miss some of P4 enhancements but the story is P3 is soo much better.
 
Lol, that helps alil i guess. Im just going through Persona 3 for the first time right now and im absolutely loving it after about 20 hours. Still miss some of P4 enhancements but the story is P3 is soo much better.

Eh I figured you asked what you asked because you never finished P3, it'll make more sense when you do. Enjoy the ride friend!
 
Lol, that helps alil i guess. Im just going through Persona 3 for the first time right now and im absolutely loving it after about 20 hours. Still miss some of P4 enhancements but the story is P3 is soo much better.

In think P4's story is a lot more challenging to write and the serial murder investigation angle a lot more original for a jrpg.
 

biodude

Neo Member
Wow, after beating p3p, playing p3fes answer, p4, and p4g, then returning to play p3p, I can see the huge graphical down grade they did to get it on the psp. At first I thought it was only the 3d environments being taken away mainly- that was before I had something to compare it to though.
It took me a little while to get used to it again. I was craving to play persona 3 though, since it is my favorite out of p3/p4. I doubt it would happen, but I would really love a "golden" version of P3FES on the vita
 
Wow, after beating p3p, playing p3fes answer, p4, and p4g, then returning to play p3p, I can see the huge graphical down grade they did to get it on the psp. At first I thought it was only the 3d environments being taken away mainly- that was before I had something to compare it to though.
It took me a little while to get used to it again. I was craving to play persona 3 though, since it is my favorite out of p3/p4. I doubt it would happen, but I would really love a "golden" version of P3FES on the vita

As much as I would love it too, at this point I just wanted them to move on from P3/P4. Both have already been sucked dry specially the latter, and the fatigue is starting to set in for me at least. In with the new Atlus!
 
Wow, after beating p3p, playing p3fes answer, p4, and p4g, then returning to play p3p, I can see the huge graphical down grade they did to get it on the psp. At first I thought it was only the 3d environments being taken away mainly- that was before I had something to compare it to though.
It took me a little while to get used to it again. I was craving to play persona 3 though, since it is my favorite out of p3/p4. I doubt it would happen, but I would really love a "golden" version of P3FES on the vita

Yeah that would be nice. Most people would call them out for milking the game yet again but it sucks not to have a complete version of the game.
 

Setsu00

Member
woo.... I wonder what random bullshit we'll have to do to unlock him.

Did anyone really even care about the navigators? They weren't useful, and you barely even notice them since you're concentrating on the fight anyway.

PS. On the topic of 'adult' entertainment(?), lets not forget that Shinji's English VA dubbed hentai at one point.

Actually, dubbing hentai and other forms of porn is a good way to enter the voice acting industry as far as I know.
 
Actually, dubbing hentai and other forms of porn is a good way to enter the voice acting industry as far as I know.

Hey, I never said it was a bad thing, eventually led to him getting the nod to give us Shinji, Kagura, Leon, Kilik, Flynn etc etc.

Work leads to more work kids, life lesson for ya there.
 

FluxWaveZ

Member
woo.... I wonder what random bullshit we'll have to do to unlock him.

Did anyone really even care about the navigators? They weren't useful, and you barely even notice them since you're concentrating on the fight anyway.

Um, so? Are we going to complain about the presence of custom titles, custom lobby avatars or custom player icons too? Those who don't care can just disable them.
 

Nap1400

Member
Apparently Margaret's title is "イケメン飼いのドS秘書 (The Sadistic Secretary of Herding Pretty Boys)". Thanks Dustloop.
 
Um, so? Are we going to complain about the presence of custom titles, custom lobby avatars or custom player icons too? Those who don't care can just disable them.

I know that, I was just looking for a general consensus on what people thought of the navs. I personally dont like them that much, they're distracting at times and apart from a couple of funny lines at the beginning of a match, depending on character choices, they're kinda useless.

They are also not really comparable to titles, lobby avatars or player icons, which are mainly used to show individuality between players, and dont come into play during actual gameplay sections.

But the main gripe that I have with the navs is that they are locked behind either a paywall or a stupidly high skill wall. Aigis, Mitsuru, Fuuka, Nanako and Yosuke require at minimum 3 score attack wins with different characters or to complete challenge mode (or Nanako requires 50 hours match time, which is a fucking lot, Fuuka's 250 online matches aint that bad.). Hell, Yosuke alternately requires 1000 IK wins, I doubt anyone has gotten that one that way.

The way you unlocked announcers (beat story mode with that character), was fine but a bit simple. The navs were on the opposite end of the spectrum. Would have been nice to find a middle ground for unlocking that wasn't just 'give us money'.

PS. For the record, I keep navs on and set to Rise. Seems the most natural one to be honest.
 

FluxWaveZ

Member
They are also not really comparable to titles, lobby avatars or player icons, which are mainly used to show individuality between players, and dont come into play during actual gameplay sections.

They don't serve a gameplay purpose. They're purely aesthetic, as a means for players to express themselves further.

I don't get it. Why complain about the means to obtain them when they don't matter to you? Why even enable Rise if they're distracting?
 

MSMrRound

Member
Feels good to see fellow PGafers are picking up Dragon's Crown for the first time. Maybe it's time to go and play my Noire (elf) again...
 

Meia

Member
The navigators in Arena didn't matter much, as it was just a further way to customize the character you played as compared to others, much the same as alternate costumes or alternate colors are. Of course, in Ultimax, there's a GAME MODE devoted to them, so their importance goes up quite a bit, so it should be interesting to see what this game does about unlocking/buying them.



In terms of new characters being added, it would probably have to be someone that already has a combat persona already. Rise didn't just suddenly become a fighter, she had a whole game already where she felt useless, and she sees the same shit about to happen again, and this causes her persona to change to begin with. Dojima would have to go with confronting his shadow(which, if we gauge how strong a shadow can be is in accordance to how much baggage the person has, Dojima's would be final boss tier), getting a persona, then having people actually explain to him what the shit is going on. Aka way too much to just happen during a story mode(since another new character probably won't be getting their own mode).

I'd love for it to be Fuuka as she's one of my favorite characters, but the Rise explanation doesn't really make sense here. Fuuka helped a lot if she appeared in P4A, and her being a fighter I think kind of goes against who she is coming from P3 anyway.


Of course, this doesn't necessarily exclude someone like
Ikutsuki or Nyarly, as a lot could have happened behind closed doors with the former and the latter is, well, yeah...
 
They don't serve a gameplay purpose. They're purely aesthetic, as a means for players to express themselves further.

I don't get it. Why complain about the means to obtain them when they don't matter to you? Why even enable Rise if they're distracting?

They dont serve a gameplay purpose, you're right, but they do pop up visibly and audibly at random points during gameplay, which like I said, can be a distraction.

And I should clarify, I dont care about using them, but I have to have them. If there is content on disk, then I need to have access to it whether I want to use it or not. And yes, I do realise this makes me a crazy person but thats just how I am.

And I have Rise enabled because like I said, it feels the most natural thing to do, it feels like that is how the game is meant to be viewed. And plus, playing online, someone will always have a navigator on so turning just yours off is kind of a moot point.

Edit :
Of course, in Ultimax, there's a GAME MODE devoted to them, so their importance goes up quite a bit, so it should be interesting to see what this game does about unlocking/buying them.

Also, this. I am super hyped for this. Giving the navs an actual purpose is going to be AWESOME! But if I have to complete Score Attack with a bunch of people to unlock someone, then I'm going to be pissed. Also, inb4 git gud.
 

MSMrRound

Member
So happy I'm finally getting Persona 4, can't wait to play it.

If you need a guide, try finding a spoiler-free walk-through if you need help. Other than that, my only advice is avoid Youtube/gaming news sites as you can be easily spoiled on the end story.

Have fun!
 
i mean it isn't wrong



Enjoy the ride.
I intend to, I've always wanted to play it.
If you need a guide, try finding a spoiler-free walk-through if you need help. Other than that, my only advice is avoid Youtube/gaming news sites as you can be easily spoiled on the end story.

Have fun!
Thanks, also I already know who the killer is but it doesn't bother me because there's still a ton of story for the characters and overall events that I don't know about. I don't think I'll need a guide because I had no trouble with both P3P and P3FES.
 
I intend to, I've always wanted to play it.

Thanks, also I already know who the killer is but it doesn't bother me because there's still a ton of story for the characters and overall events that I don't know about. I don't think I'll need a guide because I had no trouble with both P3P and P3FES.

Oh I'm pretty sure you'll need it a couple of times.
 

Caladrius

Member
Well that's scary, but I'm ready for long grinding sessions. Are a Persona's inherited skills still random in Persona 4?

After the fourth dungeon bosses are hardly a problem. It's the out-of-dungeon stuff that will trip you up.

And yes. I think P4 was the last brand-new MegaTen game to use random fusion.
 

Meia

Member
Well that's scary, but I'm ready for long grinding sessions. Are a Persona's inherited skills still random in Persona 4?


It works much the same way in Persona 4 as it did in Persona 3, with the only difference being very special skills will never have a chance to carry over(this refers to the Severe level versions of spells, like Ragnarok). The only game atm where you actually handpick which abilities carry over is Persona 4 Golden.


Since you played P3P, you should be already familiar with the changes to the battle system that were made going from Persona 3 Fes to P4(as P3P had the same changes in it).



In terms of the story, since you played P3, the game does have a point where you have to input very specific things to avoid a bad ending(much easier than the one choice in P3 you had to make), but that's rather late. The game's structure is almost identical to P3, after all.
 
Well that's scary, but I'm ready for long grinding sessions. Are a Persona's inherited skills still random in Persona 4?

You probably won't need a guide outside of one particular situation, where the game lets you know that it's an important moment. Grinding isn't really all that necessary, either.

Just remember to fuse often! Sticking to one Persona for a long time is possible with the stat up cards in Golden, but you'll want to stick to fusing new Personas with stronger core abilities in base Persona 4, especially ones in Arcanas you have a high S. Link in (so they level up immediately after fusion). Skill inheritance is still the same as P3/P3P/etc.
 
Well that's scary, but I'm ready for long grinding sessions. Are a Persona's inherited skills still random in Persona 4?

I'm referring to a couple of story moments, one to avoid the bad ending and another one for the true ending. You have experience from previous games so I doubt you'll get stuck for gameplay reasons, the game is quite easy anyway.
 

Meia

Member
There are great artists out there of all types(many of which post here!), but it's not surprising to see people use talents in all manner of ways.


The only sad thing is recognizing where those scans were from and what they originally were. :p
 

PK Gaming

Member
I'm not talking about the possibility that they may happen, because all of those characters are actually at 0%. I'm talking about "viability" in terms of narrative (which I thought was obvious), because those characters are far more viable—or at least as viable—as Dojima.

Once again, neither of those characters are more viable than Dojima for the reasons I stated. You'd pretty much have to go to equal lengths to contrive a situation in which they can participate as fighters.

This discussion is pretty stupid, but there's absolute no way those characters are more viable than Dojima (narrative or otherwise). If Dojima is -1%, they're -100%.
 

FluxWaveZ

Member
Once again, neither of those characters are more viable than Dojima for the reasons I stated. You'd pretty much have to go to equal lengths to contrive a situation in which they can participate as fighters.

This discussion is pretty stupid, but there's absolute no way those characters are more viable than Dojima (narrative or otherwise). If Dojima is -1%, they're -100%.

What are you even arguing? They're all at 0%. They can be equally as viable from a story perspective or not; I don't really care. The point is, they each have their own reasons as to why they won't happen.
 

PK Gaming

Member
What are you even arguing? They're all at 0%. They can be equally as viable from a story perspective or not; I don't really care.

I was just contesting to the argument that those 2 characters were "far more viable/equally viable" than Dojima.

IT'S AN IMPORTANT DISTINCTION, OKAY?
 

Meia

Member
Can't we all just agree that Maya is the least likely possibility of them all and be positive again? She'd want that.
 

abrack08

Member
I know that, I was just looking for a general consensus on what people thought of the navs. I personally dont like them that much, they're distracting at times and apart from a couple of funny lines at the beginning of a match, depending on character choices, they're kinda useless.

They are also not really comparable to titles, lobby avatars or player icons, which are mainly used to show individuality between players, and dont come into play during actual gameplay sections.

But the main gripe that I have with the navs is that they are locked behind either a paywall or a stupidly high skill wall. Aigis, Mitsuru, Fuuka, Nanako and Yosuke require at minimum 3 score attack wins with different characters or to complete challenge mode (or Nanako requires 50 hours match time, which is a fucking lot, Fuuka's 250 online matches aint that bad.). Hell, Yosuke alternately requires 1000 IK wins, I doubt anyone has gotten that one that way.

The way you unlocked announcers (beat story mode with that character), was fine but a bit simple. The navs were on the opposite end of the spectrum. Would have been nice to find a middle ground for unlocking that wasn't just 'give us money'.

PS. For the record, I keep navs on and set to Rise. Seems the most natural one to be honest.

Are these confirmed? Because I have ~400 online matches as Chie, and another ~150 as Elizabeth and Kanji (from when a friend was playing with my account). I also am 100% sure I have more than 50 hours match time (assuming that counts versus mode), and I had to buy both of those navigators. I want my $3 back!

I don't mind the navigators for the most part, but they have some lines that annoy me.

Like Rise's "I think that fumble back there is why you lost..."

Or the beginning of the match with Chie/Nanako combo, something like "Hey, I know you! You're that girl that goes 'wutah!' "
As if Chie and Nanako don't know each other better than that. Nanako's pretty adorable other than that though
 
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