ScraftyDevil
Banned
PersonaGAF road trip time?
PERSONAGAF ROAD TRIP TIME!
PERSONAGAF ROAD TRIP TIME!
That's what I was saying. It's obviously fanart, nothing more.
No doubt the Persona Music show will have more attendance than a Coyotes game.
Wait wait wait. (A smaller) Persona concert in the US?!
Wait wait wait. (A smaller) Persona concert in the US?!
Too bad I don't live in Arizona ;_;
I don't get it. Why Mesa of all places?
The venue is probably cheap.
Budget is always a concern for them, but probably even moreso for this.
Let's have a competition, for funsies.
Guess the date and the time (And the time zone) that P4D will next be shown.
My guess is that it will leak in Famitsu this Tuesday. 11:12pm in UK time.
Famitsu
Sept 23
4:20pm Pacific bro
Yeah, I always thought it was a possibility, but as far as I know, it was only recently that someone who follows voice actors put two and two together by figuring out "Jackie Ross" never even existed. I was definitely surprised myself.I've been under the assumption that Ashly Burch would be Rei's VA. She seems like a good fit for Rei. Haven't done much research since that day she tweeted about being in PQ though, so what do I know.
In one of the previews Destructoid had, they said "So far, all I can really say is that Rei is super cute. And you'll recognize her voice. Though Atlus wouldn't exactly confirm the voice actor's identity, it seems we were on the right track earlier. " and since there's no other girl with a unconfirmed voice, I think we can be sure that she's voicing Rei in the game.Unless she's voicing the Queen of Hearts
Let's have a competition, for funsies.
Guess the date and the time (And the time zone) that P4D will next be shown.
My guess is that it will leak in Famitsu this Tuesday. 11:12pm in UK time.
I'm pretty sure all PS4 games have to have remote play, so that will be pretty nice. I don't know if I'll own a PS4 by the time P5 comes out. Probably not.Hey, um, since Persona 5 is going to be on the PS4 too, does this mean that it has to support Remote Play, or is that up to the developer? Cause, portable Persona 5....
I'm pretty sure all PS4 games have to have remote play, so that will be pretty nice. I don't know if I'll own a PS4 by the time P5 comes out. Probably not.
By the way, when is the Persona Music Live 2014 happening? I haven't heard anything about it.
By the way, when is the Persona Music Live 2014 happening? I haven't heard anything about it.
Feel the same, that's the reason why I enjoyed P4G so much. I tend to enjoy games way more on handhelds than on home consoles.I don't use remote play too often, maybe now with destiny I do, for some PvE farming, but man I feel like for Persona 5 I will be using it most of the time. I'm the kind of guy that likes RPGs on a handheld, sitting through boxes of dialogue in front of a tv screen, even with my glasses on, just gives me a headache.
I hope Persona 5's dungeons are more exciting. I would love if there was more of a puzzle element personally. Other thing I would like is at least a rudimentary crafting system added.
You are killing me.
This is exactly what I don't want to see, haha!
If we want to be technical, Persona 3 already had a rudimentary crafting system with the antique store and weapon fusing.
If we want to be technical, Persona 3 already had a rudimentary crafting system with the antique store and weapon fusing.
I'll love it if we are somehow allowed to switch party members on the fly...or would that make it too easy? (FFX/Tales of Xillia pulled off that aspect nicely)
P4 had one, sort of, with bringing materials to Daidara to unlock new items.
I'll love it if we are somehow allowed to switch party members on the fly...or would that make it too easy? (FFX/Tales of Xillia pulled off that aspect nicely)
If we want to be technical, Persona 3 already had a rudimentary crafting system with the antique store and weapon fusing.
P4 had one, sort of, with bringing materials to Daidara to unlock new items.
Nocturne tier dungeons would be amaaaaziing, 0% chance of that happening though. I doubt Hashino can make another game like that again(did Okada help him the first time?) and the Amala labyrinth was done by the maniax team. Speaking of team maniax, I hope they show deviliser soon.I hope Persona 5's dungeons are more exciting. I would love if there was more of a puzzle element personally. Other thing I would like is at least a rudimentary crafting system added.
P3's is kiiiiind of a crafting system, but P4's isn't really one at all.
Either way, something like either of those is fine. Basically, if it's something I can ignore, then it's all good. If it's a core game component, then I don't want it.
Nocturne tier dungeons would be amaaaaziing, 0% chance of that happening though. I doubt Hashino can make another game like that again(did Okada help him the first time?) and the Amala labyrinth was done by the maniax team. Speaking of team maniax, I hope they show deviliser soon.
So DDS 1 dungeon designs were deliberately shitty? Well alright then.I'd totally qualify it as a crafting system. Each item that Daidara can make has a specific requirement, if hidden to the player. It's basically no different than Guild Wars 2's crafting system, except you only need to craft it once.
Let it be known world: According to 9thwonder, the competence level of one man is dictated by a very deliberate design choice instead of the actual skills and planning of an entire team.
This kind of logic is totally asinine and is not really how development teams work.
So DDS 1 dungeon designs were deliberately shitty? Well alright then.
Nocturne tier dungeons would be amaaaaziing, 0% chance of that happening though. I doubt Hashino can make another game like that again(did Okada help him the first time?) and the Amala labyrinth was done by the maniax team. Speaking of team maniax, I hope they show deviliser soon.
Speaking of the battle system, I wonder if they're going to change the number of characters you can bring in your party? Like if there really are five characters, could bring them all at once?
That reminds me, the non-fighting party members should get partial EXP in P5. I think P2IS has this system, but I think it was removed from P3 and P4.I loved FFX's system, but hated that I had to swap characters in to keep them leveling.
That reminds me, the non-fighting party members should get partial EXP in P5. I think P2IS has this system, but I think it was removed from P3 and P4.
That reminds me, the non-fighting party members should get partial EXP in P5. I think P2IS has this system, but I think it was removed from P3 and P4.
Hm? Didn't P2IS have all the party members in every battle?
All party members participate in battle in P1 and in both halves of P2. There's no partial EXP to share because there are no reserved party members.
Oh I'm absolutely aware, I should have specified that I'm not necessarily just talking about the designs of the dungeons but the entire dungeon crawling experience. There are dedicated level designers, so if Atlus had one of those for Nocturne and somehow didn't have one for persona and a bad one for DDS, that's fine. But if I find the entire dungeon crawling experience subpar, it is absolutely Hashino's fault. I actually just started studying design recently (as in a few weeks ago) and the moment I started learning about good and bad examples of endogenous value in game design, Persona's dungeon crawling came to mind.I said nothing of Digital Devil Saga. I was talking about how you blasted Hashino for P3/P4's design decisions when it was likely a deliberate choice to do something different. Not an issue of competence, as you implied in the bolded part here:
One person does not usually make a game on their own, you know?
I think we're getting 5 characters
Hm? Didn't P2IS have all the party members in every battle?
Sophia said:All party members participate in battle in P1 and in both halves of P2. There's no partial EXP to share because there are no reserved party members.