Actually in a lot of ways I think the design in P4 is worse, my problem with the game's is the dungeon crawling entirely, not just one specific thing about it but the entire portion of those games is poorly executed to me and I had trouble understanding how that wasn't his fault.
That's the thing. Saying "The entire portion is poorly executed" says nothing to an actual developer.
Literally nothing. It's the equivalent of going to a doctor, saying "I'm in pain!" and then giving them no further information to figure out what is wrong. If you've ever beta tested a game, you'll notice that developers don't like commentary such as that for precisely that reason. It doesn't tell them what is wrong, it doesn't tell them where they need to improve at.
In your case, specifically, you seem to be using the term as catch all term to blame the game and the director. Now I feel like the doctor trying to see if there's any actual logic behind what you believe or if you're just being illogical.
Usually what happens is that one specific member will come up with an aspect of the game design after a general idea has been laid out, after which they'll discuss it with the members of the team. In Atlus's case this is most likely involving the leaders for that specific project. Sure, it's Hashino's job to make sure everything goes smoothly and that the ideas all come together. But he is far from the only person working on a game. And as evident by the fact that Cozy Okada hasn't seemingly made a good game since leaving Atlus, it's obviously not the only factor or even the biggest factor for critical success.
If you want to formulate an opinion on something, think it out, and carefully deconstruct your own arguments. Otherwise you'll just end up with blanket statements like "I doubt Hashino can make another game like that again", which don't really say anything and are aggravating to all in their lack of information. :\
I have my own issues with Persona 3 and Persona 4 in this regard. Specifically in regards to poor endgame balance, and the randomization not up to par to handle an 60-70 hour adventure. I quite like the concept and would love to see them improve upon it for Persona 5 tho.
I don't think its possible to be tired on full moons and other event days. I think that your status should reset to normal for those days.
You are partially correct. It is not possible to get tired on the final day of vanilla Persona 3 or FES. You may grind out to your heart's content with no penalty and free HP recovery on the bottom floor.
In vanilla Persona 3 nobody will get tired on the night before a full moon. In Persona 3 FES, people will get tired, but nobody will leave of their own accord and the status will not carry over into the next day as everyone fully recovers for the full moon events. This allows you to grind endlessly with a minor penalty.