MysticDistance
Banned
So, when does everyone think Persona 5 is going to be released?
My bet is July 16, 2015.
My bet is July 16, 2015.
So, when does everyone think Persona 5 is going to be released?
My bet is July 16, 2015.
5/5/15
So, when does everyone think Persona 5 is going to be released?
My bet is July 16, 2015.
Why April 11th?
that's my birthday.
So, when does everyone think Persona 5 is going to be released?
My bet is July 16, 2015.
What does the winner get?
What does the winner get?
First prize is a Cadillac El Dorado. Anyone wanna see second prize? Second prize is a set of steak knives. Third prize is you're banned.
What does the winner get?
because of the upcoming Dengeki PlayStation vol. 583
Famitsu head editor in chief teasing in a live broadcast on nico that an absolutely massive scoop is coming on the January 29 issue of Famitsu.
Dengeki Playstation also teasing in its next issue preview releasing on January 29 that the ban has lifted on first bits of information on a huge title and that they will have a scoop on it.
Hm.
don't do this to me. If we get a blowout of info I will flip. Also you should totally mention Persona 5 in the thread
- Persona 5 full reveal - PS3/4 multiplatform
- Other Studio - I would imagine he can't say where he went because it would give it away. So perhaps Atlus (Persona 5 - early February coincides with Persona Super Live 2015)?
April 11th
I bet a similar date for Japan. With late July/early August for the rest of the world. Hopefully no delays for Europe.
...........you know something, dont you John?
Goddammit I knew this would happen. Trust me, if I knew something about it you didn't, I'd be MUCH more annoying.
No need. The one who gave us this:
Now gives us this:
There is no way it's Persona 5.
First prize is a Cadillac El Dorado. Anyone wanna see second prize? Second prize is a set of steak knives. Third prize is you're banned.
Well, this isn't reassuring.
Persona 5 for 2016 then.
this the kinda stuff that makes u cry at night
I'm not sure if you're serious or not, but if you are, you have no need to worry. John is the PR manager for Atlus USA, meaning he is the one who does public relations with the consumers. He wouldn't (usually) know about a game in localization unless it was ready to be publically announced or revealed. The only one at Atlus USA who most likely knows about P5's localization is Yu Namba, as he is the localization editor and manager for the company, and basically the project lead for all localizations at Atlus USA.
What I'm saying is: John isn't lying. He really doesn't know. PR managers don't usually know about all titles being localized, and how far along they are. Especially with P5, as ATLUS is being very secretive about it.
Despite how much easier P4G is, the contrarian king is still freaking ridiculous -.-
All we can do is wait.
Despite how much easier P4G is, the contrarian king is still freaking ridiculous -.- Guess I'll come back after the 2nd dungeon again.
The Contrarian King requires a specific strategy, which is why it's so hard. I actually kind of wish all the optional bosses stayed that hard, because that was a fight that rewarded you for having a very clear gameplan as to how you were going to handle the Rampage.
After PQ, I think a sort of balancing so that there remains a sort of need for challenge would be nice going forward in the series.
Which is sort of funny considering how mad I was about things feeling that way in SMT4
Man I should replay SMT4 now that I've got a little more experience with the ideas of MegaTen and see if I like it better, haha.
Despite how much easier P4G is, the contrarian king is still freaking ridiculous -.- Guess I'll come back after the 2nd dungeon again.
After PQ, I think a sort of balancing so that there remains a sort of need for challenge would be nice going forward in the series.
Which is sort of funny considering how mad I was about things feeling that way in SMT4
Man I should replay SMT4 now that I've got a little more experience with the ideas of MegaTen and see if I like it better, haha.
First prize is a Cadillac El Dorado. Anyone wanna see second prize? Second prize is a set of steak knives. Third prize is you're banned.
I would definitely like to see the difficulty curve straightened out a bit. Every MegaTen game from the release of the original Persona 4 has has the same awkward curve. A hair pulling level of difficulty at the beginning, especially if you're unfamiliar with the mechanics. A very easy middle game where strategy can sometimes go out the window. And then it balances out to be moderately hard (by modern RPG standards) at the end game. It especially sucks for beginners to get into. How many times do we have to tell new people not to use a guide and not to be afraid of fusion?
Going off that, I also kind of want to see better difficulty settings. The ones in Persona 4 Golden are total garbage, especially Safety and Risky which do nothing but make the game abnormally easy or frustratingly grindy. Persona Q was a much better step in the right direction there. Risky there doesn't add numbers, but rather alters the game mechanics and forces you to rethink your strategy. And that is what I like. Not merely "Oh, your chance of getting MegaTen'd is higher", but actually incorporating new gameplay.
After PQ, I think a sort of balancing so that there remains a sort of need for challenge would be nice going forward in the series.
Which is sort of funny considering how mad I was about things feeling that way in SMT4
Man I should replay SMT4 now that I've got a little more experience with the ideas of MegaTen and see if I like it better, haha.
We're definitely seeing a trend in modern megaten games (such Persona Q, P4G, Devil Survivor: Overclocked, SMTIV, etc) where overall game balance is intentionally sacrificed for "fun." That said, I don't think that's inherently a bad thing; here's still plenty of fun to be had by intricately designing your ideal characters and party set up. The extreme flexibility of skills/demons is one of the biggest draws for those games imo. But even so, something has to be done to retain some degree of challenge in those games. Virtually every single megaten game can be broken by the time you reach the end game, but there shouldn't be a way to break the game early on. In other words:
-P4G Yukiko should not exist
-Status effects and binds should not be so strong in PQ
-There needs to be an actual defense stat in SMTIV
-Above all else; enemies need to be desk checked so that they're not total pushovers
If we are talking about how broken (easy) the game can get by the end...
(endgame P4G Persona) http://i.imgur.com/hpszRIQ.jpg
Pretty sure you can get better results if you tried to make the best combination of Personas, but this was my first time playing P4/ P4G, completely blind
If we are talking about how broken (easy) the game can get by the end...
(endgame P4G Persona) http://i.imgur.com/hpszRIQ.jpg
Pretty sure you can get better results if you tried to make the best combination of Personas, but this was my first time playing P4/ P4G, completely blind