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Persona Community Thread |OT6| Where 6 Comes Before 5 (No PQ or P4U spoilers!)

todd360

Member
Fasten your seatbelts friends, because I'm about to steer us back to the topic you are all avoiding. I thought we were taught to accept our darker inner thoughts? Should we not reach out to the truth?

Will we see persona 5 at TGS? It pretty much has to be delayed if we don't see it then right?

Let us come together for an all out attack on this question. Armada, I expect a 3 page report on this matter by the time I wake up.
 

kewlmyc

Member
Fasten your seatbelts friends, because I'm about to steer us back to the topic you are all avoiding. I thought we were taught to accept our darker inner thoughts? Should we not reach out to the truth?

Will we see persona 5 at TGS? It pretty much has to be delayed if we don't see it then right?

Let us come together for an all out attack on this question. Armada, I expect a 3 page report on this matter by the time I wake up.

I highly doubt it. Would be neat and I'd love to be wrong though.
 

Squire

Banned
The themes of friendship are pretty much on the same level.

Persona is significantly better at it.

Both series can be rather on the nose with it, but KH has an issue with very explicitly, repeatedly using the term "friendship" and all its variations there of. It does the same thing with its "good vs. evil" theme in that characters are always discussing light vs. darkness.

The series has to assume the audience is mostly eight year olds and it doesn't trust them to pick up on even a hint of subtlety.

I loved KH2 when I was younger. I haven't been able to play it in years and I'm looking forward to the remaster. I expect to still love it, but if there's one thing I'm not counting on holding up particularly well, it's the writing. Earnest as it is.
 

CorvoSol

Member
I don't think KH is meant to be anything terribly deep. I've always treated it as the Saturday Morning Cartoon show of RPGs. Things are simple in KH. That's why darkness is bad and true love and friendship and light conquer evil all day.
 

LX_Theo

Banned
Persona is significantly better at it.

Both series can be rather on the nose with it, but KH has an issue with very explicitly, repeatedly using the term "friendship" and all its variations there of. It does the same thing with its "good vs. evil" theme in that characters are always discussing light vs. darkness.

The series has to assume the audience is mostly eight year olds and it doesn't trust them to pick up on even a hint of subtlety.

I loved KH2 when I was younger. I haven't been able to play it in years and I'm looking forward to the remaster. I expect to still love it, but if there's one thing I'm not counting on holding up particularly well, it's the writing. Earnest as it is.

I think Persona does it better because the entire premise lets them approach it from a psychological perspective. Kingdom Hearts is sort of... It feels like it does it without blending into anything. Everyone in Sora's circle is gung-ho about friendship but it rarely actually factors into the story or game mechanics bar Sora's motivation and Birth by Sleep. I suppose it is part of the light v. dark, but it feels sort of forced into that.
 
Fasten your seatbelts friends, because I'm about to steer us back to the topic you are all avoiding. I thought we were taught to accept our darker inner thoughts? Should we not reach out to the truth?

Will we see persona 5 at TGS? It pretty much has to be delayed if we don't see it then right?

Let us come together for an all out attack on this question. Armada, I expect a 3 page report on this matter by the time I wake up.

I doubt it. I'd love to see it there, but still, I doubt it.

Persona is significantly better at it.

Both series can be rather on the nose with it, but KH has an issue with very explicitly, repeatedly using the term "friendship" and all its variations there of. It does the same thing with its "good vs. evil" theme in that characters are always discussing light vs. darkness.

The series has to assume the audience is mostly eight year olds and it doesn't trust them to pick up on even a hint of subtlety.

I loved KH2 when I was younger. I haven't been able to play it in years and I'm looking forward to the remaster. I expect to still love it, but if there's one thing I'm not counting on holding up particularly well, it's the writing. Earnest as it is.

Yeah, I agree with you. I played the remaster of the first KH last year and I felt that the writing has no subtlety. Especially, like you say, regarding the whole "good vs. evil" thing. I still love those games, though.
 

PK Gaming

Member
Persona handles friendship in a pretty great way imo. There's a strong sense of unity between the groups, and their relationships are intricate and endearing. It's just the P4A series that gets needlessly cheesy at times.

As an aside, I went into KH1:FM thinking that the less convoluted nature of the narrative was better than KH2's.

It wasn't.
 
Does anyone know if the dancing game will be revealed at during TGS period? Doesn't have to be a TGS event.

Since the fighting game is history by the end of this month.
 

Caladrius

Member
Persona is significantly better at it.

Both series can be rather on the nose with it, but KH has an issue with very explicitly, repeatedly using the term "friendship" and all its variations there of. It does the same thing with its "good vs. evil" theme in that characters are always discussing light vs. darkness.

I agree on most fronts.

I do feel that both do an excellent job at expressing the friendship theme through gameplay though. Persona through team-building synergy and Social Links, and Kingdom Hearts with its limits, D-Links and general "strength through support" party dynamics. Both really hammer home "friendship as strength" in distinctly practical terms.

I think a lot of the ham-fistedness on KH's part is a good deal in part because of its younger audience. That doesn't necessarily excuse the sheer volume of it, but It doesn't particularly bother me because of that. If KH were completely targeted at older teens and adults I would be far less magnanimous.

As an aside, I went into KH1:FM thinking that the less convoluted nature of the narrative was better than KH2's.

It wasn't.
KH1's pathos fails mainly on account of the love interest being made of cardboard.

Actually let's call it Kairiboard, because calling it otherwise would insult the complexity and symbolism of cards.

Not that Riku being a huge irredeemable asshole for 90% of the game helped.
 

kewlmyc

Member
Persona is significantly better at it.

Both series can be rather on the nose with it, but KH has an issue with very explicitly, repeatedly using the term "friendship" and all its variations there of. It does the same thing with its "good vs. evil" theme in that characters are always discussing light vs. darkness.

The series has to assume the audience is mostly eight year olds and it doesn't trust them to pick up on even a hint of subtlety.

I loved KH2 when I was younger. I haven't been able to play it in years and I'm looking forward to the remaster. I expect to still love it, but if there's one thing I'm not counting on holding up particularly well, it's the writing. Earnest as it is.

I was referring to Arena, but I agree about the mainline Persona games handling it better. Arena, not so much. It wasn't subtle at all, at least in Elizabeth's route. Still a fun read though. It wasn't cheesy enough to give me acid reflux at least. :p
 

Sophia

Member
Fasten your seatbelts friends, because I'm about to steer us back to the topic you are all avoiding. I thought we were taught to accept our darker inner thoughts? Should we not reach out to the truth?

Will we see persona 5 at TGS? It pretty much has to be delayed if we don't see it then right?

Let us come together for an all out attack on this question. Armada, I expect a 3 page report on this matter by the time I wake up.

We haven't exactly been avoiding the topic. It's just been discussed a lot to death and people moved on for the moment. :p

That said, I think we'll hear something at TGS. Probably not much more than a teaser to show it's still in development however.
 

Levito

Banned
Persona can be cheesy at times, of course. When you deal with themes of companionship and love that sort of thing cheese is always going to be present to a degree.

Persona does those themes far more justice than Kingdom Hearts because most of the characters have complexity and depth to them. While on the other hand most of Kingdom Hearts cast are one dimensional character archetypes that don't subvert their tropes, or they're a licensed character who's primary appeal is that they're in this fan mash up game.


Don't mean to crap on Kingdom Hearts, I get why people love it. The first one was fun, for sure.

Will we see persona 5 at TGS?

Not expecting it to appear.
 

Levito

Banned
If some of you guys aren't expecting Persona 5 to appear, when do you guys think it will be shown?

No idea, honestly. We've gone about 9 months since that initial reveal and we know about as much now about the game as we did back then.

Personally, I just try not to think about it too much. It makes the wait much more difficult.
 

Nachos

Member
I don't think KH is meant to be anything terribly deep. I've always treated it as the Saturday Morning Cartoon show of RPGs. Things are simple in KH. That's why darkness is bad and true love and friendship and light conquer evil all day.

Did you ever play Dream Drop Distance? Because boy, did they forget what kind of game they were making at the end.

If some of you guys aren't expecting Persona 5 to appear, when do you guys think it will be shown?
Last Tuesday.
 

PK Gaming

Member
You know the drill, there's a mess that needs a cleanin

PK Gaming said:
Joseph Joestar should be the Persona 5 protagonist

PK Gaming said:
Sorry, I need to correct this heinous transgression

Josuke Higashikata should be the Persona 5 protagonist

Don't get me wrong, Joseph Joestar is still amazing, but Josuke is on a whole other level.

I think i'm going to use Yukiko on my main team in PQ out of respect for him.

PK Gaming said:
Wait just a moment

I need to correct another serious transgression

Pop quiz: Who's your favorite character?
Answer: Doesn't matter, because they're sure as shit not as awesome as Jolyne.

Now here's why:

Jolyne is basically what you'd get if you took the best aspects of each of the previous JoJo protagonists, and blended them together to create this apocalyptically awesome protagonist. Out of all the JoJo's, Jolyne is by far the most hard-edged/badass JoJo in the series. I'm not even kidding, check this shit out:

Now if you're remotely familiar with JoJo, then you'd know that the characters don't directly do the fighting themselves, their stands do (Personas, basically). But not Jolyne. She will BEAT THE EVER LOVING SHIT OUT OF YOU if she has to. Even everyone's favorite badass, Jotaro, doesn't throw a punch in most fights. Yes, Jolyne is actually tougher than Jotaro. Her stand let her turn herself into string, which sounds wimpy as hell on paper, but it's actually stupidly powerful/versatile. Framkly, Jolyne occupies this awkward middle ground wherein she's a strong female character in a media dominated and consumed by males. That alone makes her one of my favorite characters of all time.

TL;DR Jolyne Cujoh should be the Persona 5 protagonist. The end.

Past me is close (very close), but he is ultimately wrong. You see, the best JoJo isn't the coolest, smartest or even the most powerful protagonist. They are none of those of things, and yet one might they transcend all of those things. Where am I going with this? I'm not sure myself, but one thing's for sure:

It has truly, truly been a roundabout path

Johnny_JoestarASB.png

Meet Johnny Joestar; an ace horse jockey, with a penchant for glory, hot chicks and a good time. One could say he was living the high life, but fate had other plans, and his glory, hotties and good times were abruptly cut short after a terrible incident that left him unable to walk. Losing the ability to walk was bad enough on its own, but for a horse jockey? It was practically a death sentence. With no friends, no hopes or dreams, Johnny was barely alive, wandering the earth. Eventually he winds up in the "Steel Ball Run" a race that spans the globe. The winner is awarded 50 million dollars, but Johnny isn't in it for the money...

To keep it short, Johnny is nothing like the other JoJo protagonists. He isn't a hero. He isn't fighting to slay vampires, defeat buff fitness gods, slay vampires (again), take down a serial killer, kill a mob boss or thwart the plans of a psycho priest. He is entire motivation boils down to wanting to be a better person. A less than zero. That kind of honest selfishness is something I came to appreciate over the course of part 7. He's a deeply flawed character; with nonexistent self-esteem , a defeatist attitude and a viciously unscrupulous nature. But the counterpoint to that is that Part 7 was basically a coming of age story for Johnny. He does the most growing out of any JoJo protagonist in the series, and by the end of it, he's practically unrecognizable.

So in short, It's Johnny, (not Joseph, Josuke or Jolyne) that should be the Persona 5 protagonist.
 

CorvoSol

Member
Did you ever play Dream Drop Distance? Because boy, did they forget what kind of game they were making at the end.

I did, and I laughed my ass off when it turned out that
the villain's evil plan was to turn Sora into an Ansem.
But I think the idea still holds. Treated as a SatAm cartoon it all sorta makes sense.
 

Squire

Banned
I agree on most fronts.

I do feel that both do an excellent job at expressing the friendship theme through gameplay though. Persona through team-building synergy and Social Links, and Kingdom Hearts with its limits, D-Links and general "strength through support" party dynamics. Both really hammer home "friendship as strength" in distinctly practical terms.

I think a lot of the ham-fistedness on KH's part is a good deal in part because of its younger audience. That doesn't necessarily excuse the sheer volume of it, but It doesn't particularly bother me because of that. If KH were completely targeted at older teens and adults I would be far less magnanimous.

I agree. I take it in stride, but the criticism definitely holds.
 

Nachos

Member
Honestly, I just want to know which artists they got to remix the music for DAN. I don't even need a trailer; just a list would suffice.

I did, and I laughed my ass off when it turned out that
the villain's evil plan was to turn Sora into an Ansem.
But I think the idea still holds. Treated as a SatAm cartoon it all sorta makes sense.

Yeah, I was laughing at that and (ending spoilers, but this is really dumb, and not in a good way)
the fact that, despite being the second-to-last game in the arc they're building, they decide to throw time travel into the mix, despite it not being foreshadowed at all. That, and they could follow Sora's movements because he had the letter X on his shirt.
 

CorvoSol

Member
Honestly, I just want to know which artists they got to remix the music for DAN. I don't even need a trailer; just a list would suffice.



Yeah, I was laughing at that and (ending spoilers, but this is really dumb, and not in a good way)
the fact that, despite being the second-to-last game in the arc they're building, they decide to throw time travel into the mix, despite it not being foreshadowed at all. That, and they could follow Sora's movements because he had the letter X on his shirt.

I remember watching this youtube video, it was like just the MF battle theme and I was listening to it, and someone had the WMG and I was like "No fucking way, that's dumb."

AND THEN IT CAME COMPLETELY TRUE.
 

Lunar15

Member
I've been thinking about the themes of P5 in terms of protagonist design, music, and overall style. All we have to go off are the color red, balls and chains, and the theme of "emancipation".

I've always had the feeling that Soejima designed the P3 and P4 protagonists to appeal exactly to the audience they were trying to reach. Sounds pretty obvious when you say it, but looking into their designs, P3's protagonist is a character who seems unattached, while P4's protagonist seems very posh and preppy. Each of their games defy that look through the themes. P3 is about becoming very very aware of the life you're given, and not becoming unattached from others. P4 is about not taking everything on a shallow, face value.

Therefore, I think that the theme of P5 is going to be punk. Specifically, the "yankii" culture in Japan. This is a very urban-america influenced movement, rising again in a period of low incomes in Japan. It's associated with rap and punk music, both of which we've seen Meguro tackle in the past. With all the red and white in the imagery, the black balls and chains, it gives off a very tough, edgy vibe. The kind you'd expect from a punk album. You can see those characters now, people who reject authority and defy conservative conventions

However, because this comes out of a lower-income bracket in japan, there's also a strong resentment towards society, especially a feeling of being constrained by the world around you. Growing up into an environment where the future is more uncertain than the generations before you, where you're not guaranteed to find a stable, long-term income. These kinds of "punks" also tend to run from their problems rather than face them head on. They put on a tough mask to avoid the issues that are holding them back (we saw this with Kanji, for sure). The protagonist can be someone who looks like he wants to put on a tough face and not deal with his problems, but the game can defy that thinking, much like the P3 and P4 protagonists did.

Now, I'm making a lot of giant generalizations here, but I feel some of the clues are there. I could be entirely wrong in this line of thinking, but I guess we'll see!

Also, doing punks would be Jojo as hell.
 
Quick question (sorry if this is dumb but I can't find any info anywhere):

So, I just grabbed both Persona 2 titles off PlayStation Network during the sale. I noticed that Eternal Punishment is playable on PlayStation 3, Vita, and PlayStation Portable. Does it support cross-save between PS3 and Vita by any chance?

I assume the answer is no but Rogue Legacy has spoiled me with this feature and I'm hoping for good news.
 
Quick question (sorry if this is dumb but I can't find any info anywhere):

So, I just grabbed both Persona 2 titles off PlayStation Network during the sale. I noticed that Eternal Punishment is playable on PlayStation 3, Vita, and PlayStation Portable. Does it support cross-save between PS3 and Vita by any chance?

I assume the answer is no but Rogue Legacy has spoiled me with this feature and I'm hoping for good news.
No cross-save feature since it's a PS1 classic, but you can transfer saves between system through the PS Vita's Content Manager.
 

Rhapsody

Banned
I don't think KH is meant to be anything terribly deep. I've always treated it as the Saturday Morning Cartoon show of RPGs. Things are simple in KH. That's why darkness is bad and true love and friendship and light conquer evil all day.

I wouldn't say it's deep at all either. Them themes are pretty straight forward.

It's the plot that's all weird and convoluted now :/

It tried to be too ambitious while the franchise was being milked.
 

Acid08

Banned
I've been thinking about the themes of P5 in terms of protagonist design, music, and overall style. All we have to go off are the color red, balls and chains, and the theme of "emancipation".

I've always had the feeling that Soejima designed the P3 and P4 protagonists to appeal exactly to the audience they were trying to reach. Sounds pretty obvious when you say it, but looking into their designs, P3's protagonist is a character who seems unattached, while P4's protagonist seems very posh and preppy. Each of their games defy that look through the themes. P3 is about becoming very very aware of the life you're given, and not becoming unattached from others. P4 is about not taking everything on a shallow, face value.

Therefore, I think that the theme of P5 is going to be punk. Specifically, the "yankii" culture in Japan. This is a very urban-america influenced movement, rising again in a period of low incomes in Japan. It's associated with rap and punk music, both of which we've seen Meguro tackle in the past. With all the red and white in the imagery, the black balls and chains, it gives off a very tough, edgy vibe. The kind you'd expect from a punk album. You can see those characters now, people who reject authority and defy conservative conventions

However, because this comes out of a lower-income bracket in japan, there's also a strong resentment towards society, especially a feeling of being constrained by the world around you. Growing up into an environment where the future is more uncertain than the generations before you, where you're not guaranteed to find a stable, long-term income. These kinds of "punks" also tend to run from their problems rather than face them head on. They put on a tough mask to avoid the issues that are holding them back (we saw this with Kanji, for sure). The protagonist can be someone who looks like he wants to put on a tough face and not deal with his problems, but the game can defy that thinking, much like the P3 and P4 protagonists did.

Now, I'm making a lot of giant generalizations here, but I feel some of the clues are there. I could be entirely wrong in this line of thinking, but I guess we'll see!

Also, doing punks would be Jojo as hell.

I would seriously fucking love this. Would love to hear Meguro take on the music to fit in that style, that's actually potentially the most exciting thing about it. Meguro composed shout-a-long anthems yeeeeeeeeees.
 

Musolf815

Member
I've been thinking about the themes of P5 in terms of protagonist design, music, and overall style. All we have to go off are the color red, balls and chains, and the theme of "emancipation".

I've always had the feeling that Soejima designed the P3 and P4 protagonists to appeal exactly to the audience they were trying to reach. Sounds pretty obvious when you say it, but looking into their designs, P3's protagonist is a character who seems unattached, while P4's protagonist seems very posh and preppy. Each of their games defy that look through the themes. P3 is about becoming very very aware of the life you're given, and not becoming unattached from others. P4 is about not taking everything on a shallow, face value.

Therefore, I think that the theme of P5 is going to be punk. Specifically, the "yankii" culture in Japan. This is a very urban-america influenced movement, rising again in a period of low incomes in Japan. It's associated with rap and punk music, both of which we've seen Meguro tackle in the past. With all the red and white in the imagery, the black balls and chains, it gives off a very tough, edgy vibe. The kind you'd expect from a punk album. You can see those characters now, people who reject authority and defy conservative conventions

However, because this comes out of a lower-income bracket in japan, there's also a strong resentment towards society, especially a feeling of being constrained by the world around you. Growing up into an environment where the future is more uncertain than the generations before you, where you're not guaranteed to find a stable, long-term income. These kinds of "punks" also tend to run from their problems rather than face them head on. They put on a tough mask to avoid the issues that are holding them back (we saw this with Kanji, for sure). The protagonist can be someone who looks like he wants to put on a tough face and not deal with his problems, but the game can defy that thinking, much like the P3 and P4 protagonists did.

Now, I'm making a lot of giant generalizations here, but I feel some of the clues are there. I could be entirely wrong in this line of thinking, but I guess we'll see!

Also, doing punks would be Jojo as hell.

Love it, that sounds awesome. Here's hoping we see P5 at TGS, you just made me even more hyped (I love the fan concepts, the AtlusXP5 stuff was pretty fun aside from the repeats of Persona 3's story).
 

Dantis

Member
Did anyone else notice something strange in Yukiko's P4AU trailer? I'm referring specifically to this:



Yukiko is talking to Rise, and yet she's referred to as "Dark-Haired Girl"... Doesn't seem to make sense; if it was Yukari she was talking to then fine, but Rise?

*vomits*

Also, I imagine that there's a third person in the scene.

Honestly, I just want to know which artists they got to remix the music for DAN. I don't even need a trailer; just a list would suffice.

I just want to see the new character designs, as well as know who's playable.

If it turns out that Narukami and Rise are the only ones with new outfits, I shall be very disappointed.


There'll be a lot more than just those two though. Apparently those are pretty well known guys, so I bet you they're only doing like one track each.
 
For those in the "know"... how much unique content are there between the P4 & P3 MCs in PQ?

Are there tons of unique scenes exclusive to each playthrough depending on which MC you are in the game?
 

Dantis

Member
Does anyone else feel like they announced P4D too early? It makes sense for P5, but P4D isn't a big game for them, so when they reshow it, it'll just be like "HEY GUYS, REMEMBER THIS?".

My money is on Marie. I just don't really feel that the production company will push her that hard, only for Atlus to have her appear as a DLC character in P4AUltimax.

I think so too, for sure. Especially with all her music-themed stuff in P4GA.

The Miku games have a bunch of unlockable costumes and stuff, I'm hoping P4D is the same.

Yup, same here.
 

BrandoBoySP

Neo Member
What's the difference between the story mode presentation in P4A and P4AU? I'm reading through the topic but I can't find at all where it's mentioned--I know in P4A everyone had their own separate story that follows the same general beats, but I read P4AU's is different...?
 
Does anyone else feel like they announced P4D too early? It makes sense for P5, but P4D isn't a big game for them, so when they reshow it, it'll just be like "HEY GUYS, REMEMBER THIS?"..

I don't think it was announced too early, I think you guys are expecting more content too soon.

End of August, that's when well see something.

--------

https://twitter.com/ATLUS_goods/status/499829092552691712

Yu guys, have a drink.

The Miku games have a bunch of unlockable costumes and stuff, I'm hoping P4D is the same.

The Dingo Miku games were heavier on dlc than the current ones. I hope they don't take that route again.

I've been thinking about the themes of P5 in terms of protagonist design, music, and overall style. All we have to go off are the color red, balls and chains, and the theme of "emancipation".

[...]

Therefore, I think that the theme of P5 is going to be punk. Specifically, the "yankii" culture in Japan.

Also, doing punks would be Jojo as hell.

Never heard of Yankii before, sadly it seems more delinquent than what I was hoping when you said punk.

Now I want it to be based around the more 70's punk. Would be right up my alley.
 

Dantis

Member
I don't think it was announced too early, I think you guys are expecting more content too soon.

End of August, that's when well see something.

--------

https://twitter.com/ATLUS_goods/status/499829092552691712

Yu guys, have a drink.



The Dingo Miku games were heavier on dlc than the current ones. I hope they don't take that route again.

I mean, November to August for a relatively niche title seems like too long of a stretch, in my opinion. And to be honest, I think it might even be the beginning of September when we start to see something about it.

Also, I think they'll milk the DLC for it really hard. I just hope there's a good amount of content in the base game.

I want that glass.
 

CorvoSol

Member
I beat Persona 2 Eternal Punishment!

I will give clear thoughts tomorrow when I'm not tired from marathoning the last three dungeons of the game.
 
I mean, November to August for a relatively niche title seems like too long of a stretch, in my opinion. And to be honest, I think it might even be the beginning of September when we start to see something about it.

Also, I think they'll milk the DLC for it really hard. I just hope there's a good amount of content in the base game.

I want that glass.

Ive always thought that because Dingo's biggest release (Love live) is on the 28th August so we won't see anything till after that. TGS is almost 3 weeks into September so that could be the ideal place to showcase new content.

One thing the Miku games have plenty of is content, though its arguably a larger franchise to pull from.
 

Dantis

Member
Ive always thought that because Dingo's biggest release (Love live) is on the 28th August so we won't see anything till after that. TGS is almost 3 weeks into September so that could be the ideal place to showcase new content.

One thing the Miku games have plenty of is content, though its arguably a larger franchise to pull from.

Like I say, I really hope there's a lot of content in the base release of P4D.

Ripe, yes- but I think the point is that they should show some restraint with this.

P4G would suggest that they might do, but Ultimax would suggest that they might not. I think it could completely go either way.
 
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